List of CE specific functions and variables:
Global Variables:
TrainerOrigin : A variable that contains the path of the trainer that launched cheat engine (Only set when launched as a trainer)
process : A variable that contains the main modulename of the currently opened process
MainForm: The main ce gui
AddressList: The address list of the main ce gui
Global Functions:
getCEVersion(): Returns a floating point value specifying the version of cheat engine
getCheatEngineFileVersion(): Returns the full version data of the cheat engine version. A raw integer, and a table containing major, minor, release and build
getOperatingSystem(): Returns 0 for Windows, 1 for Mac
darkMode(): Returns true if CE is running in windows Dark Mode. Has no effect on mac
activateProtection(): Prevents basic memory scanners from opening the cheat engine process (Not that useful)
enableDRM(altitude OPTIONAL, secondaryprocessid OPTIONAL ) : Prevents normal memory scanners from reading the Cheat Engine process (kernelmode) The secondaryprocessid lets you protect another process. E.g the game itself, so they can't easily see what you change
fullAccess(address,size): Changes the protection of a block of memory to writable and executable
loadTable(filename, merge OPTIONAL): Loads a .ct or .cetrainer. If merge is provided and set to true it will not clear the old table
loadTable(stream ,merge OPTIONAL, ignoreluascriptdialog BOOLEAN): Loads a table from a stream object
saveTable(filename, protect OPTIONAL, dontDeactivateDesignerForms OPTIONAL): Saves the current table. If protect is provided and set to true and the filename has the .CETRAINER extension, it will protect it from reading normally
saveTable(stream, dontDeactivateDesignerForms OPTIONAL): Saves the current table to a stream object
signTable(filename) : If the current CE install has a valid cheta engine signature, this will sign the specific table with that signature (will pop up the password request)
note: addresses can be strings, they will get interpreted by ce's symbolhandler
copyMemory(sourceAddress: integer, size: integer, destinationAddress:integer SEMIOPTIONAL, Method:integer OPTIONAL):
Copies memory from the given address to the destination address
If no destinationAddress is given(or nil), CE will allocate a random address for you
Method can be:
nil/0: Copy from target process to target process
1: Copy from target process to CE Memory
2: Copy from CE Memory to target process
3: Copy from CE Memory to CE Memory
Returns the address of the copy on success, nil on failure
compareMemory(address1: integer; address2: integer; size: integer; method: integer)
Compares the memory and returns true if the same or false and and index where the first disparity is
Method can be:
0: Target to Target
1: Address1=Target Address2=CE
2: Address1=CE Address2=CE
readBytes(address,bytecount, ReturnAsTable ) : returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes
Reads the bytes at the given address and returns a table containing the read out bytes
writeBytes(address, x,x,x,x,...) : Write the given bytes to the given address from a table
writeBytes(address, table) : Write the given bytes to the given address from a table
readShortInteger(address) / readByte(address) : Reads a 8-bit integer from the specified address
readSmallInteger(address) : Reads a 16-bit integer from the specified address
readInteger(address) : Reads a 32-bit integer from the specified address
readQword(address): Reads a 64-bit integer from the specified address
readPointer(address): In a 64-bit target this equals readQword, in a 32-bit target readInteger()
readFloat(address) : Reads a single precision floating point value from the specified address
readDouble(address) : Reads a double precision floating point value from the specified address
readString(address, maxlength, widechar OPTIONAL) : Reads a string till it encounters a 0-terminator. Maxlength is just so you won't freeze for too long, set to 6000 if you don't care too much. Set WideChar to true if it is encoded using a widechar formatting
writeShortInteger(address,value) / writeByte(address,value) : Writes a 16-bit integer to the specified address. Returns true on success
writeSmallInteger(address,value) : Writes a 16-bit integer to the specified address. Returns true on success
writeInteger(address,value) : Writes a 32-bit integer to the specified address. Returns true on success
writeQword(address, value): Write a 64-bit integer to the specified address. Returns true on success
writePointer(address,value)
writeFloat(address,value) : Writes a single precision floating point to the specified address. Returns true on success
writeDouble(address,value) : Writes a double precision floating point to the specified address. Returns true on success
writeString(address,text, widechar OPTIONAL) : Write a string to the specified address. Returns true on success
readBytesLocal(address,bytecount, ReturnAsTable) : See readBytes but then it's for Cheat engine's memory
readSmallIntegerLocal(address) : Reads a 16-bit integer from the specified address in CE's memory
readIntegerLocal(address) : Reads a 32-bit integer from the specified address in CE's memory
readQwordLocal(address) : Reads a 64-bit integer from the specified address in CE's memory
readPointerLocal(address) : ReadQwordLocal/ReadIntegerLocal depending on the cheat engine build
readFloatLocal(address) : Reads a single precision floating point value from the specified address in CE's memory
readDoubleLocal(address) : Reads a double precision floating point value from the specified address in CE's memory
readStringLocal(address, maxlength, widechar OPTIONAL)
writeSmallIntegerLocal(address,value) : Writes a 16-bit integer to the specified address in CE's memory. Returns true on success
writeIntegerLocal(address,value) : Writes a 32-bit integer to the specified address in CE's memory. Returns true on success
writeQwordLocal(address,value) : Writes a 64-bit integer to the specified address in CE's memory. Returns true on success
writePointerLocal(address,value)
writeFloatLocal(address,value) : Writes a single precision floating point to the specified address in CE's memory. Returns true on success
writeDoubleLocal(address,value) : Writes a double precision floating point to the specified address in CE's memory. Returns true on success
writeStringLocal(address,string, widechar OPTIONAL)
writeBytesLocal(address, x,x,x,x,...) : See writeBytes but then it's for Cheat Engine's memory
writeBytesLocal(address, table, , count) : See writeBytes but then it's for Cheat Engine's memory
readSmallInteger, readInteger, readSmallIntegerLocal, readIntegerLocal
can also have second boolean parameter. If true, value will be signed.
signExtend(value,mostSignificantBit): integer - Extends the bits so that if it's MSB bit is set, it will be negative
wordToByteTable(number): {} - Converts a word to a bytetable
dwordToByteTable(number): {} - Converts a dword to a bytetable
qwordToByteTable(number): {} - Converts a qword to a bytetable
floatToByteTable(number): {} - Converts a float to a bytetable
doubleToByteTable(number): {} - Converts a double to a bytetable
extendedToByteTable(number): {} - Converts an extended to a bytetable
stringToByteTable(string): {} - Converts a string to a bytetable
wideStringToByteTable(string): {} - Converts a string to a widestring and converts that to a bytetable
byteTableToWord(table, OPTIONAL signed:boolean): number - Converts a bytetable to a word
byteTableToDword(table, OPTIONAL signed:boolean): number - Converts a bytetable to a dword
byteTableToQword(table): number - Converts a bytetable to a qword
byteTableToFloat(table): number - Converts a byte
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Cheat Engine 7.4
共299个文件
h:98个
dll:45个
lua:31个
需积分: 0 0 下载量 135 浏览量
2024-05-12
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Cheat Engine 7.4(CE7.4官方原版-2022-1-8中文汉化版)
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Cheat Engine 7.4 (299个子文件)
SaveSessions.po.bak 362B
libtcc1.c 14KB
example-c.c 6KB
CheatEngine.chm 300KB
COPYING 26KB
PipeServer.cpp 63KB
JavaServer.cpp 42KB
JavaEventServer.cpp 9KB
CEJVMTI.cpp 5KB
MonoDataCollector.cpp 4KB
Pipe.cpp 2KB
dllmain.cpp 684B
dllmain.cpp 410B
stdafx.cpp 304B
stdafx.cpp 294B
bla.cpp 0B
CESDKLua.cs 23KB
PluginExampleForm.Designer.cs 10KB
MemScan.cs 8KB
CESDK.cs 7KB
PluginExampleForm.cs 5KB
PluginExample.cs 5KB
FoundList.cs 3KB
AssemblyInfo.cs 1KB
CEObjectWrapper.cs 982B
CEPluginLibrary.csproj 3KB
standalonephase2.dat 190KB
tiny.dat 66KB
unins000.dat 54KB
standalonephase1.dat 54KB
example-c.def 123B
dbghelp.dll 1.44MB
sqlite3.dll 1.25MB
dbghelp.dll 1.2MB
sqlite3.dll 557KB
lua53-64.dll 529KB
MonoDataCollector64.dll 509KB
allochook-x86_64.dll 468KB
lua53-32.dll 453KB
tcc64-64-linux.dll 420KB
tcc64-64.dll 418KB
tcc64-32.dll 410KB
tcc64-32-linux.dll 407KB
vehdebug-x86_64.dll 407KB
MonoDataCollector32.dll 380KB
tcc32-32.dll 351KB
tcc32-32-linux.dll 351KB
libmikmod64.dll 332KB
allochook-i386.dll 329KB
vehdebug-i386.dll 319KB
libmikmod32.dll 301KB
winhook-x86_64.dll 265KB
luaclient-x86_64.dll 260KB
speedhack-x86_64.dll 256KB
winhook-i386.dll 201KB
speedhack-i386.dll 201KB
luaclient-i386.dll 198KB
libipt-64.dll 183KB
libipt-32.dll 158KB
ced3d11hook64.dll 146KB
ced3d10hook64.dll 141KB
symsrv.dll 140KB
ced3d11hook.dll 137KB
ced3d9hook64.dll 137KB
d3dhook64.dll 132KB
ced3d10hook.dll 128KB
lfs.dll 125KB
ced3d9hook.dll 124KB
symsrv.dll 122KB
d3dhook.dll 120KB
lfs.dll 107KB
CEJVMTI.dll 61KB
CEJVMTI.dll 49KB
DotNetInterface.dll 38KB
CEPluginExample.dll 37KB
CSCompiler.dll 33KB
gtutorial-x86_64.exe 42.09MB
gtutorial-i386.exe 35.69MB
cheatengine-x86_64.exe 14.67MB
cheatengine-x86_64-SSE4-AVX2.exe 14.67MB
cheatengine-i386.exe 11.47MB
Tutorial-x86_64.exe 3.22MB
unins000.exe 2.48MB
Tutorial-i386.exe 2.41MB
Cheat Engine.exe 363KB
windowsrepair.exe 261KB
Kernelmoduleunloader.exe 222KB
ceregreset.exe 204KB
DotNetDataCollector64.exe 200KB
CE恢复默认设置.exe 183KB
DotNetDataCollector32.exe 175KB
example-c.vcxproj.filters 2KB
BrowseCheats.FRM 9KB
PublishCheat.FRM 2KB
DotNetInfo.frm 2KB
MonoDataCollector.frm 2KB
InitialSetup.FRM 1KB
Permissions.FRM 1KB
CommentsOrRequests.FRM 1KB
DotNetSearch.frm 996B
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