-I Wanna Be The Guy Remastered-
*************************
- Version 1.5.3 Changes -
*************************
[BUGS FIXED]
go back to old sound engine
*************************
- Version 1.5.2 Changes -
*************************
[BUGS FIXED]
removed a frame of input lag
fixed the spinning piledriver killing too early if you're in the wrong spot
adjusted boshy mouse delay
adjusted witch's shadow in castlevania area
adjusted visuals in quick man laser room
new sound engine
*************************
- Version 1.5.1 Changes -
*************************
[BUGS FIXED]
fixed a collision issue with the spike platform
fixed the pause menu being white when using windows 10 white borders
***********************
- Version 1.5 Changes -
***********************
[NEW]
added a new character: Boshy!
added a new dipswitch for a smooth Metroid escape camera (enabled by default)
added a couple of new easter eggs
[CHANGES]
the gap at the top of the guy tower is now correctly spaced to 18px
the game now automatically picks Spanish or Japanese depending on system locale
slightly adjusted coverage of the Devil Dragon hitbox
slightly optimized performance
frozen Metroid secret enemies have the correct ice beam palette and sound effect
characters appear on the title screen after clearing the game with them
[BUGS FIXED]
fixed overlapping text in the options menu when using translations
fixed system locale dependant font rendering issues for Spanish
fixed controller setup broken button prompts
fixed Horrible Hawks animation speed
fixed a missing skybox gradient in The Beginning
fixed sprite scaling of Gutsman
fixed the spinning piledriver drawing the player in the corner on some frames
fixed the length of the second step of the dracula arena staircase
fixed the metroid escape death timeout not blacking out the screen
fixed the double yoku block sound stacking
fixed mountains or trees lingering in the final credits scene
***********************
- Version 1.4 Changes -
***********************
[NEW]
added a check for corrupted savefiles
added blood amount dipswitch
added a spanish translation courtesy of Roaming97
added an easter egg
[CHANGES]
removed the delay from when owata gets killed
fixed some of owata's frames being a weird cream color
various ui fixes and improvements specifically for windows xp
disabled kraidgief key if K is mapped to something
the game now writes to appdata if its containing folder is readonly
improved accuracy of boss teleporter kill
gameover glitch dipswitch now triggers duncehat
fixed black level on pill graphic
[BUGS FIXED]
fixed bowser pause glitch
fixed a fullscreen scaling bug nobody noticed
fixed save conversion from 1.2 to 1.3 not saving correctly
fixed crash if you trigger guts man and then die before he gets to you
fixed the bowser/dracula fire pattern
fixed sinistar not checking if the vic viper is active
fixed gameover glitch affecting boss warps
fixed the renex crash
fixed a weird menu issue with dipswitches and clearing all data
fixed devkeys working during boss rush and causing a broken game state
*************************
- Version 1.3.1 Changes -
*************************
[NEW]
added an easter egg
added another easter egg for good measure
added EVEN ANOTHER easter egg we forgot earlier
[CHANGES]
adjusted starting boss rush positions for vic viper to avoid hitting walls
removed extra caution strips we put by accident in secret 3
snifit cannon bullet bills are now red when it speeds up
the yellow bullets in the gradius section have had their hitboxes shrunk
owata now plays megaman damage sounds when hit by kamek's projectile
raised ceiling in the graveyard to match kraidgief
[BUGS FIXED]
fixed an extra の in the dracula dialogue
fixed the boss skip prompt saying '+S in japanese
fixed evil saves not taking more damage from charge shots
fixed boss rush not letting you select new characters once
fixed clearing the game bringing back the "try a new character" text
fixed a couple of missing collision blocks in kraidgief and factory
fixed boss rush not having default times of 30 min for the alternate characters
fixed metroid playing tourian music if you hang around after collecting the orb
fixed minor sprite glitching in the credits sequence
fixed owata outline glitching in the ending sequence
fixed weird diagonal shear line going through kraidgief
fixed characters that aren't owata doing an owata teleport out of the dragon
fixed spinning piledriver with owata displaying the kid
fixed owata turning into kid after killing the guy
fixed "Vic Viper" text touching the edge of the file box in japanese
fixed being able to die offscreen if you had a specific vstring in a few places
fixed dotkid being able to fit underneath a trigger in the bowser room
fixed the vic viper being able to backspace out of boss rush
fixed the tyson teleporter not being active immediately after getting the orb
fixed the tourian entrance rising block not working after you've killed mother
***********************
- Version 1.3 Changes -
***********************
[NEW]
added japanese translation
added a new playable character
added classic physics dipswitch
added support for playing boss rush mode with the new characters
added automated save file backup system and softlock detection
added new, more accurate collision system for the breakout segment in fortress
added option to disable some effects
added easter egg
added ninja gaiden death sound for the birds
added [back to title] button in the pause menu
added another easter egg
Note: if it bothers you, to disable softlock messages, create a file called
softlock.txt in the save folder.
[CHANGES]
guy road now throws you into the fortress if you've already killed the dragon
clarified some wording in the options menu
nerfed save blockers a little bit in room before tyson
smoothed out edges of the moon sprite
boss rush now correctly states new records when they're obtained
screen now becomes black correctly between rooms if random crashes are on
blood now sticks to the spike that you shoot on the way to megaman
made the blood sprite more accurate
changed the spike that you shoot to kill you on contact
increased softlock prevention in the way to mike tyson
when using classic animations, the kid now has jumpsquat frames
sinistar no longer wakes up if you're already dead
updated kayin portrait
changed platform cycle on the way to mike tyson to be better for medium
changed slow platform cycle on the way out of tourian
increased kitty
cleaned up kamek sprites
[BUGS FIXED]
fixed ghoul and funny spike man sprite collision mask
fixed being able to press backspace to warp to transportation during boss rush
fixed being able to do the gameover glitch in the megaman -> metroid teleporter
fixed wonky scrolling tile layers in the credits and guy road
fixed snifit not killing the player on contact
fixed one wrong tile in the labyrinth
fixed tiny memory leak!!! don't worry about it!!!!!!!!!!!
fixed contact save mechanism not checking for softlock prevention
fixed the factory outskirts falling blocks bouncing back up
fixed coordinates of the divine transportation guy teleporter
fixed the ryu fan turning back on if you went back to that room
fixed autofire in vic viper segment in guy fortress
fixed that one barrel going through walls in the wrong path of the labyrinth
fixed huge skip if you kill dracula, collect the orb, then kill yourself
fixed inconsistent painting border colors
fixed blood sticking to the floor in the gutsman room
fixed that one really weirdly placed tile in the rising platform to tyson
fixed bullets bouncing around violently inside of the guy
fixed the guy malfunctioning if you shot him while he's flying into the window
fixed dracula orb related skips
fixed fish phys
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IWBTGR i wanna the guy remastered (224个子文件)
GMFMODSimple.dll 484KB
fmodex.dll 362KB
IWBTGR.exe 6.64MB
config.ini 2KB
items.ini 130B
montyontherun (2).ogg 3.72MB
zel3-ending.ogg 2.65MB
12.ogg 2.65MB
chocolaterain.ogg 2.15MB
bolbox.ogg 1.58MB
Boshy_Credits.ogg 1.54MB
rickroll.ogg 1.5MB
castleenterance.ogg 1.5MB
saveselect.ogg 1.26MB
ghoulsandgoblins (2).ogg 1.14MB
zelda.ogg 998KB
trollolo.ogg 964KB
doitlive.ogg 933KB
001 megaman2.ogg 879KB
barrelroll.ogg 824KB
WiiShop.ogg 793KB
tourianescape (2).ogg 766KB
001 BionicCommando (2).ogg 684KB
ikaruga.ogg 647KB
tetrismusic (2).ogg 644KB
loludied.ogg 614KB
DuckTales.ogg 590KB
brentalfloss.ogg 548KB
bowsernormal.ogg 520KB
draculafight.ogg 502KB
megaman1.ogg 502KB
gradius.ogg 492KB
bowserfast (2).ogg 491KB
contra.ogg 477KB
cookie.ogg 474KB
bowserfastest.ogg 471KB
hamstersong.ogg 456KB
Battle 3.ogg 449KB
zeldamusic (2).ogg 435KB
megaman2.ogg 382KB
punchout3.ogg 378KB
kirby.ogg 352KB
castlevania.ogg 336KB
FatalOK.ogg 315KB
punchout1.ogg 254KB
George_Michael_-_Careless_Whisper_Loop_2.ogg 245KB
snd_boom.ogg 242KB
megamanboss.ogg 220KB
bowseropen (2).ogg 173KB
tourian.ogg 151KB
keyboardcat.ogg 150KB
28.ogg 142KB
endtingle.ogg 116KB
mariopaint.ogg 103KB
bowserorb.ogg 96KB
mariowin.ogg 90KB
mariofall.ogg 90KB
bowserend.ogg 89KB
fightwin.ogg 82KB
megamanstart.ogg 81KB
itemroom.ogg 72KB
motherbrain.ogg 70KB
fallmusic.ogg 67KB
ItsBLURRYtime.ogg 66KB
2-itwasnotbymyhands.ogg 65KB
epicsaxguy.ogg 61KB
2-diemonster.ogg 60KB
gameoverpo.ogg 59KB
tysonorb.ogg 58KB
motherorb (2).ogg 56KB
runboshyrunlikethewind.ogg 55KB
birdoorb.ogg 53KB
BrowserBeat1.ogg 53KB
nono.ogg 52KB
rushend.ogg 50KB
5-yourwords.ogg 49KB
itemget.ogg 48KB
6-whatisaman.ogg 46KB
missing2.ogg 45KB
3-tribute.ogg 45KB
punchout2.ogg 44KB
lalala.ogg 41KB
bossrush.ogg 41KB
boshy_guy1.ogg 39KB
paintboom.ogg 37KB
megawin.ogg 36KB
zanbeat.ogg 34KB
ItsBOSHYtime.ogg 34KB
1-diemonster.ogg 32KB
vdracula2.ogg 31KB
CampingNoobs.ogg 31KB
hskspd.ogg 29KB
escape.ogg 25KB
148_aaaaaaaaaaaah_newandlouder.ogg 25KB
final2.ogg 24KB
4-perhapsthesame.ogg 23KB
dra_desp.ogg 22KB
aargh.ogg 21KB
And down I go (2).ogg 20KB
final9.ogg 19KB
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