/*
www.sourceforge.net/projects/tinyxml
Original code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include <ctype.h>
#include <stddef.h>
#include "tinyxml.h"
//#define DEBUG_PARSER
#if defined( DEBUG_PARSER )
# if defined( DEBUG ) && defined( _MSC_VER )
# include <windows.h>
# define TIXML_LOG OutputDebugString
# else
# define TIXML_LOG printf
# endif
#endif
// Note tha "PutString" hardcodes the same list. This
// is less flexible than it appears. Changing the entries
// or order will break putstring.
TiXmlBase::Entity TiXmlBase::entity[ NUM_ENTITY ] =
{
{ "&", 5, '&' },
{ "<", 4, '<' },
{ ">", 4, '>' },
{ """, 6, '\"' },
{ "'", 6, '\'' }
};
// Bunch of unicode info at:
// http://www.unicode.org/faq/utf_bom.html
// Including the basic of this table, which determines the #bytes in the
// sequence from the lead byte. 1 placed for invalid sequences --
// although the result will be junk, pass it through as much as possible.
// Beware of the non-characters in UTF-8:
// ef bb bf (Microsoft "lead bytes")
// ef bf be
// ef bf bf
const unsigned char TIXML_UTF_LEAD_0 = 0xefU;
const unsigned char TIXML_UTF_LEAD_1 = 0xbbU;
const unsigned char TIXML_UTF_LEAD_2 = 0xbfU;
const int TiXmlBase::utf8ByteTable[256] =
{
// 0 1 2 3 4 5 6 7 8 9 a b c d e f
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x00
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x10
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x20
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x30
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x40
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x50
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x60
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x70 End of ASCII range
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x80 0x80 to 0xc1 invalid
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x90
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xa0
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xb0
1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xc0 0xc2 to 0xdf 2 byte
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xd0
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 0xe0 0xe0 to 0xef 3 byte
4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // 0xf0 0xf0 to 0xf4 4 byte, 0xf5 and higher invalid
};
void TiXmlBase::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length )
{
const unsigned long BYTE_MASK = 0xBF;
const unsigned long BYTE_MARK = 0x80;
const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
if (input < 0x80)
*length = 1;
else if ( input < 0x800 )
*length = 2;
else if ( input < 0x10000 )
*length = 3;
else if ( input < 0x200000 )
*length = 4;
else
{ *length = 0; return; } // This code won't covert this correctly anyway.
output += *length;
// Scary scary fall throughs.
switch (*length)
{
case 4:
--output;
*output = (char)((input | BYTE_MARK) & BYTE_MASK);
input >>= 6;
case 3:
--output;
*output = (char)((input | BYTE_MARK) & BYTE_MASK);
input >>= 6;
case 2:
--output;
*output = (char)((input | BYTE_MARK) & BYTE_MASK);
input >>= 6;
case 1:
--output;
*output = (char)(input | FIRST_BYTE_MARK[*length]);
}
}
/*static*/ int TiXmlBase::IsAlpha( unsigned char anyByte, TiXmlEncoding /*encoding*/ )
{
// This will only work for low-ascii, everything else is assumed to be a valid
// letter. I'm not sure this is the best approach, but it is quite tricky trying
// to figure out alhabetical vs. not across encoding. So take a very
// conservative approach.
// if ( encoding == TIXML_ENCODING_UTF8 )
// {
if ( anyByte < 127 )
return isalpha( anyByte );
else
return 1; // What else to do? The unicode set is huge...get the english ones right.
// }
// else
// {
// return isalpha( anyByte );
// }
}
/*static*/ int TiXmlBase::IsAlphaNum( unsigned char anyByte, TiXmlEncoding /*encoding*/ )
{
// This will only work for low-ascii, everything else is assumed to be a valid
// letter. I'm not sure this is the best approach, but it is quite tricky trying
// to figure out alhabetical vs. not across encoding. So take a very
// conservative approach.
// if ( encoding == TIXML_ENCODING_UTF8 )
// {
if ( anyByte < 127 )
return isalnum( anyByte );
else
return 1; // What else to do? The unicode set is huge...get the english ones right.
// }
// else
// {
// return isalnum( anyByte );
// }
}
class TiXmlParsingData
{
friend class TiXmlDocument;
public:
void Stamp( const char* now, TiXmlEncoding encoding );
const TiXmlCursor& Cursor() { return cursor; }
private:
// Only used by the document!
TiXmlParsingData( const char* start, int _tabsize, int row, int col )
{
assert( start );
stamp = start;
tabsize = _tabsize;
cursor.row = row;
cursor.col = col;
}
TiXmlCursor cursor;
const char* stamp;
int tabsize;
};
void TiXmlParsingData::Stamp( const char* now, TiXmlEncoding encoding )
{
assert( now );
// Do nothing if the tabsize is 0.
if ( tabsize < 1 )
{
return;
}
// Get the current row, column.
int row = cursor.row;
int col = cursor.col;
const char* p = stamp;
assert( p );
while ( p < now )
{
// Treat p as unsigned, so we have a happy compiler.
const unsigned char* pU = (const unsigned char*)p;
// Code contributed by Fletcher Dunn: (modified by lee)
switch (*pU) {
case 0:
// We *should* never get here, but in case we do, don't
// advance past the terminating null character, ever
return;
case '\r':
// bump down to the next line
++row;
col = 0;
// Eat the character
++p;
// Check for \r\n sequence, and treat this as a single character
if (*p == '\n') {
++p;
}
break;
case '\n':
// bump down to the next line
++row;
col = 0;
// Eat the character
++p;
// Check for \n\r sequence, and treat this as a single
// character. (Yes, this bizarre thing does occur still
// on some arcane platforms...)
if (*p == '\r') {
++p;
}
break;
case '\t':
// Eat the character
++p;
// Skip to next tab stop
col = (col / tabsize + 1) * tabsize;
break;
case TIXML_UTF_LEAD_0:
if ( encoding == TIXML_ENCODING_UTF8 )
{
if ( *(p+1) && *(p+2) )
{
// In these cases, don't advance the column. These are
// 0-width spaces.
if ( *(pU+1)==TIXML_UTF_LEAD_1 && *(pU+2)==TIXML_UTF_LEAD_2 )
p += 3;
else if ( *(pU+1)==0xbfU && *(pU+2)==0xbeU )
p += 3;
else if ( *(pU+1)==0xbfU && *(pU+2)==0xbfU )
p += 3;
else
{ p +=3; ++col; } // A normal character.
}
}
else
{
++p;
++col;
}
break;
default:
if ( encoding == TIXML_ENCODING_UTF8 )
{
// Eat the 1 to 4 byte utf8 character.
int step = TiXmlBase::utf8ByteTable[*((const unsigned char*)p)];
if ( step == 0 )
step = 1; // Error case from bad encoding, but handle gracefully.
p += step;
// Just advance one column, o
没有合适的资源?快使用搜索试试~ 我知道了~
HelloKUI 金山界面库例子,添加事件响应
共75个文件
h:54个
cpp:7个
xml:4个
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2012-05-23
00:18:34
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如何使用KUI创建一个界面程序?目标二:添加控件及事件响应 上一篇http://www.cppblog.com/everett/archive/2012/05/21/175515.html 仅仅显示出一个啥也不能干,甚至不能关闭的对话框。 目标: 添加关闭按钮,并实现关闭功能。
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project_hellokui_20120522.zip (75个子文件)
project
publish
bkres
bkbmppool.h 2KB
bkres.rc 1KB
bkres.res 147KB
bkstringpool.h 3KB
bkresutil.h 4KB
bkfontpool.h 4KB
bkres.h 992B
bkpngpool.h 2KB
bkwin
bkwndrichtxt.h 10KB
bkatldefine.h 1KB
bkwndtabctrl.h 20KB
bkdlgview.h 51KB
bkwndcmnctrl.h 31KB
bkwnddlgfile.h 959B
bkskin.h 24KB
bktheme.h 5KB
bklistview.h 20KB
bkwndnotify.h 5KB
bkwnd.h 36KB
bkwnddlg.h 2KB
bkobject.h 12KB
bkwndpanel.h 21KB
bklistbox.h 25KB
bkimage.h 20KB
listboxbase.h 21KB
bkwndstyle.h 5KB
bkcolor.h 4KB
tinyxml
tinystr.h 9KB
tinystr.cpp 3KB
tinyxml.cpp 36KB
tinyxmlparser.cpp 36KB
tinyxml.h 63KB
tinyxmlerror.cpp 2KB
wtl
atlcrack.h 61KB
atlddx.h 17KB
atlsplit.h 25KB
atlribbon.h 90KB
atlctrlw.h 119KB
atlwinx.h 14KB
atlfind.h 27KB
atlscrl.h 57KB
atlctrlx.h 129KB
atlres.h 10KB
atlgdi.h 99KB
atlresce.h 3KB
atlprint.h 29KB
atlctrls.h 265KB
atldwm.h 12KB
atlmisc.h 86KB
atlwince.h 82KB
atluser.h 39KB
atldlgs.h 175KB
atlapp.h 55KB
atltheme.h 34KB
atlframe.h 106KB
HelloKUI
HelloKUI.sln 890B
HelloKUI
MainDlg.h 595B
resource.h 499B
HelloKUI.cpp 1KB
HelloKUI.vcproj.EVERETTJFWORKPC.everettjf.user 1KB
Debug
BuildLog.htm 6KB
HelloKUI.rc 8KB
HelloKUI.vcproj 9KB
stdafx.h 2KB
HelloKUI.aps 13KB
res
xml
def_style.xml 19B
def_skin.xml 19B
dlg_main.xml 341B
def_string.xml 21B
img
HelloKUI.ico 1KB
stdafx.cpp 285B
HelloKUI.h 15B
bkwinres.rc2 292B
bkwinres.h 49B
MainDlg.cpp 210B
共 75 条
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- kaof2013-08-29这个的版本也有点多。
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