MANIFEST.in
license.txt
setup.py
OpenGL/__init__.py
OpenGL/_bytes.py
OpenGL/_configflags.py
OpenGL/_opaque.py
OpenGL/acceleratesupport.py
OpenGL/constant.py
OpenGL/constants.py
OpenGL/contextdata.py
OpenGL/converters.py
OpenGL/error.py
OpenGL/extensions.py
OpenGL/images.py
OpenGL/latebind.py
OpenGL/lazywrapper.py
OpenGL/logs.py
OpenGL/plugins.py
OpenGL/version.py
OpenGL/wrapper.py
OpenGL/AGL/__init__.py
OpenGL/DLLS/GLE_WIN32_README.txt
OpenGL/DLLS/gle_AUTHORS
OpenGL/DLLS/gle_COPYING
OpenGL/DLLS/gle_COPYING.src
OpenGL/DLLS/glut32.dll
OpenGL/DLLS/glut64.dll
OpenGL/DLLS/glut_README.txt
OpenGL/DLLS/opengle32.vc7.dll
OpenGL/DLLS/opengle32.vc9.dll
OpenGL/DLLS/opengle64.vc9.dll
OpenGL/EGL/__init__.py
OpenGL/EGL/ANDROID/__init__.py
OpenGL/EGL/ANDROID/blob_cache.py
OpenGL/EGL/ANDROID/framebuffer_target.py
OpenGL/EGL/ANDROID/image_native_buffer.py
OpenGL/EGL/ANDROID/native_fence_sync.py
OpenGL/EGL/ANDROID/recordable.py
OpenGL/EGL/ANGLE/__init__.py
OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py
OpenGL/EGL/ANGLE/query_surface_pointer.py
OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py
OpenGL/EGL/ARM/__init__.py
OpenGL/EGL/ARM/pixmap_multisample_discard.py
OpenGL/EGL/EXT/__init__.py
OpenGL/EGL/EXT/buffer_age.py
OpenGL/EGL/EXT/client_extensions.py
OpenGL/EGL/EXT/create_context_robustness.py
OpenGL/EGL/EXT/image_dma_buf_import.py
OpenGL/EGL/EXT/multiview_window.py
OpenGL/EGL/EXT/platform_base.py
OpenGL/EGL/EXT/platform_wayland.py
OpenGL/EGL/EXT/platform_x11.py
OpenGL/EGL/EXT/protected_surface.py
OpenGL/EGL/EXT/swap_buffers_with_damage.py
OpenGL/EGL/HI/__init__.py
OpenGL/EGL/HI/clientpixmap.py
OpenGL/EGL/HI/colorformats.py
OpenGL/EGL/IMG/__init__.py
OpenGL/EGL/IMG/context_priority.py
OpenGL/EGL/KHR/__init__.py
OpenGL/EGL/KHR/cl_event.py
OpenGL/EGL/KHR/cl_event2.py
OpenGL/EGL/KHR/client_get_all_proc_addresses.py
OpenGL/EGL/KHR/config_attribs.py
OpenGL/EGL/KHR/create_context.py
OpenGL/EGL/KHR/fence_sync.py
OpenGL/EGL/KHR/get_all_proc_addresses.py
OpenGL/EGL/KHR/gl_colorspace.py
OpenGL/EGL/KHR/gl_renderbuffer_image.py
OpenGL/EGL/KHR/gl_texture_2D_image.py
OpenGL/EGL/KHR/gl_texture_3D_image.py
OpenGL/EGL/KHR/gl_texture_cubemap_image.py
OpenGL/EGL/KHR/image.py
OpenGL/EGL/KHR/image_base.py
OpenGL/EGL/KHR/image_pixmap.py
OpenGL/EGL/KHR/lock_surface.py
OpenGL/EGL/KHR/lock_surface2.py
OpenGL/EGL/KHR/lock_surface3.py
OpenGL/EGL/KHR/reusable_sync.py
OpenGL/EGL/KHR/stream.py
OpenGL/EGL/KHR/stream_consumer_gltexture.py
OpenGL/EGL/KHR/stream_cross_process_fd.py
OpenGL/EGL/KHR/stream_fifo.py
OpenGL/EGL/KHR/stream_producer_aldatalocator.py
OpenGL/EGL/KHR/stream_producer_eglsurface.py
OpenGL/EGL/KHR/surfaceless_context.py
OpenGL/EGL/KHR/vg_parent_image.py
OpenGL/EGL/KHR/wait_sync.py
OpenGL/EGL/MESA/__init__.py
OpenGL/EGL/MESA/drm_image.py
OpenGL/EGL/MESA/platform_gbm.py
OpenGL/EGL/NV/EGL_3dvision_surface.py
OpenGL/EGL/NV/__init__.py
OpenGL/EGL/NV/coverage_sample.py
OpenGL/EGL/NV/coverage_sample_resolve.py
OpenGL/EGL/NV/depth_nonlinear.py
OpenGL/EGL/NV/native_query.py
OpenGL/EGL/NV/post_convert_rounding.py
OpenGL/EGL/NV/post_sub_buffer.py
OpenGL/EGL/NV/stream_sync.py
OpenGL/EGL/NV/sync.py
OpenGL/EGL/NV/system_time.py
OpenGL/EGL/VERSION/EGL_1_0.py
OpenGL/EGL/VERSION/EGL_1_1.py
OpenGL/EGL/VERSION/EGL_1_2.py
OpenGL/EGL/VERSION/EGL_1_3.py
OpenGL/EGL/VERSION/EGL_1_4.py
OpenGL/EGL/VERSION/__init__.py
OpenGL/GL/__init__.py
OpenGL/GL/exceptional.py
OpenGL/GL/feedback.py
OpenGL/GL/framebufferobjects.py
OpenGL/GL/glget.py
OpenGL/GL/images.py
OpenGL/GL/pointers.py
OpenGL/GL/selection.py
OpenGL/GL/shaders.py
OpenGL/GL/AMD/__init__.py
OpenGL/GL/AMD/blend_minmax_factor.py
OpenGL/GL/AMD/compressed_3DC_texture.py
OpenGL/GL/AMD/compressed_ATC_texture.py
OpenGL/GL/AMD/conservative_depth.py
OpenGL/GL/AMD/debug_output.py
OpenGL/GL/AMD/depth_clamp_separate.py
OpenGL/GL/AMD/draw_buffers_blend.py
OpenGL/GL/AMD/interleaved_elements.py
OpenGL/GL/AMD/multi_draw_indirect.py
OpenGL/GL/AMD/name_gen_delete.py
OpenGL/GL/AMD/occlusion_query_event.py
OpenGL/GL/AMD/performance_monitor.py
OpenGL/GL/AMD/pinned_memory.py
OpenGL/GL/AMD/program_binary_Z400.py
OpenGL/GL/AMD/query_buffer_object.py
OpenGL/GL/AMD/sample_positions.py
OpenGL/GL/AMD/seamless_cubemap_per_texture.py
OpenGL/GL/AMD/shader_atomic_counter_ops.py
OpenGL/GL/AMD/shader_stencil_export.py
OpenGL/GL/AMD/shader_trinary_minmax.py
OpenGL/GL/AMD/sparse_texture.py
OpenGL/GL/AMD/stencil_operation_extended.py
OpenGL/GL/AMD/texture_texture4.py
OpenGL/GL/AMD/transform_feedback3_lines_triangles.py
OpenGL/GL/AMD/vertex_shader_layer.py
OpenGL/GL/AMD/vertex_shader_tessellator.py
OpenGL/GL/AMD/vertex_shader_viewport_index.py
OpenGL/GL/ANGLE/__init__.py
OpenGL/GL/ANGLE/depth_texture.py
OpenGL/GL/ANGLE/framebuffer_blit.py
OpenGL/GL/ANGLE/framebuffer_multisample.py
OpenGL/GL/ANGLE/instanced_arrays.py
OpenGL/GL/ANGLE/pack_reverse_row_order.py
OpenGL/GL/ANGLE/program_binary.py
OpenGL/GL/ANGLE/texture_compression_dxt3.py
OpenGL/GL/ANGLE/texture_compression_dxt5.py
OpenGL/GL/ANGLE/texture_usage.py
OpenGL/GL/ANGLE/translated_shader_source.py
OpenGL/GL/APPLE/__init__.py
OpenGL/GL/APPLE/aux_depth_stencil.py
OpenGL/GL/APPLE/client_storage.py
OpenGL/GL/APPLE/copy_texture_levels.py
OpenGL/GL/APPLE/element_array.py
OpenGL/GL/APPLE/fence.py
OpenGL/GL/APPLE/float_pixels.py
OpenGL/GL/APPLE/flush_buffer_range.py
OpenGL/GL/APPLE/framebuffer_multisample.py
OpenGL/GL/APPLE/object_purgeable.py
OpenGL/GL/APPLE/rgb_422.py
OpenGL/GL/APPLE/row_bytes.py
OpenGL/GL/APPLE/specular_vector.py
OpenGL/GL/APPLE/sync.py
OpenGL/GL/APPLE/texture_2D_limited_npot.py
OpenGL/GL/APPLE/texture_format_BGRA8888.py
OpenGL/GL/APPLE/texture_max_level.py
OpenGL/GL/APPLE/texture_range.py
OpenGL/GL/APPLE/transform_hint.py
OpenGL/GL/APPLE/vertex_array_object.py
OpenGL/GL/APPLE/vertex_array_range.py
OpenGL/GL/APPLE/vertex_program_evaluators.py
OpenGL/GL/APPLE/ycbcr_422.py
OpenGL/GL/ARB/ES2_compatibility.py
OpenGL/GL/ARB/ES3_compatibility.py
OpenGL/GL/ARB/__init__.py
OpenGL/GL/ARB/arrays_of_arrays.py
OpenGL/GL/ARB/base_instance.py
OpenGL/GL/ARB/bindless_texture.py
OpenGL/GL/ARB/blend_func_extended.py
OpenGL/GL/ARB/buffer_storage.py
OpenGL/GL/ARB/cl_event.py
OpenGL/GL/ARB/clear_buffer_object.py
OpenGL/GL/ARB/clear_texture.py
OpenGL/GL/ARB/color_buffer_float.py
OpenGL/GL/ARB/compatibility.py
OpenGL/GL/ARB/compressed_texture_pixel_storage.py
OpenGL/GL/ARB/compute_shader.py
OpenGL/GL/ARB/compute_variable_group_size.py
OpenGL/GL/ARB/conservative_depth.py
OpenGL/GL/ARB/copy_buffer.py
OpenGL/GL/ARB/copy_image.py
OpenGL/GL/ARB/debug_output.py
OpenGL/GL/ARB/depth_buffer_float.py
OpenGL/GL/ARB/depth_clamp.py
OpenGL/GL/ARB/depth_texture.py
OpenGL/GL/ARB/draw_buffers.py
OpenGL/GL/ARB/draw_buffers_blend.py
OpenGL/GL/ARB/draw_elements_base_vertex.py
OpenGL/GL/ARB/draw_indirect.py
OpenGL/GL/ARB/draw_instanced.py
OpenGL/GL/ARB/enhanced_layouts.py
OpenGL/GL/ARB/explicit_attrib_location.py
OpenGL/GL/ARB/explicit_uniform_location.py
OpenGL/GL/ARB/fragment_coord_conventions.py
OpenGL/GL/ARB/fragment_layer_viewport.py
OpenGL/GL/ARB/fragment_program.py
OpenGL/GL/ARB/fragment_program_shadow.py
OpenGL/GL/ARB/fragment_shader.py
OpenGL/GL/ARB/framebuffer_no_attachments.py
OpenGL/GL/ARB/framebuffer_object.py
OpenGL/GL/ARB/framebuffer_sRGB.py
OpenGL/GL/ARB/geometry_shader4.py
OpenGL/GL/ARB/get_program_binary.py
OpenGL/GL/ARB/gpu_shader5.py
OpenGL/GL/ARB/gpu_shader_fp64.py
OpenGL/GL/ARB/half_float_pixel.py
OpenGL/GL/ARB/half_float_vertex.py
OpenGL/GL/ARB/imaging.py
OpenGL/GL/ARB/indirect_parameters.py
OpenGL/GL/ARB/instanced_arrays.py
OpenGL/GL/ARB/internalformat_query.py
OpenGL/GL/ARB/internalformat_query2.py
OpenGL/GL/ARB/invalidate_subdata.py
OpenGL/GL/ARB/map_buffer_alignment.py
OpenGL/GL/ARB/map_buffer_range.py
OpenGL/GL/ARB/matrix_palette.py
OpenGL/GL/ARB/multi_bind.py
OpenGL/GL/ARB/multi_draw_indirect.py
OpenGL/GL/ARB/multisample.py
OpenGL/GL/ARB/multitexture.py
OpenGL/GL/ARB/occlusion_query.py
OpenGL/GL/ARB/occlusion_query2.py
OpenGL/GL/ARB/pixel_buffer_object.py
OpenGL/GL/ARB/point_parameters.py
OpenGL/GL/ARB/point_sprite.py
OpenGL/
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PyOpenGL-3.1.0b1.zip
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txt:6个
dll:5个
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PyOpenGL-3.1.0b1.zip (1930个子文件)
setup.cfg 59B
glut64.dll 267KB
glut32.dll 232KB
opengle64.vc9.dll 184KB
opengle32.vc7.dll 136KB
opengle32.vc9.dll 125KB
gle_AUTHORS 290B
gle_COPYING 19KB
MANIFEST.in 315B
PKG-INFO 712B
PKG-INFO 712B
yingyang.png 9KB
wrapper.py 68KB
direct_state_access.py 41KB
_glgets.py 39KB
test_core.py 39KB
__init__.py 39KB
GLES2_2_0.py 30KB
GLES1_1_0.py 30KB
GLES3_3_0.py 30KB
GL_1_0.py 28KB
GL_1_1.py 28KB
__init__.py 28KB
GL_4_3.py 23KB
get_gl_extensions.py 23KB
GL_1_1.py 22KB
GL_3_0.py 22KB
images.py 21KB
vbo.py 19KB
path_rendering.py 17KB
codegenerator.py 17KB
__init__.py 16KB
baseplatform.py 15KB
GL_2_0.py 14KB
constants.py 14KB
pointers.py 14KB
special.py 13KB
GL_4_1.py 13KB
arraydatatype.py 13KB
gengl.py 13KB
constants.py 13KB
annotations.py 13KB
vertex_program.py 12KB
__init__.py 12KB
vertex_program.py 12KB
converters.py 12KB
freeglut.py 11KB
vertex_shader.py 11KB
GL_4_0.py 11KB
imaging.py 11KB
xmlreg.py 11KB
fixed_point.py 11KB
exceptional.py 11KB
glunurbs.py 10KB
openglgenerator.py 10KB
GL_2_0.py 10KB
GL_4_2.py 10KB
GL_1_3.py 10KB
__init__.py 10KB
numpymodule.py 9KB
extensions.py 9KB
tess.py 9KB
separate_shader_objects.py 9KB
arrayhelpers.py 9KB
_types.py 9KB
error.py 8KB
debug.py 8KB
annotations.py 8KB
framebuffer_object.py 8KB
shaders.py 8KB
fragment_program.py 8KB
lists.py 7KB
internalformat_query2.py 7KB
get_gles_extensions.py 7KB
GL_1_4.py 7KB
GL_3_2.py 7KB
separate_shader_objects.py 7KB
GL_3_3.py 7KB
fragment_shader.py 7KB
_types.py 7KB
vertex_shader.py 7KB
shader_objects.py 7KB
images.py 7KB
osmesa.py 7KB
shader_objects.py 7KB
imaging.py 6KB
vertex.py 6KB
generateraw.py 6KB
glget.py 6KB
framebuffer_object.py 6KB
gpu_shader5.py 6KB
EGL_1_0.py 6KB
GL_3_1.py 6KB
GLX_1_3.py 6KB
register_combiners.py 6KB
vertex_streams.py 5KB
multitexture.py 5KB
ctypesparameters.py 5KB
win32.py 5KB
_types.py 5KB
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