//
// cocos2d (incomplete) GLU implementation
//
// gluLookAt and gluPerspective from:
// http://jet.ro/creations (San Angeles Observation)
//
//
// Only compile this code on iOS. These files should NOT be included on your Mac project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#import <OpenGLES/ES1/gl.h>
#import <math.h>
#import "../../Support/OpenGL_Internal.h"
#include "glu.h"
void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
{
GLfloat xmin, xmax, ymin, ymax;
ymax = zNear * (GLfloat)tanf(fovy * (float)M_PI / 360);
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
glFrustumf(xmin, xmax,
ymin, ymax,
zNear, zFar);
}
void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
GLfloat centerx, GLfloat centery, GLfloat centerz,
GLfloat upx, GLfloat upy, GLfloat upz)
{
GLfloat m[16];
GLfloat x[3], y[3], z[3];
GLfloat mag;
/* Make rotation matrix */
/* Z vector */
z[0] = eyex - centerx;
z[1] = eyey - centery;
z[2] = eyez - centerz;
mag = (float)sqrtf(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
if (mag) {
z[0] /= mag;
z[1] /= mag;
z[2] /= mag;
}
/* Y vector */
y[0] = upx;
y[1] = upy;
y[2] = upz;
/* X vector = Y cross Z */
x[0] = y[1] * z[2] - y[2] * z[1];
x[1] = -y[0] * z[2] + y[2] * z[0];
x[2] = y[0] * z[1] - y[1] * z[0];
/* Recompute Y = Z cross X */
y[0] = z[1] * x[2] - z[2] * x[1];
y[1] = -z[0] * x[2] + z[2] * x[0];
y[2] = z[0] * x[1] - z[1] * x[0];
/* cross product gives area of parallelogram, which is < 1.0 for
* non-perpendicular unit-length vectors; so normalize x, y here
*/
mag = (float)sqrtf(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
if (mag) {
x[0] /= mag;
x[1] /= mag;
x[2] /= mag;
}
mag = (float)sqrtf(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
if (mag) {
y[0] /= mag;
y[1] /= mag;
y[2] /= mag;
}
#define M(row,col) m[col*4+row]
M(0, 0) = x[0];
M(0, 1) = x[1];
M(0, 2) = x[2];
M(0, 3) = 0.0f;
M(1, 0) = y[0];
M(1, 1) = y[1];
M(1, 2) = y[2];
M(1, 3) = 0.0f;
M(2, 0) = z[0];
M(2, 1) = z[1];
M(2, 2) = z[2];
M(2, 3) = 0.0f;
M(3, 0) = 0.0f;
M(3, 1) = 0.0f;
M(3, 2) = 0.0f;
M(3, 3) = 1.0f;
#undef M
glMultMatrixf(m);
/* Translate Eye to Origin */
glTranslatef(-eyex, -eyey, -eyez);
}
#endif // __IPHONE_OS_VERSION_MAX_ALLOWED
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IOS应用源码之纹理过滤样例AWTextureFilter .zip
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IOS应用源码之纹理过滤样例AWTextureFilter .zip (296个子文件)
glu.c 3KB
glu.c 2KB
base64.c 2KB
ccUtils.c 364B
LICENSE.cocos2d 1KB
LICENSE.cocosdenshion 1KB
.DS_Store 6KB
.DS_Store 6KB
uthash.h 63KB
utlist.h 36KB
CCNode.h 17KB
CCCompatibility.h 14KB
CCParticleSystem.h 14KB
CocosDenshion.h 14KB
CCSprite.h 13KB
CCMenuItem.h 13KB
CCIntervalAction.h 13KB
CCActionInterval.h 13KB
ccCArray.h 12KB
CCTexture2D.h 11KB
CCDirectorIOS.h 11KB
ccConfig.h 10KB
CCDirector.h 9KB
CDAudioManager.h 9KB
CCTransition.h 8KB
CCLayer.h 8KB
CGPointExtension.h 8KB
ccMacros.h 7KB
EAGLView.h 7KB
CCActionGrid3D.h 7KB
CCTiledGridAction.h 7KB
CCActionTiledGrid.h 7KB
CCEventDispatcher.h 7KB
CCGrid3DAction.h 6KB
CCScheduler.h 6KB
CCSpriteBatchNode.h 6KB
CCTMXLayer.h 6KB
EAGLView.h 6KB
ccTypes.h 6KB
CCTMXXMLParser.h 6KB
CCAction.h 6KB
CCEaseAction.h 6KB
CCActionEase.h 6KB
CCLabelBMFont.h 6KB
CCBitmapFontAtlas.h 5KB
CCTMXTiledMap.h 5KB
CCTextureCache.h 5KB
CCGridAction.h 5KB
CCActionGrid.h 5KB
CCTextureAtlas.h 5KB
CCActionInstant.h 5KB
CCSpriteFrameCache.h 5KB
CCAnimation.h 5KB
OpenGL_Internal.h 4KB
CCInstantAction.h 4KB
cocos2d.h 4KB
CLScoreServerRequest.h 4KB
CLScoreServerPost.h 4KB
CCTouchDispatcher.h 4KB
CCActionManager.h 4KB
CCRibbon.h 4KB
CCTouchDispatcher.h 4KB
CCProtocols.h 4KB
FontLabelStringDrawing.h 4KB
CCRenderTexture.h 4KB
SimpleAudioEngine.h 4KB
CCGrid.h 4KB
CCTexturePVR.h 3KB
CCTouchHandler.h 3KB
CCSpriteFrame.h 3KB
CCConfiguration.h 3KB
CDOpenALSupport.h 3KB
FontManager.h 3KB
CCTouchHandler.h 3KB
CCCamera.h 3KB
CCDirectorMac.h 3KB
CCPVRTexture.h 3KB
CCDrawingPrimitives.h 3KB
ZAttributedString.h 3KB
CCAtlasNode.h 3KB
CCGL.h 3KB
CCArray.h 3KB
CCTouchDelegateProtocol.h 3KB
CCTileMapAtlas.h 3KB
MacGLView.h 3KB
CCProgressTimer.h 3KB
CCMotionStreak.h 3KB
CCMenu.h 3KB
CCLabelAtlas.h 3KB
CCParticleExamples.h 3KB
CCTouchDelegateProtocol.h 3KB
CDConfig.h 3KB
CCLabelTTF.h 3KB
CCLabel.h 3KB
CCSpriteSheet.h 2KB
CCParticleSystemQuad.h 2KB
CCActionCamera.h 2KB
CCQuadParticleSystem.h 2KB
CCCameraAction.h 2KB
CCNS.h 2KB
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