========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : 3Dtext
========================================================================
AppWizard has created this 3Dtext application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your 3Dtext application.
3Dtext.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
3Dtext.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CMy3DtextApp application class.
3Dtext.cpp
This is the main application source file that contains the application
class CMy3DtextApp.
3Dtext.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
3Dtext.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\3Dtext.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file 3Dtext.rc.
res\3Dtext.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
3DtextDlg.h, 3DtextDlg.cpp - the dialog
These files contain your CMy3DtextDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in 3Dtext.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named 3Dtext.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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利用VC编程在界面上实现3D文字.rar (18个子文件)
利用VC编程在界面上实现3D文字
3Dtext.opt 53KB
3Dtext.aps 35KB
3Dtext.dsw 535B
3DtextDlg.cpp 5KB
3Dtext.cpp 2KB
res
3Dtext.ico 1KB
3Dtext.rc2 398B
Resource.h 536B
3Dtext.h 1KB
3Dtext.dsp 4KB
ReadMe.txt 4KB
3Dtext.ncb 57KB
StdAfx.cpp 208B
3Dtext.plg 728B
3Dtext.clw 1024B
3Dtext.rc 5KB
3DtextDlg.h 1KB
StdAfx.h 1KB
共 18 条
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