Key Features, Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects Add that extra visual edge to your games by learning pro level techniques, Book Description, With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects., This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games., As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity's responsive lighting solutions can be harnessed to build immersive and appealing game experiences., What you will learn, Build your own custom shaders to suit a variety of organic and inorganic surfaces Create amazing visual effects using Unity 5's improved toolset Compare the advantages of Metallic and Specular workflows in Unity's Physically Based Lighting System Take your Unity 5 project to the next level with advanced real-time and baked lighting methods Design powerful particle effects Find out how shaders, materials, and scripts work together within the Unity framework Develop high-end and optimized game visuals suitable for mobile devices and other platforms, About the Author, Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games., Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015., Table of Contents, Getting to Grips with Standard Shaders Creating Custom Shaders Working with Lighting and Light-Emitting Surfaces Animating Surfaces with Code and Shaders Exploring Transparent Surfaces and Effects Working with Specular and Metallic Surfaces Shaders for Organic Surfaces Custom Particle Shaders Smoke, Steam, and Fluids Optimizing Shaders for Mobile, </div>
剩余260页未读,继续阅读
- 粉丝: 0
- 资源: 6
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
- java毕业设计网上订餐系统源码+数据库.zip
- 基于svm自然语言处理之中文文本分类以垃圾短信识别为例源码+模型.zip
- 基于matlab实现的云模型发生器 包括基本云发生器,x条件云发生器,y条件云发生器 现已用于数据挖掘等基本领域.rar
- 基于matlab实现的预测日食 A MATLAB Script for Predicting
- 基于matlab实现的用于应用布格重力异常数据反演地下异常密度体.rar
- 基于matlab实现的压缩感知中迂回式匹配追踪算法 压缩感知
- 基于matlab实现的训练卷积神经网络的人脸识别设计.rar
- 基于matlab实现的斯特林循环温度熵图
- mysql的介绍及安装注意事项.zip
- 软考中级数据库系统工程师真题.apkg