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MICROSOFT FOUNDATION CLASS LIBRARY : TransparentMaterial Project Overview
===============================================================================
The application wizard has created this TransparentMaterial application for
you. This application not only demonstrates the basics of using the Microsoft
Foundation Classes but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your TransparentMaterial application.
TransparentMaterial.vcxproj
This is the main project file for VC++ projects generated using an application wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
application wizard.
TransparentMaterial.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
TransparentMaterial.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CTransparentMaterialApp application class.
TransparentMaterial.cpp
This is the main application source file that contains the application
class CTransparentMaterialApp.
TransparentMaterial.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++. Your project resources are in 1033.
res\TransparentMaterial.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file TransparentMaterial.rc.
res\TransparentMaterial.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
TransparentMaterial.reg
This is an example .reg file that shows you the kind of registration
settings the framework will set for you. You can use this as a .reg
file to go along with your application or just delete it and rely
on the default RegisterShellFileTypes registration.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
The project includes a standard MFC interface.
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in TransparentMaterial.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
The application wizard creates one document type and one view:
TransparentMaterialDoc.h, TransparentMaterialDoc.cpp - the document
These files contain your CTransparentMaterialDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CTransparentMaterialDoc::Serialize).
The Document will have the following strings:
File extension: scn
File type ID: TransparentMaterial.Document
Main frame caption: TransparentMaterial
Doc type name: TransparentMate
Filter name: TransparentMaterial Files (*.scn)
File new short name: TransparentMate
File type long name: TransparentMaterial.Document
TransparentMaterialView.h, TransparentMaterialView.cpp - the view of the document
These files contain your CTransparentMaterialView class.
CTransparentMaterialView objects are used to view CTransparentMaterialDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other Features:
ActiveX Controls
The application includes support to use ActiveX controls.
Printing and Print Preview support
The application wizard has generated code to handle the print, print setup, and print preview
commands by calling member functions in the CView class from the MFC library.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named TransparentMaterial.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
TransparentMaterial.manifest
Application manifest files are used by Windows XP to describe an applications
dependency on specific versions of Side-by-Side assemblies. The loader uses this
information to load the appropriate assembly from the assembly cache or private
from the application. The Application manifest maybe included for redistribution
as an external .manifest file that is installed in the same folder as the application
executable or it may be included in the executable in the form of a resource.
/////////////////////////////////////////////////////////////////////////////
Other notes:
The application wizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, you will need
to redistribute the MFC DLLs. If your application is in a language
other than the operating system's locale, you will also have to
redistribute the corresponding localized resources MFC100XXX.DLL.
For more information on both of these topics, please see the section on
redistributing Visual C++ applications in MSDN documentation.
/////////////////////////////////////////////////////////////////////////////
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OGRE.3D.1.7.Application.Development.Cookbook & code (1694个子文件)
ViewManager.aps 309KB
OrbitView.aps 228KB
Visibility.aps 225KB
SuperEllipsoid.aps 220KB
Nearest.aps 219KB
ZoomManager.aps 219KB
ViewForObject.aps 218KB
ParticleSystem.aps 213KB
Shadows.aps 204KB
Mirror.aps 134KB
DynamicGrammar.aps 129KB
DynamicTexture.aps 129KB
BlendingAnimations.aps 129KB
NumericValueAnimation.aps 128KB
TerrainWalking.aps 128KB
StaticGrammar.aps 128KB
SceneNodeAnimation.aps 128KB
PathWalking.aps 128KB
LinkedControllers.aps 127KB
UsingControllers.aps 127KB
LinkedAnimation.aps 127KB
LinkedMovement.aps 127KB
MorphAnimation.aps 127KB
PoseAnimation.aps 127KB
AnimatedLight.aps 127KB
Sounds.aps 127KB
Lights.aps 127KB
ManualObject.aps 126KB
PathDropping.aps 125KB
VideoInTexture.aps 125KB
Video.aps 125KB
Walking.aps 125KB
Voice.aps 125KB
RTT.APS 125KB
WeatherControl.aps 115KB
TransparentMaterial.aps 112KB
KeyboardInput.aps 112KB
ImageEditor.aps 112KB
MovableText.aps 112KB
InsertMesh.aps 112KB
LoadScene.aps 111KB
SaveScene.aps 111KB
LandXml.aps 111KB
Speech.aps 111KB
DynamicEffects.aps 111KB
SceletalAnimation.aps 110KB
CollisionDetection.aps 110KB
GeoImage.aps 110KB
ResourceManagement.aps 109KB
AddingTrees.aps 109KB
MouseInput.aps 109KB
Delaunay.aps 109KB
SceneEditor.aps 103KB
output.avi 0B
filelarge.bmp 36KB
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3dViews.bmp 30KB
writelarge.bmp 16KB
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filesmall.bmp 11KB
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Orbit.bmp 9KB
visibility.bmp 9KB
UserImages.bmp 8KB
UserImages.bmp 8KB
UserImages.bmp 8KB
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