#include <Windows.h>
#include "glew.h"
#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glu32.lib")
#pragma comment(lib,"./glew32.lib")
#include <math.h>
//
#include "glut.h"
#include<stdio.h>
#include<stdlib.h>
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES);glVertex3f((x1),(y1),0); glVertex3f((x2),(y2),0);glEnd();
#define qingxie_ 2.0
// function declear
void init (void)
{
glClearColor (1.0, 1.0, 1.0, 0.0); // Set display-window color to white.
glMatrixMode (GL_PROJECTION); // Set projection parameters.
gluOrtho2D (0.0, 200.0, 0.0, 150.0);
}
void show_width_lines(int width,float red,float green,float blue)
{
glColor3f(red,green,blue);
width = 1.0f;
float PI = 3.1415926;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(red,green,blue);
//禁用反走样
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
// line_1
for (int i = 0; i < 8;i++ )
{
glLineWidth(width);
glBegin(GL_LINE_STRIP);
glVertex3f(5,5*(i+1), 0.0);
glVertex3f(100,5*(i+1)-qingxie_,0.0);
glEnd();
//直线宽度增加0.5
width += 2.0;
}
//启用反走样
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); // Antialias the lines
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//初始化直线宽度
width=1.0;
// line_2
glColor4f(0,green,0,1.0);
for (int i = 0; i < 8;i++ )
{
glLineWidth(width);
glBegin(GL_LINE_STRIP);
glVertex3f(5, 50+1*(i+1), 0.0);
//glVertex3f(50,50+2*(i+1)-qingxie_, 0.0);
glVertex3f(80,50+3*(i+1)+qingxie_, 0.0);
//glVertex3f(100,50+4*(i+1)-qingxie_, 0.0);
glVertex3f(120,50+5*(i+1)+qingxie_, 0.0);
glEnd();
//宽度累加
width += 2.0;
}
glFlush();
}
void Line3f(GLfloat fromX, GLfloat fromY, GLfloat fromZ,
GLfloat toX, GLfloat toY, GLfloat toZ)
{
glBegin(GL_LINES);
glVertex3f(fromX, fromY, fromZ);
glVertex3f(toX, toY, toZ);
glEnd();
}
void show_dot_lines(int width,float red,float green,float blue)
{
int PatternMode = 0; //线型模式
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(red,green,blue);
int Pattern[6]= //定义了6种线型
{
//点线 1000100010001000, 表示实际画线的点,反序后转换成16进制就是0x1111 dotted
//. . . . . . . . . . . . . .
//0x1111,
0x0101,
//点划线 1111111111100100 dot dash
//____ . ____ . _____ . _____. _____
0x27FF,
//0x1C47,
//中心线 1111111111001100 centre line
//_____ _ _____ _ _____ _ _____ _ _____
0x33FF,
//虚线 1111110011111100 dashed
//____ ____ ____ ____ ____ ____ ____
0x3F3F,
//双点划线 1111111100100100 double dot dash
// ____ . . ____ . . ____ . . ____ . . ____
0x24FF,
//三点划线 111111110101010 tri_dot_dash
// ____ . . ____ . . ____ . . ____ . . ____
0x55FF
};
static float angle = 0.0;
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); // 反走样的fastest效果,也可以根据需要选择GL_NICEST.etc.
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_STIPPLE);
//初始化直线宽度
width=5.0;
// line_2
glColor3f(0,0,blue);
for (int i = 0; i<6; i++)
{
int PatternMode = i;
glLineStipple(i, Pattern[PatternMode]);
glLineWidth(width);
glBegin(GL_LINES);
glVertex3f(1,23+i*5, 0.0);
glVertex3f(50,23+i*5-qingxie_, 0.0);
glEnd();
}
width = 1.0;
glColor3f(red,0,0);
for (int i = 0; i<6; i++)
{
int PatternMode = i;
glLineStipple(i, Pattern[PatternMode]);
glLineWidth(width);
glBegin(GL_LINES);
glVertex3f(2,50+i*5, 0.0);
glVertex3f(50,50+i*5-qingxie_, 0.0);
glEnd();
}
glDisable(GL_LINE_STIPPLE);
glDisable(GL_BLEND);
glFlush();
}
void pointFun()
{
float red = 1.0,green = 0.5,blue = 0.5;
glClear (GL_COLOR_BUFFER_BIT);
// 去掉注释就可以看线宽效果了。
//show_width_lines(5,red,green,blue);
show_dot_lines(5,red,green,blue);
glFlush();
}
int main (int argc, char** argv)
{
glutInit (&argc, argv); // Initialize GLUT.
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); // Set display mode.
glutInitWindowPosition (50, 100); // Set top-left display-window position.
glutInitWindowSize (1000, 800); // Set display-window width and height.
//glutFullScreen();
glutCreateWindow ("An Example OpenGL Program By Qiu"); // Create display window.
init(); // Execute initialization procedure.
// draw position.
glTranslatef(50.0f, 50.0f,0.0f);
glutDisplayFunc (pointFun); // Send graphics to display window.
glutMainLoop ( );// Send graphics to display window. // Display everything and wait.
return 0;
}