/* 第一次按下数字键,上楼。如果要下楼的话再按下比楼号下的数字键即可 */
#include<reg52.h>
typedef unsigned char u8;
typedef unsigned int u16;
#define key P1
u8 l[]={0x7f,0xbf,0xdf,0xef,0xf7,0xfb,0xfd,0xfe};//列扫描
u8 h[]={0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80};//行扫描 //下往上滚动
u8 code shuzi1[15][8]=
{
{0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00},
{0x00,0x00,0x01,0x03,0x00,0x00,0x00,0x00},
{0x00,0x00,0x02,0x07,0x00,0x00,0x00,0x00},
{0x00,0x00,0x04,0x0f,0x00,0x00,0x00,0x00},
{0x00,0x00,0x08,0x1f,0x00,0x00,0x00,0x00},
{0x00,0x00,0x11,0x3f,0x01,0x00,0x00,0x00},
{0x00,0x00,0x22,0x7e,0x02,0x00,0x00,0x00},
{0x00,0x00,0x44,0xfc,0x04,0x00,0x00,0x00},
{0x00,0x00,0x88,0xf8,0x08,0x00,0x00,0x00},
{0x00,0x00,0x10,0xf0,0x10,0x00,0x00,0x00},
{0x00,0x00,0x20,0xe0,0x20,0x00,0x00,0x00},
{0x00,0x00,0x40,0xc0,0x40,0x00,0x00,0x00},
{0x00,0x00,0x80,0x80,0x80,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, //数字1滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 code shuzi2[15][8]=
{
{0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00},
{0x00,0x00,0x01,0x02,0x02,0x01,0x00,0x00},
{0x00,0x00,0x02,0x04,0x04,0x03,0x00,0x00},
{0x00,0x00,0x04,0x08,0x09,0x06,0x00,0x00},
{0x00,0x00,0x08,0x11,0x12,0x0c,0x00,0x00},
{0x00,0x00,0x11,0x23,0x25,0x19,0x00,0x00},
{0x00,0x00,0x22,0x46,0x4a,0x32,0x00,0x00},
{0x00,0x00,0x44,0x8c,0x94,0x64,0x00,0x00},
{0x00,0x00,0x88,0x18,0x28,0xc8,0x00,0x00},
{0x00,0x00,0x10,0x30,0x50,0x90,0x00,0x00},
{0x00,0x00,0x20,0x60,0xa0,0x20,0x00,0x00},
{0x00,0x00,0x40,0xc0,0x40,0x40,0x00,0x00},
{0x00,0x00,0x80,0x80,0x80,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, //数字2滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 code shuzi3[15][8]=
{
{0x00,0x00,0x01,0x01,0x01,0x00,0x00,0x00},
{0x00,0x00,0x02,0x02,0x02,0x01,0x00,0x00},
{0x00,0x00,0x04,0x04,0x04,0x03,0x00,0x00},
{0x00,0x00,0x09,0x09,0x09,0x06,0x00,0x00},
{0x00,0x00,0x12,0x12,0x12,0x0d,0x00,0x00},
{0x00,0x00,0x24,0x24,0x24,0x1b,0x00,0x00},
{0x00,0x00,0x49,0x49,0x49,0x36,0x00,0x00},
{0x00,0x00,0x92,0x92,0x92,0x6c,0x00,0x00},
{0x00,0x00,0x24,0x24,0x24,0xd8,0x00,0x00},
{0x00,0x00,0x48,0x48,0x48,0xb0,0x00,0x00},
{0x00,0x00,0x90,0x90,0x90,0x60,0x00,0x00},
{0x00,0x00,0x20,0x20,0x20,0x40,0x00,0x00},
{0x00,0x00,0x40,0x40,0x40,0xc0,0x00,0x00},
{0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00}, //数字3滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 code shuzi4[15][8]=
{
{0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00},
{0x00,0x00,0x00,0x01,0x02,0x00,0x00,0x00},
{0x00,0x00,0x01,0x02,0x04,0x01,0x00,0x00},
{0x00,0x01,0x02,0x04,0x08,0x03,0x00,0x00},
{0x00,0x03,0x05,0x09,0x11,0x07,0x01,0x01},
{0x00,0x06,0x0a,0x12,0x22,0x0f,0x02,0x02},
{0x00,0x0c,0x14,0x24,0x44,0x1f,0x04,0x04},
{0x00,0x18,0x28,0x48,0x88,0x3e,0x08,0x08},
{0x00,0x30,0x50,0x90,0x10,0x7c,0x10,0x10},
{0x00,0x60,0xa0,0x20,0x20,0xf8,0x20,0x20},
{0x00,0xc0,0x40,0x40,0x40,0xf0,0x40,0x40},
{0x00,0x80,0x80,0x80,0x80,0xe0,0x80,0x80},
{0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x00},
{0x00,0x00,0x00,0x00,0x00,0x80,0x00,0x00}, //数字4滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 code shuzi5[15][8]=
{
{0x00,0x00,0x01,0x01,0x01,0x01,0x00,0x00},
{0x00,0x00,0x03,0x02,0x02,0x02,0x00,0x00},
{0x00,0x00,0x07,0x04,0x04,0x04,0x00,0x00},
{0x00,0x00,0x0f,0x09,0x09,0x09,0x00,0x00},
{0x00,0x00,0x1e,0x12,0x12,0x13,0x00,0x00},
{0x00,0x00,0x3c,0x24,0x24,0x27,0x00,0x00},
{0x00,0x00,0x79,0x49,0x49,0x4f,0x00,0x00},
{0x00,0x00,0xf2,0x92,0x92,0x9e,0x00,0x00},
{0x00,0x00,0xe4,0x24,0x24,0x3c,0x00,0x00},
{0x00,0x00,0xc8,0x48,0x48,0x78,0x00,0x00},
{0x00,0x00,0x90,0x90,0x90,0xf0,0x00,0x00},
{0x00,0x00,0x20,0x20,0x20,0xe0,0x00,0x00},
{0x00,0x00,0x40,0x40,0x40,0xc0,0x00,0x00},
{0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00}, //数字5滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 code shuzi6[15][8]=
{
{0x00,0x00,0x01,0x01,0x01,0x01,0x00,0x00},
{0x00,0x00,0x03,0x02,0x02,0x02,0x00,0x00},
{0x00,0x00,0x07,0x04,0x04,0x04,0x00,0x00},
{0x00,0x00,0x0f,0x09,0x09,0x09,0x00,0x00},
{0x00,0x00,0x1f,0x12,0x12,0x13,0x00,0x00},
{0x00,0x00,0x3f,0x24,0x24,0x27,0x00,0x00},
{0x00,0x00,0x7f,0x49,0x49,0x4f,0x00,0x00},
{0x00,0x00,0xfe,0x92,0x92,0x9e,0x00,0x00},
{0x00,0x00,0xfc,0x24,0x24,0x3c,0x00,0x00},
{0x00,0x00,0xf8,0x48,0x48,0x78,0x00,0x00},
{0x00,0x00,0xf0,0x90,0x90,0xf0,0x00,0x00},
{0x00,0x00,0xe0,0x20,0x20,0xe0,0x00,0x00},
{0x00,0x00,0xc0,0x40,0x40,0xc0,0x00,0x00},
{0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00}, //数字6滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 code shuzi7[15][8]=
{
{0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x00},
{0x00,0x00,0x02,0x02,0x02,0x02,0x03,0x00},
{0x00,0x00,0x04,0x04,0x04,0x05,0x06,0x00},
{0x00,0x00,0x08,0x08,0x09,0x0a,0x0c,0x00},
{0x00,0x00,0x10,0x10,0x13,0x14,0x18,0x00},
{0x00,0x00,0x20,0x20,0x27,0x28,0x30,0x00},
{0x00,0x00,0x40,0x40,0x4f,0x50,0x60,0x00},
{0x00,0x00,0x80,0x80,0x9e,0xa0,0xc0,0x00},
{0x00,0x00,0x00,0x00,0x3c,0x40,0x80,0x00},
{0x00,0x00,0x00,0x00,0x78,0x80,0x00,0x00},
{0x00,0x00,0x00,0x00,0xf0,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0xe0,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0xc0,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x80,0x00,0x00,0x00}, //数字7滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 code shuzi8[15][8]=
{
{0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x00},
{0x00,0x00,0x01,0x02,0x02,0x02,0x01,0x00},
{0x00,0x00,0x03,0x04,0x04,0x04,0x03,0x00},
{0x00,0x00,0x06,0x09,0x09,0x09,0x06,0x00},
{0x00,0x00,0x0d,0x12,0x12,0x12,0x0d,0x00},
{0x00,0x00,0x1b,0x24,0x24,0x24,0x1b,0x00},
{0x00,0x00,0x36,0x49,0x49,0x49,0x36,0x00},
{0x00,0x00,0x6c,0x92,0x92,0x92,0x6c,0x00},
{0x00,0x00,0xd8,0x24,0x24,0x24,0xd8,0x00},
{0x00,0x00,0xb0,0x48,0x48,0x48,0xb0,0x00},
{0x00,0x00,0x60,0x90,0x90,0x90,0x60,0x00},
{0x00,0x00,0xc0,0x20,0x20,0x20,0xc0,0x00},
{0x00,0x00,0x80,0x40,0x40,0x40,0x80,0x00},
{0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00}, //数字8滚动
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
};
u8 m;
u8 code shuzi[9][8]=
{
{0x00,0x00,0x22,0x7e,0x02,0x00,0x00,0x00}, //1
{0x00,0x00,0x27,0x45,0x45,0x45,0x39,0x00}, //2
{0x00,0x00,0x22,0x49,0x49,0x49,0x36,0x00}, //3
{0x00,0x00,0x0c,0x14,0x24,0x7f,0x04,0x00}, //4
{0x00,0x00,0x72,0x51,0x51,0x51,0x4e,0x00}, //5
{0x00,0x00,0x3e,0x49,0x49,0x49,0x26,0x00}, //6
{0x00,0x00,0x40,0x40,0x40,0x4f,0x70,0x00}, //7
{0x00,0x00,0x36,0x49,0x49,0x49,0x36,0x00}, //8
};
u8 d0=1,d2,d3,d4,d5,d6,d7,d8;
u8 shang=1;
u8 sh;
void delay(u16 i)
{
while(i--);
}
void display(u8 k)
{
u8 i;
for(i=0;i<8;i++)
{
P0=shuzi[k][i];
P2=l[i];
delay(100);
}
}
void displays1() //数字从下往上滚动
{
u8 i,j,k;
for(j=0;j<15;j++)
{
for(k=0;k<50;k++) //使点阵显示稳定
{
for(i=0;i<8;i++)
{
P0=shuzi1[j][i];
P2=l[i];
delay(100);
}
}
}
}
void displays2() //数字从下往上滚动
{
u8 i,j,k;
for(j=0;j<15;j++)
{
for(k=0;k<50;k++) //使点阵显示稳定
{
for(i=0;i<8;i++)
{
P0=shuzi2[j][i];
P2=l[i];
delay(100);
}
}
}
}
void displays3() //数字从下往上滚动
{
u8 i,j,k;
for(j=0;j<15;j++)
{
for(k=0;k<50;k
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