/*-------------------------------------------------------------------------------------
*
* Copyright (c) Microsoft Corporation
*
*-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 7.00.0555 */
/* @@MIDL_FILE_HEADING( ) */
#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11_h__
#define __d3d11_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11DeviceChild_FWD_DEFINED__
#define __ID3D11DeviceChild_FWD_DEFINED__
typedef interface ID3D11DeviceChild ID3D11DeviceChild;
#endif /* __ID3D11DeviceChild_FWD_DEFINED__ */
#ifndef __ID3D11DepthStencilState_FWD_DEFINED__
#define __ID3D11DepthStencilState_FWD_DEFINED__
typedef interface ID3D11DepthStencilState ID3D11DepthStencilState;
#endif /* __ID3D11DepthStencilState_FWD_DEFINED__ */
#ifndef __ID3D11BlendState_FWD_DEFINED__
#define __ID3D11BlendState_FWD_DEFINED__
typedef interface ID3D11BlendState ID3D11BlendState;
#endif /* __ID3D11BlendState_FWD_DEFINED__ */
#ifndef __ID3D11RasterizerState_FWD_DEFINED__
#define __ID3D11RasterizerState_FWD_DEFINED__
typedef interface ID3D11RasterizerState ID3D11RasterizerState;
#endif /* __ID3D11RasterizerState_FWD_DEFINED__ */
#ifndef __ID3D11Resource_FWD_DEFINED__
#define __ID3D11Resource_FWD_DEFINED__
typedef interface ID3D11Resource ID3D11Resource;
#endif /* __ID3D11Resource_FWD_DEFINED__ */
#ifndef __ID3D11Buffer_FWD_DEFINED__
#define __ID3D11Buffer_FWD_DEFINED__
typedef interface ID3D11Buffer ID3D11Buffer;
#endif /* __ID3D11Buffer_FWD_DEFINED__ */
#ifndef __ID3D11Texture1D_FWD_DEFINED__
#define __ID3D11Texture1D_FWD_DEFINED__
typedef interface ID3D11Texture1D ID3D11Texture1D;
#endif /* __ID3D11Texture1D_FWD_DEFINED__ */
#ifndef __ID3D11Texture2D_FWD_DEFINED__
#define __ID3D11Texture2D_FWD_DEFINED__
typedef interface ID3D11Texture2D ID3D11Texture2D;
#endif /* __ID3D11Texture2D_FWD_DEFINED__ */
#ifndef __ID3D11Texture3D_FWD_DEFINED__
#define __ID3D11Texture3D_FWD_DEFINED__
typedef interface ID3D11Texture3D ID3D11Texture3D;
#endif /* __ID3D11Texture3D_FWD_DEFINED__ */
#ifndef __ID3D11View_FWD_DEFINED__
#define __ID3D11View_FWD_DEFINED__
typedef interface ID3D11View ID3D11View;
#endif /* __ID3D11View_FWD_DEFINED__ */
#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__
#define __ID3D11ShaderResourceView_FWD_DEFINED__
typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView;
#endif /* __ID3D11ShaderResourceView_FWD_DEFINED__ */
#ifndef __ID3D11RenderTargetView_FWD_DEFINED__
#define __ID3D11RenderTargetView_FWD_DEFINED__
typedef interface ID3D11RenderTargetView ID3D11RenderTargetView;
#endif /* __ID3D11RenderTargetView_FWD_DEFINED__ */
#ifndef __ID3D11DepthStencilView_FWD_DEFINED__
#define __ID3D11DepthStencilView_FWD_DEFINED__
typedef interface ID3D11DepthStencilView ID3D11DepthStencilView;
#endif /* __ID3D11DepthStencilView_FWD_DEFINED__ */
#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__
#define __ID3D11UnorderedAccessView_FWD_DEFINED__
typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView;
#endif /* __ID3D11UnorderedAccessView_FWD_DEFINED__ */
#ifndef __ID3D11VertexShader_FWD_DEFINED__
#define __ID3D11VertexShader_FWD_DEFINED__
typedef interface ID3D11VertexShader ID3D11VertexShader;
#endif /* __ID3D11VertexShader_FWD_DEFINED__ */
#ifndef __ID3D11HullShader_FWD_DEFINED__
#define __ID3D11HullShader_FWD_DEFINED__
typedef interface ID3D11HullShader ID3D11HullShader;
#endif /* __ID3D11HullShader_FWD_DEFINED__ */
#ifndef __ID3D11DomainShader_FWD_DEFINED__
#define __ID3D11DomainShader_FWD_DEFINED__
typedef interface ID3D11DomainShader ID3D11DomainShader;
#endif /* __ID3D11DomainShader_FWD_DEFINED__ */
#ifndef __ID3D11GeometryShader_FWD_DEFINED__
#define __ID3D11GeometryShader_FWD_DEFINED__
typedef interface ID3D11GeometryShader ID3D11GeometryShader;
#endif /* __ID3D11GeometryShader_FWD_DEFINED__ */
#ifndef __ID3D11PixelShader_FWD_DEFINED__
#define __ID3D11PixelShader_FWD_DEFINED__
typedef interface ID3D11PixelShader ID3D11PixelShader;
#endif /* __ID3D11PixelShader_FWD_DEFINED__ */
#ifndef __ID3D11ComputeShader_FWD_DEFINED__
#define __ID3D11ComputeShader_FWD_DEFINED__
typedef interface ID3D11ComputeShader ID3D11ComputeShader;
#endif /* __ID3D11ComputeShader_FWD_DEFINED__ */
#ifndef __ID3D11InputLayout_FWD_DEFINED__
#define __ID3D11InputLayout_FWD_DEFINED__
typedef interface ID3D11InputLayout ID3D11InputLayout;
#endif /* __ID3D11InputLayout_FWD_DEFINED__ */
#ifndef __ID3D11SamplerState_FWD_DEFINED__
#define __ID3D11SamplerState_FWD_DEFINED__
typedef interface ID3D11SamplerState ID3D11SamplerState;
#endif /* __ID3D11SamplerState_FWD_DEFINED__ */
#ifndef __ID3D11Asynchronous_FWD_DEFINED__
#define __ID3D11Asynchronous_FWD_DEFINED__
typedef interface ID3D11Asynchronous ID3D11Asynchronous;
#endif /* __ID3D11Asynchronous_FWD_DEFINED__ */
#ifndef __ID3D11Query_FWD_DEFINED__
#define __ID3D11Query_FWD_DEFINED__
typedef interface ID3D11Query ID3D11Query;
#endif /* __ID3D11Query_FWD_DEFINED__ */
#ifndef __ID3D11Predicate_FWD_DEFINED__
#define __ID3D11Predicate_FWD_DEFINED__
typedef interface ID3D11Predicate ID3D11Predicate;
#endif /* __ID3D11Predicate_FWD_DEFINED__ */
#ifndef __ID3D11Counter_FWD_DEFINED__
#define __ID3D11Counter_FWD_DEFINED__
typedef interface ID3D11Counter ID3D11Counter;
#endif /* __ID3D11Counter_FWD_DEFINED__ */
#ifndef __ID3D11ClassInstance_FWD_DEFINED__
#define __ID3D11ClassInstance_FWD_DEFINED__
typedef interface ID3D11ClassInstance ID3D11ClassInstance;
#endif /* __ID3D11ClassInstance_FWD_DEFINED__ */
#ifndef __ID3D11ClassLinkage_FWD_DEFINED__
#define __ID3D11ClassLinkage_FWD_DEFINED__
typedef interface ID3D11ClassLinkage ID3D11ClassLinkage;
#endif /* __ID3D11ClassLinkage_FWD_DEFINED__ */
#ifndef __ID3D11CommandList_FWD_DEFINED__
#define __ID3D11CommandList_FWD_DEFINED__
typedef interface ID3D11CommandList ID3D11CommandList;
#endif /* __ID3D11CommandList_FWD_DEFINED__ */
#ifndef __ID3D11DeviceContext_FWD_DEFINED__
#define __ID3D11DeviceContext_FWD_DEFINED__
typedef interface ID3D11DeviceContext ID3D11DeviceContext;
#endif /* __ID3D11DeviceContext_FWD_DEFINED__ */
#ifndef __ID3D11Device_FWD_DEFINED__
#define __ID3D11Device_FWD_DEFINED__
typedef interface ID3D11Device ID3D11Device;
#endif /* __ID3D11Device_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"
#include "d3dcommon.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d11_0000_0000 */
/* [local] */
#ifndef _D3D11_CONSTANTS
#define _D3D11_CONSTANTS
#define D3D11_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
#define D3D11_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
#define D3D11_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
#define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
#define D3D11_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
#define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
#d
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D3D 头文件、库文件 包
共134个文件
h:74个
lib:53个
inl:7个
5星 · 超过95%的资源 需积分: 50 34 下载量 55 浏览量
2012-07-27
16:15:39
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C++开发D3D程序时用到的头文件、库文件(DirectX SDK - 2010)
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D3D 头文件、库文件 包 (134个子文件)
D3D11.h 360KB
D2D1.h 237KB
D3D10.h 226KB
dinput.h 222KB
DWrite.h 207KB
d3d9.h 160KB
d3dx9mesh.h 125KB
D3D11SDKLayers.h 119KB
xnamath.h 116KB
dsound.h 111KB
DXGI.h 90KB
d3d9types.h 88KB
d3d10sdklayers.h 87KB
xact3.h 77KB
D3D10effect.h 70KB
D3D10_1.h 70KB
XAudio2.h 63KB
D3DX10math.h 61KB
d3dx9tex.h 60KB
d3dx9math.h 58KB
d3dx9anim.h 42KB
d3dx9effect.h 41KB
d3dx9shader.h 38KB
XAPO.h 34KB
XDSP.h 34KB
D3Dcommon.h 33KB
dinputd.h 32KB
xma2defs.h 32KB
rpcsal.h 29KB
D3DX11tex.h 26KB
D3DX10tex.h 26KB
D2D1Helper.h 25KB
d3d9caps.h 24KB
D3D10shader.h 24KB
gameux.h 24KB
d3dx9core.h 23KB
X3DAudio.h 22KB
XAudio2fx.h 22KB
XAPOBase.h 17KB
rmxftmpl.h 17KB
xact3wb.h 17KB
D3Dcompiler.h 16KB
D3DCSX.h 15KB
D3D11Shader.h 15KB
d3dx10async.h 15KB
D3DX10core.h 14KB
D3D10_1shader.h 12KB
d3dx9xof.h 12KB
D3DX10mesh.h 11KB
audiodefs.h 11KB
xact3d3.h 11KB
dsconf.h 10KB
XInput.h 9KB
dsetup.h 9KB
rmxfguid.h 9KB
D3DX11async.h 8KB
dxfile.h 8KB
dxdiag.h 8KB
d3dx9shape.h 8KB
XAPOFX.h 7KB
PIXPlugin.h 6KB
D2Derr.h 5KB
DXGIFormat.h 5KB
d3d10misc.h 5KB
DXGIType.h 4KB
D3DX11core.h 4KB
D2DBaseTypes.h 3KB
DxErr.h 3KB
comdecl.h 3KB
Dcommon.h 2KB
d3dx9.h 2KB
D3DX11.h 2KB
D3DX10.h 2KB
dxsdkver.h 486B
xnamathvector.inl 385KB
xnamathconvert.inl 191KB
xnamathmatrix.inl 103KB
xnamathmisc.inl 72KB
D3DX10math.inl 45KB
d3dx9math.inl 44KB
D3DX_DXGIFormatConvert.inl 34KB
DxErr.lib 5.45MB
DxErr.lib 5.16MB
dxguid.lib 954KB
dxguid.lib 875KB
xapobased.lib 845KB
xapobased.lib 827KB
xapobase.lib 617KB
xapobase.lib 609KB
dinput8.lib 279KB
dinput8.lib 278KB
d3dx9d.lib 86KB
d3dx9.lib 86KB
d3dx9d.lib 80KB
d3dx9.lib 79KB
d3dx10d.lib 48KB
d3dx10.lib 47KB
d3dx10d.lib 44KB
d3dx10.lib 44KB
d3dx11d.lib 15KB
共 134 条
- 1
- 2
资源评论
- shuxuewuli2013-03-28非常好,正需要这个东西!
- overstacker2014-06-17非常及时 正是我想要的
- darling52013142013-03-30我真找得想哭了,终于找到D3D资源齐全的资料,D3D9.H以及其需要包含的文件全都有,非常感谢!
csersoft
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