The Inventor Mentor:Programming ObjectOriented 3D Graphics
with Open Inventor,Release 2
About This Book
What This Book Contains
How to Use This Book
What You Should Know Before Reading This Book
Conventions Used in This Book
Tips
Advanced Information
Key to Scene Graph Diagrams
Suggestions for Further Reading
Acknowledgments
Color Plates
Chapter 1
Overview
What Is Open Inventor?
Objects, not Drawings
Using Database Objects in a Variety of Ways
Animation
How Does Open Inventor Relate to OpenGL?
The Inventor Toolkit
The Scene Database
Node Kits
Manipulators
Inventor Component Library
Inventor Class Tree
Extending the Toolkit
Chapter 2
An Inventor Sampler
"Hello, Cone"
A Red Cone
Using Engines to Make the Cone Spin
Adding a Trackball Manipulator
Adding the Examiner Viewer
Naming Conventions
Scene Basic Types
Methods
Types versus Fields