# Masonry [![Build Status](https://travis-ci.org/SnapKit/Masonry.svg?branch=master)](https://travis-ci.org/SnapKit/Masonry) [![Coverage Status](https://img.shields.io/coveralls/SnapKit/Masonry.svg?style=flat-square)](https://coveralls.io/r/SnapKit/Masonry) [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage) ![Pod Version](https://img.shields.io/cocoapods/v/Masonry.svg?style=flat)
**Masonry is still actively maintained, we are committed to fixing bugs and merging good quality PRs from the wider community. However if you're using Swift in your project, we recommend using [SnapKit](https://github.com/SnapKit/SnapKit) as it provides better type safety with a simpler API.**
Masonry is a light-weight layout framework which wraps AutoLayout with a nicer syntax. Masonry has its own layout DSL which provides a chainable way of describing your NSLayoutConstraints which results in layout code that is more concise and readable.
Masonry supports iOS and Mac OS X.
For examples take a look at the **Masonry iOS Examples** project in the Masonry workspace. You will need to run `pod install` after downloading.
## What's wrong with NSLayoutConstraints?
Under the hood Auto Layout is a powerful and flexible way of organising and laying out your views. However creating constraints from code is verbose and not very descriptive.
Imagine a simple example in which you want to have a view fill its superview but inset by 10 pixels on every side
```obj-c
UIView *superview = self.view;
UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[superview addConstraints:@[
//view1 constraints
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:padding.top],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeLeft
multiplier:1.0
constant:padding.left],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:-padding.bottom],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeRight
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeRight
multiplier:1
constant:-padding.right],
]];
```
Even with such a simple example the code needed is quite verbose and quickly becomes unreadable when you have more than 2 or 3 views.
Another option is to use Visual Format Language (VFL), which is a bit less long winded.
However the ASCII type syntax has its own pitfalls and its also a bit harder to animate as `NSLayoutConstraint constraintsWithVisualFormat:` returns an array.
## Prepare to meet your Maker!
Heres the same constraints created using MASConstraintMaker
```obj-c
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler
make.left.equalTo(superview.mas_left).with.offset(padding.left);
make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);
make.right.equalTo(superview.mas_right).with.offset(-padding.right);
}];
```
Or even shorter
```obj-c
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(superview).with.insets(padding);
}];
```
Also note in the first example we had to add the constraints to the superview `[superview addConstraints:...`.
Masonry however will automagically add constraints to the appropriate view.
Masonry will also call `view1.translatesAutoresizingMaskIntoConstraints = NO;` for you.
## Not all things are created equal
> `.equalTo` equivalent to **NSLayoutRelationEqual**
> `.lessThanOrEqualTo` equivalent to **NSLayoutRelationLessThanOrEqual**
> `.greaterThanOrEqualTo` equivalent to **NSLayoutRelationGreaterThanOrEqual**
These three equality constraints accept one argument which can be any of the following:
#### 1. MASViewAttribute
```obj-c
make.centerX.lessThanOrEqualTo(view2.mas_left);
```
MASViewAttribute | NSLayoutAttribute
------------------------- | --------------------------
view.mas_left | NSLayoutAttributeLeft
view.mas_right | NSLayoutAttributeRight
view.mas_top | NSLayoutAttributeTop
view.mas_bottom | NSLayoutAttributeBottom
view.mas_leading | NSLayoutAttributeLeading
view.mas_trailing | NSLayoutAttributeTrailing
view.mas_width | NSLayoutAttributeWidth
view.mas_height | NSLayoutAttributeHeight
view.mas_centerX | NSLayoutAttributeCenterX
view.mas_centerY | NSLayoutAttributeCenterY
view.mas_baseline | NSLayoutAttributeBaseline
#### 2. UIView/NSView
if you want view.left to be greater than or equal to label.left :
```obj-c
//these two constraints are exactly the same
make.left.greaterThanOrEqualTo(label);
make.left.greaterThanOrEqualTo(label.mas_left);
```
#### 3. NSNumber
Auto Layout allows width and height to be set to constant values.
if you want to set view to have a minimum and maximum width you could pass a number to the equality blocks:
```obj-c
//width >= 200 && width <= 400
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400)
```
However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values.
So if you pass a NSNumber for these attributes Masonry will turn these into constraints relative to the view’s superview ie:
```obj-c
//creates view.left = view.superview.left + 10
make.left.lessThanOrEqualTo(@10)
```
Instead of using NSNumber, you can use primitives and structs to build your constraints, like so:
```obj-c
make.top.mas_equalTo(42);
make.height.mas_equalTo(20);
make.size.mas_equalTo(CGSizeMake(50, 100));
make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));
make.left.mas_equalTo(view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));
```
By default, macros which support [autoboxing](https://en.wikipedia.org/wiki/Autoboxing#Autoboxing) are prefixed with `mas_`. Unprefixed versions are available by defining `MAS_SHORTHAND_GLOBALS` before importing Masonry.
#### 4. NSArray
An array of a mixture of any of the previous types
```obj-c
make.height.equalTo(@[view1.mas_height, view2.mas_height]);
make.height.equalTo(@[view1, view2]);
make.left.equalTo(@[view1, @100, view3.right]);
````
## Learn to prioritize
> `.priority` allows you to specify an exact priority
> `.priorityHigh` equivalent to **UILayoutPriorityDefaultHigh**
> `.priorityMedium` is half way between high and low
> `.priorityLow` equivalent to **UILayoutPriorityDefaultLow**
Priorities are can be tacked on to the end of a constraint chain like so:
```obj-c
make.left.greaterThanO
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开发一个iOS商城作为毕业设计是一个很好的选择,因为它结合了移动应用开发、电子商务和用户体验设计等多个方面。以下是一个基于iOS的商城应用的设计建议: ### 1. 需求分析 - **用户角色**:确定主要用户角色,如消费者、商家、管理员等。 - **核心功能**:包括商品浏览、搜索、购物车、订单管理、用户评价、商家管理等。 - **用户体验**:简洁直观的用户界面,流畅的购物流程,优秀的性能。 - **安全性**:确保用户数据和支付信息的安全。 ### 2. 技术选型 - **开发语言**:Swift或Objective-C。 - **框架**:使用Apple的UIKit框架进行界面设计,Core Data或Realm进行本地数据存储。 - **网络通信**:使用NSURLSession进行网络请求,处理API交互。 - **支付集成**:集成Apple Pay或其他支付方式,如支付宝、微信支付等。 - **测试**:使用XCTest进行单元测试和界面测试。 - **开发工具**:Xcode。 ### 3. 系统设计 - **数据库设计**:设计本地数据库模型,包括商品、用户、订单等
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收起资源包目录
毕业设计-基于的iOS商城项目 (944个子文件)
FMDatabase.h 52KB
AFURLSessionManager.h 29KB
AFURLRequestSerialization.h 22KB
AFHTTPSessionManager.h 20KB
SDWebImageManager.h 14KB
AFURLResponseSerialization.h 12KB
FMResultSet.h 12KB
NSButton+WebCache.h 12KB
UIButton+WebCache.h 11KB
NSObject+MJKeyValue.h 10KB
SDWebImageDownloader.h 10KB
SDImageCache.h 10KB
UIButton+AFNetworking.h 10KB
AFImageDownloader.h 9KB
UIImageView+WebCache.h 9KB
AFNetworkReachabilityManager.h 8KB
MASConstraint.h 8KB
FMDatabaseQueue.h 8KB
SDCycleScrollView.h 7KB
FMDatabasePool.h 7KB
UIView+WebCache.h 7KB
FMDatabaseAdditions.h 6KB
AFAutoPurgingImageCache.h 6KB
MASUtilities.h 6KB
UIImageView+AFNetworking.h 6KB
AFSecurityPolicy.h 6KB
MASConstraintMaker.h 6KB
AFNetworkActivityIndicatorManager.h 5KB
View+MASAdditions.h 5KB
SDWebImageDownloaderOperation.h 5KB
View+MASShorthandAdditions.h 5KB
SDWebImageTransition.h 4KB
UIWebView+AFNetworking.h 4KB
UIImageView+HighlightedWebCache.h 4KB
SDWebImageCoder.h 4KB
SDWebImagePrefetcher.h 4KB
NSObject+MJProperty.h 3KB
NSObject+MJClass.h 3KB
NSArray+MASAdditions.h 3KB
SDWebImageCompat.h 3KB
UIProgressView+AFNetworking.h 2KB
UIView+Toast.h 2KB
SDWebImageCoderHelper.h 2KB
SDWebImageCodersManager.h 2KB
MJExtensionConst.h 2KB
DBProductDetail.h 2KB
UIRefreshControl+AFNetworking.h 2KB
UIActivityIndicatorView+AFNetworking.h 2KB
TAPageControl.h 2KB
DBProduct.h 2KB
MASConstraint+Private.h 2KB
UIKit+AFNetworking.h 2KB
SDCollectionViewCell.h 2KB
SZKImagePickerVC.h 2KB
AFNetworking.h 2KB
SDImageCacheConfig.h 2KB
MJProperty.h 2KB
DBOrderDetail.h 1KB
LMJDropdownMenu.h 1KB
UIView+SDExtension.h 1KB
DBShoppingCartDetail.h 1KB
UIView+WebCacheOperation.h 1KB
AddProductView.h 1KB
UIImage+AFNetworking.h 1KB
NSString+MJExtension.h 1KB
MASViewConstraint.h 1KB
SDWebImageImageIOCoder.h 1KB
WaitPayView.h 1KB
MASViewAttribute.h 1KB
SDWebImageFrame.h 1KB
DBUser.h 1KB
MJPropertyType.h 1KB
DBComment.h 1KB
UIImage+MultiFormat.h 1KB
DetailsModel.h 1KB
NSObject+MJCoding.h 1KB
NSArray+MASShorthandAdditions.h 1016B
SDWebImageGIFCoder.h 1015B
DBOrderList.h 984B
NSData+ImageContentType.h 969B
SingleTableView.h 915B
ViewController+MASAdditions.h 891B
Masonry.h 802B
SDAnimatedImageRep.h 793B
DBForum.h 764B
ManagerView.h 746B
OrderAdressView.h 743B
DBShoppingCart.h 697B
MJPropertyKey.h 680B
DBAddress.h 676B
UIImage+GIF.h 663B
MyMessageNormalUser.h 656B
ShoppingCartListCell.h 647B
ProductListSearchModel.h 612B
ClassView.h 611B
SingleListModel.h 600B
DBPayMent.h 590B
ShoppingCartListModel.h 579B
DetailsTitleLabelView.h 573B
ForumDetialView.h 570B
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