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Mastering Unity Shaders and Effects 评分:

Key Features, Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects Add that extra visual edge to your games by learning pro level techniques, Book Description, With the inc lusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects., This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games., As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity's responsive lighting solutions can be harnessed to build immersive and appealing game experiences., What you will learn, Build your own custom shaders to suit a variety of organic and inorganic surfaces Create amazing visual effects using Unity 5's improved toolset Compare the advantages of Metallic and Specular workflows in Unity's Physically Based Lighting System Take your Unity 5 project to the next level with advanced real-time and baked lighting methods Design powerful particle effects Find out how shaders, materials, and scripts work together within the Unity framework Develop high-end and optimized game visuals suitable for mobile devices and other platforms, About the Author, Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games., Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015., Table of Contents, Getting to Grips with Standard Shaders Creating Custom Shaders Working with Lighting and Light-Emitting Surfaces Animating Surfaces with Code and Shaders Exploring Transparent Surfaces and Effects Working with Specular and Metallic Surfaces Shaders for Organic Surfaces Custom Particle Shaders Smoke, Steam, and Fluids Optimizing Shaders for Mobile, </div>
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Mastering Unity Shaders and Effects.pdf

Mastering Unity Shaders and Effects.pdf

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《Unity着色器和屏幕特效开发秘笈》共分为11章,几乎包含了Unity着色器中常用的效果示例。主要内容包括基础的漫反射着色;两种高光类型Blinn和Phong,以及利用这些高光类型创造蒙版镜面、金属镜面等高光效果;反射的实现;创建自定义的光照模型;透明度在游戏当中的实现;访问存储在3D网格中的顶点信息;移动端是如何减少着色器中的内存开销的;着色器组的模块化,以及重用代码的必要性;使用渲染纹理实现屏幕特效。 译者序 前 言 第1章 漫反射着色 1.1 引言 1.2 创建基本的表面着色器 1.2.1 准备工作 1.2.2 如何操作 1.2.3 实现原理 1.2.4 参考 1.3 为表面着色器添加

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