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3D游戏编程小孩水平即可(JS语言)
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2014-10-22
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3D游戏编程小孩水平即可(JS语言),简单易懂的编程方法,3D游戏,使用语言javascript.
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Early praise for 3D Game Programming for Kids
I was thrilled how much my son got into programming as a result of this book. He
spent hours with it and was often surprised when his “screen time” was over because
the time just flew by. Although the book doesn’t delve into the fundamentals of software
programming (how computers store and retrieve data), kids get to see the results of
their programming right away—the pictures and animations that they created—and
are hooked into wanting to learn more.
➤
Mark Musante, professional software designer
I would recommend this book to anyone my age that is interested in coding or tech-
nology. It was very helpful and insightful about the basic (and the more complex) parts
of standard coding. This book would be great for anyone looking to jump head-first
into coding.
➤
Hana B., age 15
This is the best book a beginning programmer could get. It teaches programming
concepts in fun and entertaining ways. This book is a great start in learning to program!
➤
Alec M., age 13
It has been great fun reading this book. It takes me back to when I fell in love with
programming. After having spent the past twenty years programming solutions on the
server side, I find this 3D book a welcome diversion that offers new concepts and ideas
with instant visual feedback! I hope the book finds its way into the hands of an inquis-
itive child who gets hooked on computer programming like I did.
➤
Darren Hunt, director of Algorithmic Solutions Limited
3D Game Programming for Kids
Create Interactive Worlds with JavaScript
Chris Strom
The Pragmatic Bookshelf
Dallas, Texas • Raleigh, North Carolina
Many of the designations used by manufacturers and sellers to distinguish their products
are claimed as trademarks. Where those designations appear in this book, and The Pragmatic
Programmers, LLC was aware of a trademark claim, the designations have been printed in
initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer,
Pragmatic Programming, Pragmatic Bookshelf, PragProg and the linking g device are trade-
marks of The Pragmatic Programmers, LLC.
Every precaution was taken in the preparation of this book. However, the publisher assumes
no responsibility for errors or omissions, or for damages that may result from the use of
information (including program listings) contained herein.
Our Pragmatic courses, workshops, and other products can help you and your team create
better software and have more fun. For more information, as well as the latest Pragmatic
titles, please visit us at
http://pragprog.com
.
The team that produced this book includes:
Fahmida Rashid (editor)
Potomac Indexing, LLC (indexer)
Candace Cunningham (copyeditor)
David J Kelly (typesetter)
Janet Furlow (producer)
Juliet Benda (rights)
Ellie Callahan (support)
Copyright © 2013 The Pragmatic Programmers, LLC.
All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system, or
transmitted, in any form, or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without the prior consent of the publisher.
Printed in the United States of America.
ISBN-13: 978-1-937785-44-4
Encoded using the finest acid-free high-entropy binary digits.
Book version: P1.0—September, 2013
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