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The Busy Coder's Guide to Android Development
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2014-03-22
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1793页
这个版本是4.2,共1700多页,详尽而全面。 截止到目前,最新的版本已更新到Version 5.6,非常详尽,达到2500多页。 The Busy Coder's Guide to Android Development At over 2,500 pages, this book covers everything from introductory steps all the way to very advanced topics. More importantly, this book is continuously updated to reflect changes in Android itself, with new material being added every couple of months. Since you get updates via the Warescription, you are assured of having current Android programming information at your fingertips.
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The Busy Coder's Guide to Android Development
by Mark L. Murphy
The Busy Coder's Guide to Android Development
by Mark L. Murphy
Table of Contents
Headings formatted in bold-italic have changed since the last version.
• Preface
◦ Welcome to the Book! ....................................................................... xxv
◦ The Book’s Structure ......................................................................... xxv
◦ The Trails ............................................................................... xxvi
◦ Warescription .................................................................................... xxx
◦ Getting Help ...................................................................................... xxxi
◦ Book Bug Bounty .............................................................................. xxxi
◦ Source Code And Its License ........................................................... xxxii
◦ Creative Commons and the Four-to-Free (42F) Guarantee .......... xxxii
◦ Acknowledgments .......................................................................... xxxiii
• KeyAndroidConcepts
◦ Android Applications ............................................................................ 1
◦ Android Devices .................................................................................... 7
◦ Don’t Be Scared .................................................................................... 10
• ChoosingYourIDE
◦ Eclipse .................................................................................................... 11
◦ Alternative IDEs ................................................................................... 12
◦ IDEs… And This Book ........................................................................... 13
◦ About App Inventor .............................................................................. 13
• Tutorial#1-InstallingtheTools
◦ Step #1 - Checking Your Hardware Requirements ............................. 15
◦ Step #2 - Setting Up Java ..................................................................... 16
◦ Step #3 - Install the Android SDK ...................................................... 16
◦ Step #4 - Install the ADT for Eclipse .................................................. 18
◦ Step #5 - Install Apache Ant ............................................................... 20
◦ Step #6 - Set Up the Emulator ............................................................ 21
◦ Step #7 - Set Up the Device ................................................................. 28
◦ In Our Next Episode… .......................................................................... 31
• Tutorial#2-CreatingaStubProject
◦ About Our Tutorial Project ...................................................... 33
◦ About the Rest of the Tutorials ........................................................... 34
◦ About the Eclipse Instructions ........................................................... 34
◦ Step #1: Creating the Project ............................................................... 35
◦ Step #2: Running the Project ............................................................. 40
◦ Step #3: Perform Some Minor Cleanup ............................................. 44
i
ii
◦ In Our Next Episode… ........................................................................ 44
• ContentsofAndroidProjects
◦ Root Contents ........................................................................... 45
◦ The Sweat Off Your Brow ................................................................... 46
◦ Resources ............................................................................................. 46
◦ What You Get Out Of It ............................................................ 47
• InsidetheManifest
◦ An Application For Your Application ................................................. 51
◦ Specifying Versions .............................................................................. 51
◦ Supporting Multiple Screens .............................................................. 52
◦ Other Stuff ........................................................................................... 53
• Tutorial#3-ChangingOurManifest
◦ Step #1: Supporting Screens ................................................................ 55
◦ Step #2: Validating our Minimum SDK Version ....................... 59
◦ In Our Next Episode… ........................................................................ 60
• SomeWordsAboutResources
◦ String Theory ....................................................................................... 61
◦ Got the Picture? ........................................................................ 64
◦ Dimensions ......................................................................................... 66
◦ The Resource That Shall Not Be Named… Yet ................................... 67
• Tutorial#4-AdjustingOurResources
◦ Step #1: Changing the Name ..................................................... 69
◦ Step #2: Changing the Icon ................................................................. 72
◦ In Our Next Episode… ........................................................................ 80
• TheTheoryofWidgets
◦ What Are Widgets? ............................................................................. 81
◦ Size, Margins, and Padding ................................................................. 83
◦ What Are Containers? ......................................................................... 83
◦ The Absolute Positioning Anti-Pattern ............................................. 84
• TheAndroidUserInterface
◦ The Activity .......................................................................................... 87
◦ Dissecting the Activity ....................................................................... 88
◦ Using XML-Based Layouts ................................................................. 89
• BasicWidgets
◦ Common Concepts .............................................................................. 95
◦ Assigning Labels .................................................................................. 97
◦ A Commanding Button ..................................................................... 102
◦ Fleeting Images ...................................................................... 106
◦ Fields of Green. Or Other Colors. ...................................................... 111
◦ More Common Concepts ................................................................... 114
◦ Visit the Trails! .................................................................................... 116
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