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学习iOS,最直接的方式就是买一台macBook pro,然后下载xcode,再挑选一本合适自己的ios入门书籍,object-c的学习过程中,第一要接触的ide还是xcode,或许网上有许多介绍xcode的资料,也有许多object-c学习的书籍,不过推荐的这一本外文书籍,确实很对口,xcode4,最新的xcode版本,学习一门新的开发技术要的资料不多,但是要看是否对自己的口,能够在一本书里面既有开发工具xcode4的使用介绍,也有object-c的语言介绍,够了。
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Alasdair Allan
THIRD EDITION
Learning iOS Programming
Learning iOS Programming, Third Edition
by Alasdair Allan
Copyright © 2013 Alasdair Allan. All rights reserved.
Printed in the United States of America.
Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.
O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are
also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/
institutional sales department: 800-998-9938 or corporate@oreilly.com.
Editor: Rachel Roumeliotis
Production Editor: Kristen Borg
Proofreader: Rachel Leach
Indexers: Fred Brown and Meghan Jones
Cover Designer: R
andy Comer
Interior Designer: David Futato
Illustrator: Rebecca Demarest
March 2013: Third Edition
Re
vision History for the Third Edition:
2013-03-05: First release
See http://oreilly.com/catalog/errata.csp?isbn=9781449359348 for release details.
Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly
Media, Inc. Learning iOS Programming, the image of a lapwing, and related trade dress are trademarks of
O’Reilly Media, Inc.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as
trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trade‐
mark claim, the designations have been printed in caps or initial caps.
While every precaution has been taken in the preparation of this book, the publisher and author assume no
responsibility for errors or omissions, or for damages resulting from the use of the information contained
herein.
ISBN: 978-1-449-35934-8
[LSI]
Table of Contents
P
reface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
1. Why Go Native?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
The Pros and Cons
1
Why Write Native Applications? 2
The Release Cycle 4
Build It and They Will Come 5
2. Becoming a Developer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Registering as an iOS Developer
7
Enrolling in the iOS Developer Program 10
The Mac Developer Program 11
Installing the iOS SDK 11
What Happens When There Is a Beta? 16
Preparing Your iOS Device 16
Creating a Development Certificate 17
Getting the UDID of Your Development Device 20
Creating an App ID 20
Creating a Mobile Provisioning Profile 21
Making Your Device Available for Development 22
3. Your First iOS App. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Objective-C Basics
25
Object-Oriented Programming 25
The Objective-C Object Model 28
The Basics of Objective-C Syntax 29
Creating a Project 30
Exploring the Project in Xcode 34
Our Project in Interface Builder 42
iii
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