========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : player
========================================================================
AppWizard has created this player application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your player application.
player.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
player.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CPlayerApp application class.
player.cpp
This is the main application source file that contains the application
class CPlayerApp.
player.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
player.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\player.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file player.rc.
res\player.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
player.reg
This is an example .REG file that shows you the kind of registration
settings the framework will set for you. You can use this as a .REG
file to go along with your application.
player.odl
This file contains the Object Description Language source code for the
type library of your application.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class and automation proxy class:
playerDlg.h, playerDlg.cpp - the dialog
These files contain your CPlayerDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in player.rc, which can be edited in Microsoft
Visual C++.
DlgProxy.h, DlgProxy.cpp - the automation object
These files contain your CPlayerDlgAutoProxy class. This class
is called the "automation proxy" class for your dialog, because it
takes care of exposing the automation methods and properties that
automation controllers can use to access your dialog. These methods
and properties are not exposed from the dialog class directly, because
in the case of a modal dialog-based MFC application it is cleaner and
easier to keep the automation object separate from the user interface.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named player.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
没有合适的资源?快使用搜索试试~ 我知道了~
温馨提示
可视动画控件ActiveMovie是Microsoft公司开发的ActiveX控件,从开始的1.0版、1.2版到现在的2.0版,功能上已经有了很大的改进。由于该控件内嵌了Microsoft MPEG音频解码器和Microsoft MPEG视频解码器,所以能够很好地支持音频文件和视频文件,用其播放的VCD效果就很好。另外,播放时若用鼠标右键单击画面,可以直接对画面的播放、暂停、停止等进行控制,读者还可以自行在"属性"栏中对影片播放进行控制设置,用起来非常方便。 在Microsoft公司推出的VC++6.0中已经包含了ActiveMovie控件的2.0版,此源代码在VC++6.0下利用这个控件实现了自动连续播放。
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收起资源包目录
autoplaysnd.rar (26个子文件)
AutoPlaySnd
player.opt 76KB
player.rc 6KB
resource.h 1005B
DlgProxy.h 2KB
Debug
player.exe 1.99MB
player.h 1KB
player.reg 693B
player.ncb 113KB
player.dsw 581B
player.odl 1KB
player.plg 2KB
ReadMe.txt 4KB
player.cpp 2KB
res
player.rc2 402B
player.ico 1KB
player.dsp 5KB
activemovie3.h 4KB
playerDlg.cpp 7KB
StdAfx.cpp 208B
DlgProxy.cpp 3KB
player.aps 21KB
player.clw 1KB
player.HTM 1KB
playerDlg.h 2KB
StdAfx.h 2KB
activemovie3.cpp 13KB
共 26 条
- 1
资源评论
- 齐少862012-10-28程序可运行 不过对我帮助不大 但是资源很好
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