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ios 3d游戏教学(英文原版)超级棒
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ios 游戏开发教程,循序渐进完成复杂游戏项目,swift描述
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3D iOS Games
by Tutorials
By Chris Language
Copyright © 2016 Razeware LLC.
All rights reserved. No part of this book or corresponding materials (such as
text, images, or source code) may be reproduced or distributed by any means
without prior written permission of the copyright owner.
This book and all corresponding materials (such as source code) are provided
on an "as is" basis, without warranty of any kind, express or implied, including
but not limited to the warranties of merchantability, fitness for a particular
purpose, and noninfringement. In no event shall the authors or copyright
holders be liable for any claim, damages or other liability, whether in action of
contract, tort or otherwise, arising from, out of or in connection with the
software or the use or other dealings in the software.
All trademarks and registered trademarks appearing in this book are the
property of their respective owners.
Dedications
"To my wife Corné and my daughter Marizé.
Thank you for your patience, support, belief,
and most of all, your love.
Everything I do, I do for you."
— Chris Language
About the author
About the editors
Chris Language is a seasoned coder with 20+ years of
experience. He has fond memories of his childhood and his
Commodore 64; more recently he started adding more good
memories of life with all his iOS devices. By day, he fights
for survival in the corporate jungle of Johannesburg, South
Africa. By night he fights demons, dragons and angry little
potty-mouth kids online. For relaxation he codes. You can
find him on Twitter @ChrisLanguage. Forever Coder, Artist,
Musician, Gamer and Dreamer.
Chris Belanger was an editor for this book. He spends his
days developing real-time industrial control applications; he
fills the rest of his time with writing, editing, travelling,
composing music, enjoying the great outdoors and
appreciating the finer things in life. He's excited to have
worked on yet another book with the great
raywenderlich.com team and can't imagine life without this
crazy, wonderful bunch.
Wendy Lincoln was an editor for this book. By day, she
manages complex content development projects and by
night she escapes into the world of iOS. Before all this, she
produced a cooking show named Hot Kitchen, wrote a
cookbook and taught cooking classes. A few years ago she
realized her love for writing, editing and playing with
computers; she's never looked back. Once in a while, her
husband manages to tear her away from the computer for
trips to the beach and random home improvement projects.
Toby Stephens was a technical editor for this book. has
over twenty years of software development experience, and
is currently Head of Mobile Development at inplaymaker in
London. Toby has a passion for gaming and game writing.
He also writes music and enjoys a spot of bread baking. You
can find him on Twitter: as @TJShae and on his website:
tjshae.com
Ray Wenderlich was the final pass editor for this book. Ray
is part of a great team - the raywenderlich.com team, a
group of over 100 developers and editors from across the
world. He and the rest of the team are passionate both
about making apps and teaching others the techniques to
make them. When Ray’s not programming, he’s probably
playing video games, role playing games, or board games.
Ken Woo was a technical editor for this book. He loves
making mobile apps and games and have been doing
professional for a number of years now. Currently, he's
trying to spread the fun by teaching others how to code as
well. You can follow his adventure on ikenwoo.com and on
Twitter as @ikenwoo.
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