#include <stdio.h>
#include <dos.h>
#include <conio.h>
#include <graphics.h>
#include <stdlib.h>
#ifdef __cplusplus
#define __CPPARGS ...
#else
#define __CPPARGS
#endif
#define MINBOXSIZE 15 /* 单方块的大小 */
#define BGCOLOR 7 /* 背景着色 */
#define GAMEX 200
#define GAMEY 10
#define LEVA 300 /* 每当玩家打到三百分等级加一级*/
/* 【自学去】网站收集 http://www.zixue7.com */
/* 按键码*/
#define VK_LEFT 0x4b00
#define VK_RIGHT 0x4d00
#define VK_DOWN 0x5000
#define VK_UP 0x4800
#define VK_HOME 0x4700
#define VK_END 0x4f00
#define VK_SPACE 0x3920
#define VK_ESC 0x011b
#define VK_ENTER 0x1c0d
/* 定义俄罗斯方块的方向*/
#define F_S 0
#define STARTCOL 20 /* 要出的下一个方块的纵坐标*/
#define STARTROW 12 /* 要出的下一个方块的横从标*/
#define WINSROW 14 /* 游戏屏幕大小*/
#define WINSCOL 20
#define LWINSCOL 100 /*游戏屏幕大显示器上的相对位置*/
#define LWINSROW 60
int gwins[22][16]; /* 游戏屏幕坐标*/
int col=1,row=7; /* 当前方块的横纵坐标*/
int nbx=0,nbs=0; /* 当前寺块的形壮和方向*/
int nextnbx=0,nextnbs=0,maxcol=22;/*下一个方块的形壮和方向*/
int minbscolor=6,nextminbscolor=6;
int num=0; /*游戏分*/
int leav=0,gameleav[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*/
/* 以下我用了一个3维数组来纪录方块的最初形状和方向*/
int boxstastu[7][4][16]={{
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},
{
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},
{
{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},
{
{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},
{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},
{
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},
{
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},
{
{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},
{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}
};
/* 随机得到当前方块和下一个方块的形状和方向*/
void boxrad(){
minbscolor=nextminbscolor;
nbs=nextnbs;
nbx=nextnbx;
nextminbscolor=random(14)+1;
if(nextminbscolor==4||nextminbscolor==7||nextminbscolor==8)
nextminbscolor=9;
nextnbx=F_S;
nextnbs=random(7);
}
/*初始化图形模试*/
void init(int gdrive,int gmode){
int errorcode;
initgraph(&gdrive,&gmode,"c:\tc");
errorcode=graphresult();
if(errorcode!=grOk){
printf("error of: %s",grapherrormsg(errorcode));
exit(1);
}
}
/* 在图形模式下的清屏 */
void cls()
{
setfillstyle(SOLID_FILL,0);
setcolor(0);
bar(0,0,640,480);
}
/*在图形模式下的高级清屏*/
void clscr(int a,int b,int c,int d,int color)
{
setfillstyle(SOLID_FILL,color);
setcolor(color);
bar(a,b,c,d);
}
/*最小方块的绘制*/
void onebox(int asc,int bsc,int color,int bdcolor)
{
int a=0,b=0;
a=LWINSCOL+asc;
b=LWINSROW+bsc;
clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);
if(color!=BGCOLOR)
{
setcolor(bdcolor);
line(a+1,b+1,a-1+MINBOXSIZE,b+1);
line(a+1,b+1,a+1,b-1+MINBOXSIZE);
line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);
line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);
}
}
/*游戏中出现的文字*/
void texts(int a,int b,char *texts,int font,int color)
{
setcolor(color);
settextstyle(0,0,font);
outtextxy(a,b,texts);
}
/*windows 绘制*/
void win(int a,int b,int c,int d,int bgcolor,int bordercolor)
{
clscr(a,b,c,d,bgcolor);
setcolor(bordercolor);
line(a,b,c,b);
line(a,b,a,d);
line(a,d,c,d);
line(c,b,c,d);
}
/* 当前方块的绘制*/
void funbox(int a,int b,int color,int bdcolor)
{
int i,j;
int boxz[4][4];
for(i=0;i<16;i++)
boxz[i/4][i%4]=boxstastu[nbs][nbx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(boxz[i][j]==1)
onebox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);
}
/*下一个方块的绘制*/
void nextfunbox(int a,int b,int color,int bdcolor)
{
int i,j;
int boxz[4][4];
for(i=0;i<16;i++)
boxz[i/4][i%4]=boxstastu[nextnbs][nextnbx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(boxz[i][j]==1)
onebox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);
}
/*时间中断定义*/
#define TIMER 0x1c
int TimerCounter=0;
void interrupt( *oldhandler)(__CPPARGS);
void interrupt newhandler(__CPPARGS)
{
TimerCounter++;
oldhandler();
}
void SetTimer(void interrupt (*IntProc)(__CPPARGS))
{
oldhandler=getvect(TIMER);
disable();
setvect(TIMER,IntProc);
enable();
}
/*由于游戏的规则,消掉都有最小方块的一行*/
void delcol(int a)
{
int i,j;
for(i=a;i>1;i--)
for(j=1;j<15;j++)
{
onebox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);
gwins[i][j]=gwins[i-1][j];
if(gwins[i][j]==1)
onebox(j*MINBOXSIZE,i*MINBOXSIZE,minbscolor,0);
}
}
/*消掉所有都有最小方块的行*/
void delete(){
int i,j,zero,delgx=0;
char *nm="00000";
for(i=1;i<21;i++){
zero=0;
for(j=1;j<15;j++)
if(gwins[i][j]==0)
zero=1;
if(zero==0){
delcol(i);
delgx++;
}
}
num=num+delgx*delgx*10;
leav=num/10000;
sprintf(nm,"%d",num);
clscr(456,173,500,200,4);
texts(456,173,"Number:",1,15);
texts(456,193,nm,1,15);
}
/*时间中断结束*/
void KillTimer()
{
disable();
setvect(TIMER,oldhandler);
enable();
}
/* 测试当前方块是否可以向下落*/
int downok()
{
int i,j,k=1,a[4][4];
for(i=0;i<16;i++)
a[i/4][i%4]=boxstastu[nbs][nbx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[i][j] && gwins[col+i+1][row+j])
k=0;
return(k);
}
/* 测试当前方块是否可以向左行*/
int leftok()
{
int i,j,k=1,a[4][4];
for(i=0;i<16;i++)
a[i/4][i%4]=boxstastu[nbs][nbx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[i][j] && gwins[col+i][row+j-1])
k=0;
return(k);
}
/* 测试当前方块是否可以向右行*/
int rightok()
{
int i,j,k=1,a[4][4];
for(i=0;i<16;i++)
a[i/4][i%4]=boxstastu[nbs][nbx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[i][j] && gwins[col+i][row+j+1])
k=0;
return(k);
}
/* 测试当前方块是否可以变形*/
int upok()
{
int i,j,k=1,a[4][4];
for(i=0;i<4;i++)
for(i=0;i<16;i++)
a[i/4][i%4]=boxstastu[nbs][nbx+1][i];
for(i=3;i>=0;i--)
for(j=3;j>=0;j--)
if(a[i][j] && gwins[col+i][row+j])
k=0;
return(k);
}
/*当前方块落下之后,给屏幕坐标作标记*/
void setgwins()
{
int i,j,a[4][4];
funbox(0,0,minbscolor,0);
for(i=0;i<16;i++)
a[i/4][i%4]=boxstastu[nbs][nbx][i];
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(a[i][j])
gwins[col+i][row+j]=1;
col=1;row=7;
}
/*游戏结束*/
void gameover()
{
int i,j;
for(i=20;i>0;i--)
for(j=1;j<15;j++)
onebox(j*MINBOXSIZE,i*MINBOXSIZE,2,0);
texts(103,203,"Game Over",3,10);
}
/*按键的设置*/
void call_key(int keyx)
{
switch(keyx){
case VK_DOWN: { /*下方向键,横坐标加一。*/
if(downok()){
col++;
funbox(0,0,minbscolor,0);
}
else{
funbox(0,0,minb