#include "game.h"
#define _CRT_SECURE_NO_WARNINGS
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row;i++) {
for (j = 0; j < col;j++) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row;i++) {
for (j = 0; j < col;j++) {
//打印一行的数据
printf(" %c ",board[i][j]);
if (j < col-1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1) {
for (j = 0; j < col;j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走:--->\n");
while (1) {
printf("请输入要落子的坐标:—-->");
scanf("%d %d", &x, &y);
//判断x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x-1][y-1] == ' ') {
board[x-1][y-1] = '*';
break;
}
else {
printf("该坐标已被占用\n");
}
}
else {
printf("坐标不合理,请重新输入--用空格分开\n");
}
}
}
void CompouterMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑走:--->\n");
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
//返回1表示棋盘满了,返回0表示棋盘没有满
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row;i++) {
for (j = 0; j < col;j++) {
if (board[i][j] == ' ') {
return 0; //没满
}
}
}
return 1; //满了
}
char IsWin(char board[ROW][COL],int row,int col) {
int i = 0;
//横三行
for (i = 0; i < row;i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][0];
}
}
//竖三列
for (i = 0; i < col;i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') {
return board[0][i];
}
}
//两个对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') {
return board[1][1];
}
//判断是否平局
if (1 == IsFull(board, ROW, COL)) {
return 'Q';
}
return 'C';
}