import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
//Main Class
public class GreedSnake extends KeyAdapter{
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;//计分牌
SnakeModel snakeModel=null;// 蛇
public static final int DEFAULT_WIDTH=500;
public static final int DEFAULT_HEIGHT=300;
public static final int nodeWidth=10;
public static final int nodeHeight=10;
//GreedSnake():初始化游戏界面
public GreedSnake(){
//设置界面元素
mainFrame=new JFrame("贪吃蛇游戏");
Container cp=mainFrame.getContentPane();
labelScore=new JLabel("所得分数为:",JLabel.CENTER);
cp.add(labelScore,BorderLayout.NORTH);
paintCanvas=new Canvas();
paintCanvas.setSize(DEFAULT_WIDTH+1,DEFAULT_HEIGHT+1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas,BorderLayout.CENTER);
JPanel panelButtom=new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;// 帮助信息
labelHelp=new JLabel("按 PageUP 或 PageDown 键改变速度",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.NORTH);
labelHelp=new JLabel("按 Enter 或 S 键重新开始游戏",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.CENTER);
labelHelp=new JLabel("按 SPACE 键或 P 键暂停游戏",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.SOUTH);
cp.add(panelButtom,BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}
//keyPressed():按键检测
public void keyPressed(KeyEvent e){
int keyCode=e.getKeyCode();
if(snakeModel.running)
switch(keyCode){
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN: