PUBLISHED BY
Microsoft Press
A Division of Microsoft Corporation
One Microsoft Way
Redmond, Washington 98052-6399
Copyright © 2012 by David Catuhe
All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any
means without the written permission of the publisher.
Library of Congress Control Number: 2012944940
ISBN: 978-0-7356-6681-8
Printed and bound in the United States of America.
First Printing
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Acquisitions Editor: Devon Musgrave
Developmental Editors: Devon Musgrave and Carol Dillingham
Project Editor:
Carol Dillingham
Editorial Production:
Megan Smith-Creed
Technical Reviewer:
Pierce Bizzaca; Technical Review services provided by Content Master, a member of
CM Group, Ltd.
Copyeditor: Julie Hotchkiss
Indexer: Perri Weinberg-Schenker
Cover: Twist Creative • Seattle
This book is dedicated to my beloved wife, Sylvie. Without you,
your patience, and all you do for me, nothing could be possible.
Contents at a Glance
Introduction xi
PART I KINECT AT A GLANCE
CHAPTER 1 A bit of background 3
CHAPTER 2 Who’s there? 11
PART II INTEGRATE KINECT IN YOUR APPLICATION
CHAPTER 3 Displaying Kinect data 27
CHAPTER 4 Recording and playing a Kinect session 49
PART III POSTURES AND GESTURES
CHAPTER 5 Capturing the context 75
CHAPTER 6 Algorithmic gestures and postures 89
CHAPTER 7 Templated gestures and postures 103
CHAPTER 8 Using gestures and postures in an application 127
PART IV CREATING A USER INTERFACE FOR KINECT
CHAPTER 9 You are the mouse! 149
CHAPTER 10 Controls for Kinect 163
CHAPTER 11 Creating augmented reality with Kinect 185
Index 201
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