3dsmax 全套教程入门与精通
第七章 创建基本二维形体..............................................................................................................22
7.1 二维形体的基本概念......................................................................................................22
7.2 创建基本二维形体..........................................................................................................23
7.3 创建复合二维形体(实际上就是由多个图形和曲线构成的一个二维形体。).....24
第八章 编辑样条线..........................................................................................................................25
三、选择卷展栏:...................................................................................................................25
四、软选择卷展栏:...............................................................................................................26
五、几何体卷展栏:...............................................................................................................27
第九章 创建基本三维模型..............................................................................................................30
9.1 坐标系的类型..................................................................................................................30
9.2 坐标轴心的使用..............................................................................................................31
9.3 创建标准几何体..............................................................................................................31
9、4 扩展几何体......................................................................................................................31
第十章 从二维图形到三维模型的转变.........................................................................................33
10.1 设置可渲染....................................................................................................................33
10、2 拉伸(挤出)................................................................................................................33
10.3 旋转(车削)................................................................................................................34
10.4 倒角................................................................................................................................35
10.5 放样................................................................................................................................36
第十一章 创建复合模型..................................................................................................................43
11.1 布尔运算(布尔)........................................................................................................43
11.2 切片(切割)修改器和补洞(封闭孔洞)修改器。................................................45
11.3 变形工具........................................................................................................................45
11.4 分散(散布)工具........................................................................................................45
11.5 包裹(一致、映射)工具。........................................................................................46
11.6 连接................................................................................................................................48
11.7 图形合并(合并形状)................................................................................................49
11.8 格式化曲线(或叫做规格化样条线)........................................................................49
11.9 地形................................................................................................................................50
11、10 水滴网格......................................................................................................................51
11、12 ProBoolean...................................................................................................................51
11、13 ProCutter.......................................................................................................................51
第十二章 模型变形..........................................................................................................................52
12.1 修改器的基本原理........................................................................................................52
12.2 弯曲、锥化、扭曲(扭转)、噪波............................................................................53
12.3 拉伸、挤压....................................................................................................................54
12.4 结构线框(晶格)........................................................................................................55
12.5 涟漪................................................................................................................................55
12.6 置换(位移)................................................................................................................55
12.7 变换(Xfom 变换)......................................................................................................55
12.8 FFD(长文体).............................................................................................................55
12.9 影响区域........................................................................................................................56
第十三章、建模进阶.......................................................................................................................56
13.1 编辑面片........................................................................................................................56
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