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OpenFeint 2.6.1
release date 8.26.2010
Release Notes
Copyright (c) 2009-2010 Aurora Feint Inc. All Rights Reserved.
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**** What's New? (Version 2.6.1, 8.26.2010)
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- Bugfixes
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**** Integration Changes (Version 2.6.1, 8.26.2010)
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- You must now link against AddressBook.framework and AddressBookUI.framework
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**** Getting Started
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---- Building OpenFeint With Your Project:
---------------------------------------------
For the latest information on integrating OpenFeint please check:
http://www.openfeint.com/developers/support/index.php/kb/article/000055
1. Ensure you have XCode version 3.2.2
2. Ensure you are building with Base SDK of 3.0 or newer.
3. Make sure you have the current version of OpenFeint. Unzip the file.
4. If you have previously used OpenFeint, delete the existing group reference from your project.
5. If you have previously used OpenFeint, delete your build directory. Otherwise xcode might get confused and the game will crash because xcode didn't realize a .xib file changed
6. Drag and drop the unzipped folder titled OpenFeint onto your project in XCode. Make sure it's included as a group and not a folder reference.
7. Remove unused asset folders. This is not a necessary step but helps cut down the application size. You need to do this every time you download a new OpenFeint project.
* If your game is landscape only or iPad only delete the iPhone_Portrait folder
* If your game is portrait only or iPad only delete the iPhone_Landscape folder
* If your game does not support the iPad delete the iPad folder
8. Right click on your project icon in the Groups & Files pane. Select Get Info.
* Select the Build tab. Make sure you have Configuration set to All Configurations
* Add to Other Linker Flags the value -ObjC
** NOTE: If the current value says <Multiple values> then you may not add the -ObjC flag for "All Configurations"
** but you must instead do it one configuration at a time.
* Ensure 'Call C++ Default Ctors/Dtors in Objective-C' is checked under the 'GCC 4.2 - Code Generation' section
* NOTE: Older Xcode projects may have to add this as a user defined setting GCC_OBJC_CALL_CXX_CDTORS set to YES
9. Ensure the following frameworks are included in your link step:
(do this by right clicking on your project and selecting "Add->Existing Frameworks...")
* Foundation
* UIKit
* CoreGraphics
* QuartzCore
* Security
* SystemConfiguration
* libsqlite3.0.dylib (located in (iPhoneSDK Folder)/usr/lib/)
* CFNetwork
* CoreLocation
* MapKit
* libz.1.2.3.dylib (alternatively you can add a OF_EXCLUDE_ZLIB preprocessor definition)
* AddressBook
* AddressBookUI
10. You must have a prefix header. It must have the following line: #import "OpenFeintPrefix.pch"
11. You must be compiling with Objective-C++ (Use a .mm file extension, rather than .m)
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---- Releasing your title with OpenFeint:
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- Register an Application on api.openfeint.com
- Use the ProductKey and ProductSecret for your registered application.
- When launching your app, OpenFeint will print out what servers it is using to the console/log using NSLog.
NOTE: Make sure your application is using https://api.openfeint.com/
- Make sure you're offline configuration XML file is up to date. This file is downloadable in the developer dashboard under the 'Offline' section and should be re-downloaded every time you change something in the developer dashboard.
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---- How To Use OpenFeint
---------------------------------------------
For a more comprehensive beginner guide please visit our help website:
http://www.openfeint.com/developers/support/index.php/kb/article/000022
#import "OpenFeint.h"
// Initialize OpenFeint on the title screen after you've displayed any splash screens.
// OpenFeint will present a modal the first time it's initialized to conform with apple regulations.
- (void)initializeOpenfeint
{
[OpenFeint initializeWithProductKey:yourProductKey
andSecret:yourProductSecret
andDisplayName:yourApplicationNameForUsers
andSettings:aDictionaryOfOpenFeintSettings // see OpenFeintSettings.h
andDelegates:aDelegateContainer]; // see OFDelegatesContainer.h
// You probably want to invoke this from a button instead of directly here.
[OpenFeint launchDashboard];
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
[OpenFeint applicationDidBecomeActive];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
[OpenFeint applicationWillResignActive];
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
[OpenFeint applicationDidEnterBackground];
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
[OpenFeint applicationWillEnterForeground];
}
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**** Changelog
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---- Version 2.6. 8.18.2010
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- Time-scoped Leaderboard view
- All Time / This week / Today replace Global / Friends / Near Me tabs
- Each page shows the user's score, friends scores, and global scores in different sections.
- The compass/arrow icon in the upper right launches the map view
- Out of Network Invites
- Users can now choose from their Contact List and send invites via SMS or E-mail
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---- Version 2.5.1, 7.14.2010
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- Unity support updated for iOS4
- A handful of bugfixes from 2.5
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---- Version 2.5, 7.2.2010
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- New and greatly improved (fully documented) APIs for:
Leaderboards
Scores
Announcements
Achievements
Challenges
Cloud Storage
Invites
Featured Games
Social Notifications
Current User & other Users
- Exposes easy to use advanced features such as announcements and invitations
- Old APIs remain untouched for compatibility
- All new APIs use doxygen style comments. A doxygen docset is included in documents/OpenFeint_DocSet.zip for the new apis.
- Find all new api header files and documentation in the include folder.
- Sample application has been updated to showc
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- enterlc_miao2013-12-31不错的东西,这个挺难找到的
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