MANIFEST.in
license.txt
setup.py
OpenGL/__init__.py
OpenGL/_bytes.py
OpenGL/_configflags.py
OpenGL/_null.py
OpenGL/_opaque.py
OpenGL/acceleratesupport.py
OpenGL/constant.py
OpenGL/constants.py
OpenGL/contextdata.py
OpenGL/converters.py
OpenGL/error.py
OpenGL/extensions.py
OpenGL/images.py
OpenGL/latebind.py
OpenGL/lazywrapper.py
OpenGL/logs.py
OpenGL/plugins.py
OpenGL/version.py
OpenGL/wrapper.py
OpenGL/AGL/__init__.py
OpenGL/DISABLED/NVX/__init__.py
OpenGL/DISABLED/NVX/cross_process_interop.py
OpenGL/DLLS/GLE_WIN32_README.txt
OpenGL/DLLS/freeglut32.vc10.dll
OpenGL/DLLS/freeglut32.vc14.dll
OpenGL/DLLS/freeglut32.vc9.dll
OpenGL/DLLS/freeglut64.vc10.dll
OpenGL/DLLS/freeglut64.vc14.dll
OpenGL/DLLS/freeglut64.vc9.dll
OpenGL/DLLS/freeglut_COPYING.txt
OpenGL/DLLS/freeglut_README.txt
OpenGL/DLLS/gle32.vc10.dll
OpenGL/DLLS/gle32.vc14.dll
OpenGL/DLLS/gle32.vc9.dll
OpenGL/DLLS/gle64.vc10.dll
OpenGL/DLLS/gle64.vc14.dll
OpenGL/DLLS/gle64.vc9.dll
OpenGL/DLLS/gle_AUTHORS
OpenGL/DLLS/gle_COPYING
OpenGL/DLLS/gle_COPYING.src
OpenGL/EGL/__init__.py
OpenGL/EGL/ANDROID/__init__.py
OpenGL/EGL/ANDROID/blob_cache.py
OpenGL/EGL/ANDROID/framebuffer_target.py
OpenGL/EGL/ANDROID/image_native_buffer.py
OpenGL/EGL/ANDROID/native_fence_sync.py
OpenGL/EGL/ANDROID/recordable.py
OpenGL/EGL/ANGLE/__init__.py
OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py
OpenGL/EGL/ANGLE/device_d3d.py
OpenGL/EGL/ANGLE/query_surface_pointer.py
OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py
OpenGL/EGL/ANGLE/window_fixed_size.py
OpenGL/EGL/ARM/__init__.py
OpenGL/EGL/ARM/pixmap_multisample_discard.py
OpenGL/EGL/EXT/__init__.py
OpenGL/EGL/EXT/buffer_age.py
OpenGL/EGL/EXT/client_extensions.py
OpenGL/EGL/EXT/create_context_robustness.py
OpenGL/EGL/EXT/device_base.py
OpenGL/EGL/EXT/device_drm.py
OpenGL/EGL/EXT/device_enumeration.py
OpenGL/EGL/EXT/device_openwf.py
OpenGL/EGL/EXT/device_query.py
OpenGL/EGL/EXT/image_dma_buf_import.py
OpenGL/EGL/EXT/multiview_window.py
OpenGL/EGL/EXT/output_base.py
OpenGL/EGL/EXT/output_drm.py
OpenGL/EGL/EXT/output_openwf.py
OpenGL/EGL/EXT/platform_base.py
OpenGL/EGL/EXT/platform_device.py
OpenGL/EGL/EXT/platform_wayland.py
OpenGL/EGL/EXT/platform_x11.py
OpenGL/EGL/EXT/protected_surface.py
OpenGL/EGL/EXT/stream_consumer_egloutput.py
OpenGL/EGL/EXT/swap_buffers_with_damage.py
OpenGL/EGL/EXT/yuv_surface.py
OpenGL/EGL/HI/__init__.py
OpenGL/EGL/HI/clientpixmap.py
OpenGL/EGL/HI/colorformats.py
OpenGL/EGL/IMG/__init__.py
OpenGL/EGL/IMG/context_priority.py
OpenGL/EGL/KHR/__init__.py
OpenGL/EGL/KHR/cl_event.py
OpenGL/EGL/KHR/cl_event2.py
OpenGL/EGL/KHR/client_get_all_proc_addresses.py
OpenGL/EGL/KHR/config_attribs.py
OpenGL/EGL/KHR/create_context.py
OpenGL/EGL/KHR/create_context_no_error.py
OpenGL/EGL/KHR/debug.py
OpenGL/EGL/KHR/fence_sync.py
OpenGL/EGL/KHR/get_all_proc_addresses.py
OpenGL/EGL/KHR/gl_colorspace.py
OpenGL/EGL/KHR/gl_renderbuffer_image.py
OpenGL/EGL/KHR/gl_texture_2D_image.py
OpenGL/EGL/KHR/gl_texture_3D_image.py
OpenGL/EGL/KHR/gl_texture_cubemap_image.py
OpenGL/EGL/KHR/image.py
OpenGL/EGL/KHR/image_base.py
OpenGL/EGL/KHR/image_pixmap.py
OpenGL/EGL/KHR/lock_surface.py
OpenGL/EGL/KHR/lock_surface2.py
OpenGL/EGL/KHR/lock_surface3.py
OpenGL/EGL/KHR/partial_update.py
OpenGL/EGL/KHR/platform_android.py
OpenGL/EGL/KHR/platform_gbm.py
OpenGL/EGL/KHR/platform_wayland.py
OpenGL/EGL/KHR/platform_x11.py
OpenGL/EGL/KHR/reusable_sync.py
OpenGL/EGL/KHR/stream.py
OpenGL/EGL/KHR/stream_consumer_gltexture.py
OpenGL/EGL/KHR/stream_cross_process_fd.py
OpenGL/EGL/KHR/stream_fifo.py
OpenGL/EGL/KHR/stream_producer_aldatalocator.py
OpenGL/EGL/KHR/stream_producer_eglsurface.py
OpenGL/EGL/KHR/surfaceless_context.py
OpenGL/EGL/KHR/swap_buffers_with_damage.py
OpenGL/EGL/KHR/vg_parent_image.py
OpenGL/EGL/KHR/wait_sync.py
OpenGL/EGL/MESA/__init__.py
OpenGL/EGL/MESA/drm_image.py
OpenGL/EGL/MESA/image_dma_buf_export.py
OpenGL/EGL/MESA/platform_gbm.py
OpenGL/EGL/NOK/__init__.py
OpenGL/EGL/NOK/swap_region.py
OpenGL/EGL/NOK/swap_region2.py
OpenGL/EGL/NOK/texture_from_pixmap.py
OpenGL/EGL/NV/EGL_3dvision_surface.py
OpenGL/EGL/NV/__init__.py
OpenGL/EGL/NV/coverage_sample.py
OpenGL/EGL/NV/coverage_sample_resolve.py
OpenGL/EGL/NV/cuda_event.py
OpenGL/EGL/NV/depth_nonlinear.py
OpenGL/EGL/NV/device_cuda.py
OpenGL/EGL/NV/native_query.py
OpenGL/EGL/NV/post_convert_rounding.py
OpenGL/EGL/NV/post_sub_buffer.py
OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py
OpenGL/EGL/NV/stream_metadata.py
OpenGL/EGL/NV/stream_sync.py
OpenGL/EGL/NV/sync.py
OpenGL/EGL/NV/system_time.py
OpenGL/EGL/TIZEN/__init__.py
OpenGL/EGL/TIZEN/image_native_buffer.py
OpenGL/EGL/TIZEN/image_native_surface.py
OpenGL/EGL/VERSION/EGL_1_0.py
OpenGL/EGL/VERSION/EGL_1_1.py
OpenGL/EGL/VERSION/EGL_1_2.py
OpenGL/EGL/VERSION/EGL_1_3.py
OpenGL/EGL/VERSION/EGL_1_4.py
OpenGL/EGL/VERSION/EGL_1_5.py
OpenGL/EGL/VERSION/__init__.py
OpenGL/GL/__init__.py
OpenGL/GL/exceptional.py
OpenGL/GL/feedback.py
OpenGL/GL/framebufferobjects.py
OpenGL/GL/glget.py
OpenGL/GL/images.py
OpenGL/GL/pointers.py
OpenGL/GL/selection.py
OpenGL/GL/shaders.py
OpenGL/GL/vboimplementation.py
OpenGL/GL/AMD/__init__.py
OpenGL/GL/AMD/blend_minmax_factor.py
OpenGL/GL/AMD/conservative_depth.py
OpenGL/GL/AMD/debug_output.py
OpenGL/GL/AMD/depth_clamp_separate.py
OpenGL/GL/AMD/draw_buffers_blend.py
OpenGL/GL/AMD/framebuffer_multisample_advanced.py
OpenGL/GL/AMD/framebuffer_sample_positions.py
OpenGL/GL/AMD/gcn_shader.py
OpenGL/GL/AMD/gpu_shader_half_float.py
OpenGL/GL/AMD/gpu_shader_int16.py
OpenGL/GL/AMD/gpu_shader_int64.py
OpenGL/GL/AMD/interleaved_elements.py
OpenGL/GL/AMD/multi_draw_indirect.py
OpenGL/GL/AMD/name_gen_delete.py
OpenGL/GL/AMD/occlusion_query_event.py
OpenGL/GL/AMD/performance_monitor.py
OpenGL/GL/AMD/pinned_memory.py
OpenGL/GL/AMD/query_buffer_object.py
OpenGL/GL/AMD/sample_positions.py
OpenGL/GL/AMD/seamless_cubemap_per_texture.py
OpenGL/GL/AMD/shader_atomic_counter_ops.py
OpenGL/GL/AMD/shader_ballot.py
OpenGL/GL/AMD/shader_explicit_vertex_parameter.py
OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py
OpenGL/GL/AMD/shader_image_load_store_lod.py
OpenGL/GL/AMD/shader_stencil_export.py
OpenGL/GL/AMD/shader_trinary_minmax.py
OpenGL/GL/AMD/sparse_texture.py
OpenGL/GL/AMD/stencil_operation_extended.py
OpenGL/GL/AMD/texture_gather_bias_lod.py
OpenGL/GL/AMD/texture_texture4.py
OpenGL/GL/AMD/transform_feedback3_lines_triangles.py
OpenGL/GL/AMD/transform_feedback4.py
OpenGL/GL/AMD/vertex_shader_layer.py
OpenGL/GL/AMD/vertex_shader_tessellator.py
OpenGL/GL/AMD/vertex_shader_viewport_index.py
OpenGL/GL/ANGLE/__init__.py
OpenGL/GL/APPLE/__init__.py
OpenGL/GL/APPLE/aux_depth_stencil.py
OpenGL/GL/APPLE/client_storage.py
OpenGL/GL/APPLE/element_array.py
OpenGL/GL/APPLE/fence.py
OpenGL/GL/APPLE/float_pixels.py
OpenGL/GL/APPLE/flush_buffer_range.py
OpenGL/GL/APPLE/object_purgeable.py
OpenGL/GL/APPLE/rgb_422.py
OpenGL/GL/APPLE/row_bytes.py
OpenGL/GL/APPLE/specular_vector.py
OpenGL/GL/APPLE/texture_range.py
OpenGL/GL/APPLE/transform_hint.py
OpenGL/GL/APPLE/vertex_array_object.py
OpenGL/GL/APPLE/vertex_array_range.py
OpenGL/GL/APPLE/vertex_program_evaluators.py
OpenGL/GL/APPLE/ycbcr_422.py
OpenGL/GL/ARB/ES2_compatibility.py
OpenGL/GL/ARB/ES3_1_compatibility.py
OpenGL/GL/ARB/ES3_2_compatibility.py
OpenGL/GL/ARB/ES3_compatibility.py
OpenGL/GL/ARB/__init__.py
OpenGL/GL/ARB/arrays_of_arrays.py
OpenGL/GL/ARB/base_instance.py
OpenGL/GL/ARB/bindless_texture.py
OpenGL/GL/ARB/blend_func_extended.py
OpenGL/GL/ARB/buffer_storage.py
OpenGL/GL/ARB/cl_event.py
OpenGL/GL/ARB/clear_buffer_object.py
OpenGL/GL/ARB/clear_texture.py
OpenGL/GL/ARB/clip_control.py
OpenGL/GL/ARB/color_buffer_float.py
OpenGL/GL/ARB/compatibility.py
OpenGL/GL/ARB/compressed_texture_pixel_storage.py
OpenGL/GL/ARB/compute_shader.py
OpenGL/GL/ARB/compute_variable_group_size.py
OpenGL/GL/ARB/conditional_render_inverted.py
OpenGL/GL/ARB/conservative_depth.py
OpenGL/GL/ARB/copy_buffer.py
OpenGL/GL/ARB/copy_image.py
OpenGL/GL/ARB/cull_distance.py
OpenGL/GL/ARB/debug_output.py
OpenGL/GL/ARB/depth_buffer_float.py
OpenGL/GL/ARB/depth_
没有合适的资源?快使用搜索试试~ 我知道了~
PyOpenGL-3.1.3b1.tar.gz
0 下载量 44 浏览量
2024-03-19
15:33:38
上传
评论
收藏 1.73MB GZ 举报
温馨提示
共2000个文件
py:1994个
txt:6个
Python库是一组预先编写的代码模块,旨在帮助开发者实现特定的编程任务,无需从零开始编写代码。这些库可以包括各种功能,如数学运算、文件操作、数据分析和网络编程等。Python社区提供了大量的第三方库,如NumPy、Pandas和Requests,极大地丰富了Python的应用领域,从数据科学到Web开发。Python库的丰富性是Python成为最受欢迎的编程语言之一的关键原因之一。这些库不仅为初学者提供了快速入门的途径,而且为经验丰富的开发者提供了强大的工具,以高效率、高质量地完成复杂任务。例如,Matplotlib和Seaborn库在数据可视化领域内非常受欢迎,它们提供了广泛的工具和技术,可以创建高度定制化的图表和图形,帮助数据科学家和分析师在数据探索和结果展示中更有效地传达信息。
资源推荐
资源详情
资源评论
收起资源包目录
PyOpenGL-3.1.3b1.tar.gz (2000个子文件)
_glgets.py 129KB
_glgets.py 129KB
_glgets.py 129KB
wrapper.py 73KB
__init__.py 40KB
direct_state_access.py 32KB
GLES3_3_0.py 30KB
GLES2_2_0.py 29KB
GLES1_1_0.py 28KB
path_rendering.py 24KB
path_rendering.py 24KB
get_gl_extensions.py 23KB
path_rendering.py 22KB
codegenerator.py 21KB
images.py 21KB
GLES3_3_1.py 20KB
VERSION_3_2.py 20KB
test_core.py 20KB
vbo.py 19KB
GL_2_0.py 17KB
GLES2_2_0.py 17KB
__init__.py 16KB
framebuffer_object.py 16KB
gl_spirv.py 16KB
baseplatform.py 15KB
xmlreg.py 15KB
GL_1_0.py 14KB
pointers.py 14KB
constants.py 14KB
special.py 14KB
arraydatatype.py 14KB
gengl.py 13KB
annotations.py 13KB
converters.py 12KB
__init__.py 12KB
test_arraydatatype.py 12KB
separate_shader_objects.py 11KB
freeglut.py 11KB
__init__.py 11KB
shader_objects.py 10KB
fixed_point.py 10KB
glunurbs.py 10KB
openglgenerator.py 10KB
GL_4_1.py 10KB
GLES3_3_0.py 10KB
numpymodule.py 10KB
extensions.py 9KB
debug.py 9KB
debug.py 9KB
debug.py 9KB
error.py 9KB
tess.py 9KB
_types.py 9KB
vertex_program.py 9KB
vertex_program.py 9KB
texture_shader.py 9KB
vertex_array_range.py 9KB
debug.py 8KB
debug.py 8KB
shaders.py 8KB
imaging.py 8KB
exceptional.py 8KB
robustness.py 8KB
GLES1_1_0.py 8KB
fixed_point.py 8KB
fixed_point.py 8KB
lists.py 7KB
get_gles_extensions.py 7KB
vertex_buffer_object.py 7KB
arrayhelpers.py 7KB
separate_shader_objects.py 7KB
GLES3_3_1.py 7KB
uniform_buffer_object.py 7KB
images.py 7KB
test_evaluators.py 7KB
VERSION_2_0.py 7KB
framebuffer_object.py 7KB
framebuffer_object.py 7KB
test_tess.py 6KB
gpu_program5.py 6KB
generateraw.py 6KB
gpu_shader4.py 6KB
check_egl_pygame.py 6KB
gpu_shader5.py 6KB
GL_4_3.py 6KB
gpu_shader5.py 6KB
GL_3_0.py 6KB
client_storage.py 6KB
gpu_shader5.py 6KB
EGL_1_0.py 6KB
shader_buffer_load.py 6KB
GL_1_5.py 6KB
texture_compression.py 6KB
vertex_shader.py 6KB
tiled_rendering.py 6KB
tiled_rendering.py 6KB
tests.py 6KB
shaders.py 6KB
separate_shader_objects.py 5KB
separate_shader_objects.py 5KB
共 2000 条
- 1
- 2
- 3
- 4
- 5
- 6
- 20
资源评论
程序员Chino的日记
- 粉丝: 2861
- 资源: 4万+
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功