# Awesome Unreal Engine 4 & 5
## Articles / books / videos :
### Articles / books / Discords
* [Blog with Infos for : Rendering Dependency Graph (RDG)](https://www.mcro.de/c/rdg)
* [Community WIki](https://ue4community.wiki/)
* [Game Development & UE4 Programming Guide](https://github.com/ikrima/gamedevguide)
* [Game Dev Guide](https://github.com/ikrima/gamedevguide)
* [Global Shader Cpp Tuto](https://github.com/henrya2/UE4ShaderPluginDemo)
* [Hashing with Neighbor Grid 3D](https://alicormack.com/spatial-hashing-in-unreals-niagara-with-neighbor-grid-3d/)
* [Learning Unreal Engine (Notes)](https://github.com/ibbles/LearningUnrealEngine)
* [raywenderlich ue4 tutorials](https://www.raywenderlich.com/unreal-engine)
* [unreal art optimization](https://unrealartoptimization.github.io/book/)
### Discords
* [Asher's Tech Art Chamber](https://discord.gg/5wt856eE)
* [Realtime VFX](https://discord.gg/5TkdpNKa)
* [Unreal Slackers](https://discord.gg/unreal-slackers)
### Videos
* [Niagara Simulation Framework Overview](https://www.youtube.com/watch?v=-cKgZrrBJ2w)
* [twitch unreal engine videso](https://www.twitch.tv/unrealengine/videos)
* [youtube unreal engine videos](https://www.youtube.com/channel/UCBobmJyzsJ6Ll7UbfhI4iwQ)
## Assets :
* [Assets Collection](https://github.com/nikrich/UnrealAssets)
* [Create a new asset type (CPP)](https://gmpreussner.com/reference/adding-new-asset-types-to-ue4)
* [File downloaded](https://github.com/RPG3D/FileDownload-UE4)
* [Plugins Collection](https://github.com/ue4plugins)
## Animation :
* [Animation Compression Library](https://github.com/nfrechette/acl-ue4-plugin)
## Bindings :
* [C# F#](https://github.com/nxrighthere/UnrealCLR)
* [Python](https://github.com/AlexQuevillon/UnrealPythonLibrary)
## Core :
* [future-extensions](https://github.com/splash-damage/future-extensions) (Threading)
## Database :
* [MySql](https://github.com/KhArtNJava/MySQLConnectorUE4Plugin)
* [Sqlite](https://github.com/Jusas/SQLite3UE4)
## Exporter :
* [Simple Panoramic Exporter](https://github.com/Allar/ue4-simple-panoramic-exporter)
## Gameplay :
* [RTS](https://github.com/npruehs/ue4-rts)
* [DarkSoulCamera like](https://github.com/mklabs/ue4-targetsystemplugin)
## Geometry :
* [Ear Cutting algo (Holes filling auto - (WIP))](https://github.com/Sawyer2445/EarCutting_UE4)
* [Flexible Mesh Generation](https://github.com/daniel-amthauer/BMeshUnreal)
* [Free Form Mesh Deformationj](https://github.com/normalvector/ue4_mesh_deformation_toolkit)
* [Landscape Generation](https://github.com/bneukom/UnrealLandscape)
* [Ghost Mesh](https://github.com/NoahZuo/GhostMeshPlugin)
* [Maps Generation](https://github.com/Jay2645/Unreal-Polygonal-Map-Gen)
* [Marching Cube GPU](https://github.com/runedegroot/UE4MarchingCubesGPU)
* [Mesh from Audio](https://github.com/Tsarpf/UE4-Procedural-Audio)
* [Metaballs (Marching Cube)](https://github.com/andyrst/ue4_metaballs)
* [Perlin noise based Terrain Generation](https://github.com/Arnaldoeloi/ue4-perlin-terrain)
* [Point Cloud Library (PCL)](https://github.com/ValentinKraft/Boost_PCL_UnrealThirdPartyPlugin)
* [Procedural Mesh Demos](https://github.com/SiggiG/ProceduralMeshDemos)
* [Runtime Mesh Component](https://github.com/Koderz/RuntimeMeshComponent)
* [Sandbox Terrain (Voxel)](https://github.com/bw2012/UnrealSandboxTerrain)
* [Spline](https://github.com/ufna/VaSplineSnag)
* [Spline Tool](https://github.com/UnrealTalks/UnrealTalks-SplineTool)
* [Spline Path/Spawn](https://github.com/Louis1351/Spline-Objects-Tool-UE4)
* [TressFX (Fur/Hair)](https://github.com/7rooper/UE4_TressFX)
* [Unread VDB (OpenVDB / NanoVDB)](https://github.com/eidosmontreal/unreal-vdb)
* [Voxel survival primitive](https://github.com/MarchingVoxels/Voxel-survival-primitive-UE4)
* [Voxel Plugin](https://github.com/Phyronnaz/VoxelPlugin)
* [Voxel Terrain](https://github.com/bw2012/UE4VoxelTerrain)
## Gui :
* [Async Loading Screen](https://github.com/truong-bui/AsyncLoadingScreen)
* [Dear ImGui](https://github.com/segross/UnrealImGui)
* [Loading Screen](https://github.com/ue4plugins/LoadingScreen)
* [Noesis Gui](https://github.com/Noesis/UE4Plugin)
* [VaQuole UI](https://github.com/ufna/VaQuoleUI)
## HMI :
* [hydra](https://github.com/getnamo/hydra-ue4)
* [Leap Motion](https://github.com/leapmotion/LeapUnreal)
* [Windows Gaming Input](https://github.com/araghon007/UE4_WindowsGamingInput)
## Ide UE4 Plugins :
* [Clion](https://github.com/dotBunny/CLionSourceCodeAccess)
* [SublimeText](https://github.com/Zinggi/UnrealScriptIDE)
## Loader :
* [Assimp Loader](https://github.com/SolidCoreGames/AssimpLoader)
* [Gltf](https://github.com/code4game/glTFForUE4)
## Light :
* [Auto Lightmap Adjuster](https://github.com/alexismorin/Auto-Lightmap-Adjuster)
## Library :
* [KD-Tree (Blueprint)](https://github.com/nutti/UE4-Kdtree)
* [KdTreeFaceUnreal (Querie on Mesh)](https://github.com/timdecode/KdTreeFaceUnreal)
* [QuadTree](https://github.com/the-iron-ryan/QuadTree-for-Unreal-Engine)
## Machine Learning / AI / Vision :
* [Nav Path Editor Visualizer](https://github.com/RohitKotiveetil/UnrealEngine--Waypoints)
* [OpenAI Gym](https://github.com/zfw1226/gym-unrealcv)
* [tensorflow](https://github.com/getnamo/tensorflow-ue4)
* [tensorflow examples](https://github.com/getnamo/tensorflow-ue4-examples)
* [tensorflow native](https://github.com/getnamo/tensorflow-native-ue4)
* [tensorflow remote](https://github.com/getnamo/machine-learning-remote-ue4)
* [UE4-MediaPipe](https://github.com/wongfei/ue4-mediapipe-plugin)
* [UnrealCV (opencv)](https://github.com/unrealcv/unrealcv)
## Materials, Shaders (Global, Compute, etc..) :
* [Collection of Materials for films](https://github.com/ACaesuraIsStillMusic/UE4-Swappable-Materials)
* [Compute shader Plugin Demo](https://github.com/Temaran/UE4ShaderPluginDemo)
* [CustomComputeShaders](https://github.com/AyoubKhammassi/CustomComputeShaders)
* [CustomComputeShaders](https://github.com/hugoattal/ElectronicNodes)
* [Global Shader Celestial EnvMap](https://github.com/NuiLab/realtime-celestial-rendering)
* [Grid](https://github.com/jnphgs/UE4_ProceduralGrid)
* [Many Post-Processing Shaders](https://github.com/andyrst/ue4_materials)
* [Marching Cube GPU](https://github.com/runedegroot/UE4MarchingCubesGPU)
* [Material control via UE4 Sequencer](https://github.com/HogeTatu/UE4Plugin_MpcControlTrack)
* [Noise Generation](https://github.com/midgen/UnrealFastNoise)
* [Node Graph Assistant Plugin](https://github.com/pdlogingithub/UE4-Node-Graph-Assistant)
* [Ocean Project](https://github.com/UE4-OceanProject/OceanProject)
* [Post-pro NightVision](https://github.com/jlamarche/UE4-NightVision)
* [RayMarching](https://github.com/aceyan/UE4_RayMarchingPlugin)
* [Realistic Atmosphere](https://github.com/Dimev/Realistic-Atmosphere-Godot-and-UE4)
* [Sand](https://github.com/pminiszewski/UE4-HeightBlending)
* [Sky Atmosphere](https://github.com/sebh/UnrealEngineSkyAtmosphere)
* [Sorting Compute Shader](https://github.com/ValentinKraft/UE4_SortingComputeShader)
* [Unlit Shadows](https://github.com/ufna/UE4-Unlit-Shadows)
* [UnrealEngineSkyAtmosphere](https://github.com/sebh/UnrealEngineSkyAtmosphere)
* [UnrealShadertoy (ShaderToy)](https://github.com/worisinima/UnrealShadertoy)
* [VaFogOfWar (Fog of War)](https://github.com/ufna/VaFogOfWar)
* [VaKawaseBlur (Kawase Blur Mat)](https://github.com/ufna/VaKawaseBlur)
* [VaTexAtlas (Textre Atlas)](https://github.com/ufna/VaTexAtlas)
* [VaOcean (Ocean mat)](https://github.com/ufna/VaOcean)
## Physic :
* [Custom Gravity](https://github.com/mhousse1247/UE4-CustomGravityPlugin)
* [Hover Effect](https://github.com/ue4plugins/HoverPlugin)
* [Kawaii Physics](https://github.com/pafuhana1213/KawaiiPhysics)
* [Procedural wind](https://github.com/tuxalin/vegetation-shader)
* [PsRealVehicle (force-driven vehicle simulation)](https://github.com/PushkinStudio/PsRealVehicle)
* [VaFleaFly (Steering behaviour)](https://github.com/ufna/VaFleaFly)
## Rigging / Animation :
* [Advanced Locomotion System](htt
徐浪老师
- 粉丝: 7814
- 资源: 7043
最新资源
- (源码)基于LLVM框架的代码生成与优化系统.zip
- (源码)基于Arduino的花盆自动化系统.zip
- (源码)基于ZigBee和STM32的智能家居环境监测监控系统.zip
- (源码)基于TensorFlow的多GPU CIFAR10并行训练系统.zip
- (源码)基于C++和Qt框架的游戏工作室服务器管理系统.zip
- (源码)基于Spring Boot的赛事管理系统.zip
- (源码)基于C#和ASP.NET Core的智能家居管理系统.zip
- (源码)基于rosserial的STM32嵌入式ROS通信系统库(Yoneken版改进版).zip
- 9.4 使用生成的识别器模型faceModel.xml预测新图像,并输出匹配结果标签和置信度
- (源码)基于Spring Boot和Shiro的电商管理系统.zip
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈