package com.zdq.map.exercise;
import java.util.*;
public class Exercise06 {
public static void main(String[] args) {
//按照斗地主的规则,完成洗牌发牌的动作。
//具体规则:
//1. 组装54张扑克牌
//2. 将54张牌顺序打乱
//3. 三个玩家参与游戏,三人交替摸牌,每人17张牌,最后三张留作底牌。
//4. 查看三人各自手中的牌(按照牌的大小排序)、底牌
/*
一、组牌
*/
HashMap<Integer, String> pokerMap = new HashMap<>();
List<String> colors = new ArrayList<> ();
List<String> numbers = new ArrayList<> ();
Collections.addAll(colors, "♥", "♠", "♦", "♣");
Collections.addAll(numbers, "2", "A", "K", "Q", "J", "10", "9", "8", "7",
"6", "5", "4", "3");
//统计牌的数量
int count = 0;
//先设置一张大王、一张小王
pokerMap.put(++count, "大王");
pokerMap.put(++count, "小王");
//设置剩下的52张牌
for (String number : numbers) {
for (String color : colors) {
String card = color + number;
pokerMap.put(++count, card);
}
}
/*
二、洗牌
*/
//先从 HashMap中取出 key的集合
Set<Integer> numberSet = pokerMap.keySet();
//将 key的集合存入ArrayList中
List<Integer> numberList = new ArrayList<> ();
numberList.addAll(numberSet);
//利用 Collections中的 shuffle()方法打乱顺序来洗牌
Collections.shuffle(numberList);
/*
三、发牌
*/
//准备三个玩家的编号集合 和一个 底牌编号集合
List<String> player_1 = new ArrayList<> ();
List<String> player_2 = new ArrayList<> ();
List<String> player_3 = new ArrayList<> ();
List<String> bottomCard = new ArrayList<> ();
// 开始进行发牌
for (int i = 0; i < numberList.size(); i++) {
//获取编号
Integer number = numberList.get(i);
//依次发牌
//先空出3张底牌
if(i >= 51){
bottomCard.add(pokerMap.get(number));
continue;
}
//给player_1发牌
if(i % 3 == 0) {
player_1.add(pokerMap.get(number));
continue;
}
//给player_2发牌
if(i % 3 == 1) {
player_2.add(pokerMap.get(number));
continue;
}
//给player_3发牌
player_3.add(pokerMap.get(number));
}
/*
将牌打印出来
*/
System.out.println("玩家1" + player_1);
System.out.println("玩家2" + player_2);
System.out.println("玩家3" + player_3);
System.out.println(bottomCard);
}
}