#include "windows_linux.h"
#include "memory.h"
#include "PSError.h"
#define CRYPT_MODE_CBC 1 // Cipher block chaining
#define CRYPT_MODE_ECB 2 // Electronic code book
enum PADDING_MODE { PKCS1_PADDING=0, PKCS7_PADDING, ISO1_PADDING, ISO2_PADDING };
enum {ENCRYPT, DECRYPT};
typedef bool (*PSubKey)[16][48];
////////////////////////////////////////////////////////////////////////
// initial permutation IP
const BYTE IP_Table[64] = {
58, 50, 42, 34, 26, 18, 10, 2, 60, 52, 44, 36, 28, 20, 12, 4,
62, 54, 46, 38, 30, 22, 14, 6, 64, 56, 48, 40, 32, 24, 16, 8,
57, 49, 41, 33, 25, 17, 9, 1, 59, 51, 43, 35, 27, 19, 11, 3,
61, 53, 45, 37, 29, 21, 13, 5, 63, 55, 47, 39, 31, 23, 15, 7
};
// final permutation IP^-1
const BYTE IPR_Table[64] = {
40, 8, 48, 16, 56, 24, 64, 32, 39, 7, 47, 15, 55, 23, 63, 31,
38, 6, 46, 14, 54, 22, 62, 30, 37, 5, 45, 13, 53, 21, 61, 29,
36, 4, 44, 12, 52, 20, 60, 28, 35, 3, 43, 11, 51, 19, 59, 27,
34, 2, 42, 10, 50, 18, 58, 26, 33, 1, 41, 9, 49, 17, 57, 25
};
// expansion operation matrix
const BYTE E_Table[48] = {
32, 1, 2, 3, 4, 5, 4, 5, 6, 7, 8, 9,
8, 9, 10, 11, 12, 13, 12, 13, 14, 15, 16, 17,
16, 17, 18, 19, 20, 21, 20, 21, 22, 23, 24, 25,
24, 25, 26, 27, 28, 29, 28, 29, 30, 31, 32, 1
};
// 32-bit permutation function P used on the output of the S-boxes
const BYTE P_Table[32] = {
16, 7, 20, 21, 29, 12, 28, 17, 1, 15, 23, 26, 5, 18, 31, 10,
2, 8, 24, 14, 32, 27, 3, 9, 19, 13, 30, 6, 22, 11, 4, 25
};
// permuted choice table (key)
const BYTE PC1_Table[56] = {
57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18,
10, 2, 59, 51, 43, 35, 27, 19, 11, 3, 60, 52, 44, 36,
63, 55, 47, 39, 31, 23, 15, 7, 62, 54, 46, 38, 30, 22,
14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 28, 20, 12, 4
};
// permuted choice key (table)
const BYTE PC2_Table[48] = {
14, 17, 11, 24, 1, 5, 3, 28, 15, 6, 21, 10,
23, 19, 12, 4, 26, 8, 16, 7, 27, 20, 13, 2,
41, 52, 31, 37, 47, 55, 30, 40, 51, 45, 33, 48,
44, 49, 39, 56, 34, 53, 46, 42, 50, 36, 29, 32
};
// number left rotations of pc1
const BYTE LOOP_Table[16] = {
1,1,2,2,2,2,2,2,1,2,2,2,2,2,2,1
};
// The (in)famous S-boxes