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3D Game Design with Unreal Engine 4 and Blender
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2018-04-10
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UE4现在支持 Blender,这是市面上第一本结合二者的书。 This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
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3D Game Design with Unreal Engine 4 and Blender
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book
is sold without warranty, either express or implied. Neither the author nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2016
Production reference: 1240616
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-146-6
www.packtpub.com
www.allitebooks.com
Credits
Author
Justin Plowman
Reviewer
Scott Hafner
Commissioning Editor
Amarabha Banerjee
Acquisition Editor
Rahul Nair
Content Development Editor
Parshva Sheth
Technical Editor
Gebin George
Copy Editor
Sas Editing
Project Coordinator
Ritika Manoj
Proofreader
Sas Editing
Indexer
Monica Ajmera Mehta
Graphics
Disha Haria
Production Coordinator
Arvindkumar Gupta
Cover Work
Arvindkumar Gupta
www.allitebooks.com
About the Author
Justin Plowman is a game designer and educator, who resides in the United
States. At a young age, he discovered his love for video games and the joy they
bring to others. He began teaching high school students about game development
in 2005 and enjoys supporting the dreams of the next generation developers. He
currently teaches at risk youth about game design and development through the
West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches
Unreal Engine development as part of the Digital Animation and Game Design
program at Ferris State University (www.ferris.edu). Justin has worked with Unreal
Technology in the education arena for more than 10 years. When not teaching,
he writes learning tutorials on different topics related to Unreal Technology, and
continues to further his education by keeping up on recent industry news and
learning about best practices related to both teaching and game development.
He can be found on the Web at https://gamingbootcamp.wordpress.com/.
Writing this book has been quite a journey for me, as it rmly falls
in the realm of the things that I never expected to do. However, it
has truly been a rewarding experience, and I can't thank the folks
at Packt Publishing enough for this opportunity. I want to thank
my wife, Jennifer, for helping me focus through the long nights of
writing and development, as well as my good friend, Jacob Pollak,
for providing me with the amazing piece of cover art. Most of all, I
would like to thank the great Unreal Engine online community that
has been instrumental in growing and nurturing my skills over the
years. This book represents my desire to give back, and I hope that it
encourages more designers and developers within the community to
do the same. Thank you!
www.allitebooks.com
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