glLoadIdentity();
glTranslatef(bx,by,-5.0f);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glBegin(GL_QUADS);
glVertex3f(-0.015f, -0.02f, 0.0f);
glVertex3f( 0.015f, -0.02f, 0.0f);
glVertex3f( 0.015f, 0.02f, 0.0f);
glVertex3f(-0.015f, 0.02f, 0.0f);
glEnd();
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