分类号:TP311.1 U D C:D10621-408-(2007)6143-0
密 级:公 开 编 号:2003032016
成 都 信 息 工 程 学 院
学 位 论 文
五子棋手机网络对战游戏的设计与实现
论 文 作 者 姓 名 :
肖松
申 请 学 位 专 业 :
网络工程
申 请 学 位 类 别 :
工学学士
指导教师姓名(职称):
李晓岗(高级工程师)
论 文 提 交 日 期 :
2007 年 6 月 8 日
五子棋手机网络对战游戏的设计与实现
摘 要
在现代社会中,手机及其它无线设备越来越多的走进普通老百姓的工作和生
活。
随着 3G 技术的普及与应用,基于 Java 开发的软件在手机上的使用非常的广
泛,手机增值服务的内容也是越来越多,对丰富人们的生活内容、提供快捷的资
讯起着不可忽视的作用。
本文基于 J2ME 技术,以计算机网络游戏的运行流程为基础,分模块开发一
款网络五子棋游戏软件。
本文对以下几点内容做了重点研究和探讨:
1、系统整体结构。
根据设计目标,结合普通网络游戏的运行流程,给出了系统总体设计方
案,并探讨了系统设计时需要用到的关键技术。
2、手机 MIDP 客户端的实现。
MIDP 客户端是游戏的唯一客户端,主要功能包括连接服务器进行身份
验证、进行游戏并不断的与服务器交换数据。
3、后台系统的设计与实现。
后台用来处理与数据库的互联来验证用户身份、处理由客户端发送过来
的数据。
由于受到客观条件的限制,本系统的测试是在三星手机模拟器上完成的,但
它仍不失具一定的实用价值。
关键词:J2ME;手机游戏;servlet
The design and implementation of gobang battle cell phone
network games
Abstract
In modern society, more and more cell phones and other wireless devices come
into the work and life of ordinary people.
With the popularization and application of the 3
rd
Generation of Digital
communication technology,the development of Java-based software in the use of
mobile phones is very broad, mobile value-added services are more and more. It plays
an import role to enrich people's lives and provide easier access to information.
Based on J2ME technology and a computer network running game flow,
sub-module developing gobang game software on-line.
In this paper, the following points as a focus of study and research:
1、The overall system structure. According to the design goals, with the general
operation of the network game flow, gives the system design, and explores the key
technology, which is used by the design of this system.
2 、The realization of the phone MIDP client. MIDP client is the only game client,
the main functions include connecting the server to check the status, playing games
and keeping the exchange of data with the server.
3.、The implementation and design of background system. Background is to deal
with the Internet database to verify the identity of users, processing the data, which
are sent by the clients.
Due to the restrictions of objective conditions, the system's test completed in
the Samsung handset simulator. But it is contrasted with a certain degree of practical
value. .
Key words: J2ME; handset game; servlet
目 录
论文总页数 :24 页
1 引言 ................................................................................................................................................1
2 系统综述 ........................................................................................................................................1
3 手机游戏的现状和关键技术介绍 ................................................................................................2
3.1 软件现状..................................................................................................................................2
3.2 J2ME 概况 ...............................................................................................................................2
3.2.1 J2ME 的由来....................................................................................................................2
3.2.2 J2ME 的 3 层体系结构及 MIDP 简介............................................................................3
3.3 TOMCAT 服务器介绍 ...............................................................................................................4
3.4 SERVLET 技术介绍...................................................................................................................5
4 开发环境介绍 ...............................................................................................................................7
4.1 开发环境..................................................................................................................................7
4.2 关于 SAMSUNG WIRELESS TOOL KIT ..................................................................................7
5 客户端模块的开发 .......................................................................................................................7
5.1 综述 .........................................................................................................................................7
5.2 程序的类结构 .........................................................................................................................7
5.3 游戏的功能流程图 .................................................................................................................8
5.4 游戏的实现 .............................................................................................................................9
5.4.1 主类 Omok 的实现 .........................................................................................................9
5.4.2 游戏登录界面以及操作说明界面的实现 ...................................................................10
5.4.3 游戏画布类的实现 ........................................................................................................12
5.4.4 网络连接类的实现 ........................................................................................................14
5.4.5 五子棋获胜算法 ............................................................................................................15
6 服务器端程序的开发 ..................................................................................................................17
6.1 数据库的设计与实现............................................................................................................17
6.2 SERVLET 程序的编写.............................................................................................................17
7 改进建议和措施 ..........................................................................................................................20
7.1 关于图片问题........................................................................................................................20
7.2 软件测试................................................................................................................................20
7.2.1 测试前的准备工作 ........................................................................................................20
7.2.2 进行测试 ........................................................................................................................21
7.2.3 有待添加和完善的功能 ................................................................................................22
结 论 .........................................................................................................................................22
参考文献 .........................................................................................................................................22
致 谢 .........................................................................................................................................23
声 明 .........................................................................................................................................24