--------------------------
note:
--------------------------
There is no requirement in the Mixamo License to provide any license information with any content.
However, for the purpose of learning, I have provided some pertinent information below.
--------------------------
info:
--------------------------
website: https://www.mixamo.com/
model: Mutant
license: http://www.adobe.com/legal/terms.html
--------------------------
license short explanation (from the forum):
--------------------------
Jeanette Mathews
May 31, 2016 07:24
Thanks for the feedback, and glad to hear the tutorial was useful getting you started. :)
Yes, all Fuse and Mixamo content is available for commercial and non commercial use, royalty free.
You can edit them to your hearts content!
The only requirement we have is that the final product you are creating must have our content in an 'embedded', non-editable format.
So you can't edit the characters and sell them directly, because then other people have access to the character 3d data files.
Games, movies, 3d prints, 2D illustrations, or any other file format where the character/animation files are not-editable is fine.
Selling characters/animations directly is against the TOS/EULA.
Hope that helps clarify!
reference: https://community.mixamo.com/hc/en-us/community/posts/211496987-Mixamo-Store-Characters-Licence
--------------------------
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基于Vulkan的多线程渲染引擎,采用C#9.0开发,支持.Net5.0 C#高效的开发效率 基于.Net5.0跨平台 简洁高效的SceneGraph系统 基于Entity/Component的设计 支持基于八叉树的场景管理 简单的GPU SkinMesh 可扩展的FrameGraph系统 基于Subpass的设计 提供了三种渲染方式: 1.简单的ForwardRenderer 2.ClusterForwordRenderer 3.HybridRenderer
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人工智能-项目实践-C#-基于Vulkan的多线程渲染引擎,采用C#9.0开发,支持.Net5.0.zip (682个子文件)
Mutant_HipHop1.ani 293KB
Mutant_Idle1.ani 98KB
Mutant_Idle0.ani 75KB
Mutant_Death.ani 74KB
Mutant_JumpAttack_RM.ani 69KB
Mutant_JumpAttack.ani 69KB
Mutant_Swipe.ani 50KB
Mutant_Jump.ani 43KB
Mutant_Jump1.ani 39KB
Mutant_Walk.ani 28KB
Mutant_Kick.ani 23KB
Mutant_Punch.ani 21KB
Mutant_Run.ani 17KB
Mutant_JumpStop.ani 12KB
Mutant_Wave_LY.ani 9KB
Mutant_Throw_LY.ani 5KB
Mutant_Block_LY.ani 3KB
Mutant_HitHead_LY.ani 1KB
spmap.comp 7KB
ssr_proj.comp 5KB
raytracing.comp 5KB
irmap.comp 4KB
spbrdf.comp 4KB
calc_light_grids.comp 3KB
bloom.comp 2KB
calc_light_list.comp 1KB
calc_grid_offsets.comp 821B
nuget.config 402B
Structures.cs 171KB
Commands.cs 143KB
Constants.cs 95KB
Enumerations.cs 81KB
Collision.cs 58KB
Handles.cs 52KB
Color.cs 49KB
Sdl2Window.cs 42KB
Color4.cs 40KB
Color3.cs 35KB
AnimatedModel.cs 35KB
Frustum.cs 34KB
OrientedBoundingBox.cs 34KB
VirtualTextureSample.cs 34KB
SPIRV.cs 32KB
matrix_transform.cs 27KB
Device.cs 27KB
CommandBuffer.cs 27KB
ShaderReader.cs 26KB
Plane.cs 26KB
BoundingBox.cs 24KB
DebugRenderer.cs 24KB
Ray.cs 22KB
CsCodeGenerator.Enum.cs 22KB
Color.Palette.cs 22KB
Sphere.cs 21KB
Native.cs 21KB
vec3.cs 21KB
ObjParser.cs 20KB
Vulkan.cs 20KB
RectangleF.cs 20KB
Pass.cs 20KB
AnimationController.cs 19KB
GraphicsDevice.cs 19KB
AnimationState.cs 19KB
Rectangle.cs 19KB
ObjModelReader.cs 19KB
AstParser.cs 18KB
User32.cs 18KB
Sdl2.Events.cs 18KB
quat.cs 17KB
VkHelpers.cs 17KB
FastList.cs 17KB
AssimpModelReader.cs 17KB
Texture.cs 17KB
MdlModelReader.cs 17KB
ImGui.cs 16KB
Swapchain.cs 16KB
Graphics.cs 15KB
Vector.cs 15KB
Compiler.cs 15KB
Sdl2.Scancode.cs 14KB
Sdl2.Keycode.cs 14KB
Options.cs 14KB
Sdl2.GameController.cs 14KB
CsCodeGenerator.Commands.cs 13KB
Node.Transform.cs 13KB
PbrLighting.cs 13KB
DescriptorSet.cs 13KB
ClusterRenderer.cs 13KB
Node.cs 13KB
KeyEvent.cs 13KB
mat4.cs 13KB
CsCodeGenerator.cs 13KB
CsCodeGenerator.HelperCommands.cs 12KB
MtlParser.cs 12KB
ShadowPass.cs 12KB
FileSystem.cs 12KB
spvc.cs 11KB
ClusterRenderer.LightCull.cs 11KB
PipelineState.cs 11KB
Octant.cs 11KB
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