// synch.h
// Data structures for synchronizing threads.
//
// Three kinds of synchronization are defined here: semaphores,
// locks, and condition variables. The implementation for
// semaphores is given; for the latter two, only the procedure
// interface is given -- they are to be implemented as part of
// the first assignment.
//
// Note that all the synchronization objects take a "name" as
// part of the initialization. This is solely for debugging purposes.
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// synch.h -- synchronization primitives.
#ifndef SYNCH_H
#define SYNCH_H
#include "copyright.h"
#include "thread.h"
#include "list.h"
// The following class defines a "semaphore" whose value is a non-negative
// integer. The semaphore has only two operations P() and V():
//
// P() -- waits until value > 0, then decrement
//
// V() -- increment, waking up a thread waiting in P() if necessary
//
// Note that the interface does *not* allow a thread to read the value of
// the semaphore directly -- even if you did read the value, the
// only thing you would know is what the value used to be. You don't
// know what the value is now, because by the time you get the value
// into a register, a context switch might have occurred,
// and some other thread might have called P or V, so the true value might
// now be different.
class Semaphore {
public:
Semaphore(char* debugName, int initialValue); // set initial value
~Semaphore(); // de-allocate semaphore
char* getName() { return name;} // debugging assist
void P(); // these are the only operations on a semaphore
void V(); // they are both *atomic*
private:
char* name; // useful for debugging
int value; // semaphore value
List *queue; // threads waiting in P() for the value to be > 0
};
// The following class defines a "lock". A lock can be BUSY or FREE.
// There are only two operations allowed on a lock:
//
// Acquire -- wait until the lock is FREE, then set it to BUSY
//
// Release -- set lock to be FREE, waking up a thread waiting
// in Acquire if necessary
//
// In addition, by convention, only the thread that acquired the lock
// may release it. As with semaphores, you can't read the lock value
// (because the value might change immediately after you read it).
class Lock {
public:
Lock(char* debugName); // initialize lock to be FREE
~Lock(); // deallocate lock
char* getName() { return name; } // debugging assist
void Acquire(); // these are the only operations on a lock
void Release(); // they are both *atomic*
bool isHeldByCurrentThread(); // true if the current thread
// holds this lock. Useful for
// checking in Release, and in
// Condition variable ops below.
private:
char* name; // for debugging
// plus some other stuff you'll need to define
Thread *owner; // Lock owner
List *queue; // threads waiting in Lock for the lock isn't null
bool lock; //true if lock is free,else false
};
// The following class defines a "condition variable". A condition
// variable does not have a value, but threads may be queued, waiting
// on the variable. These are only operations on a condition variable:
//
// Wait() -- release the lock, relinquish the CPU until signaled,
// then re-acquire the lock
//
// Signal() -- wake up a thread, if there are any waiting on
// the condition
//
// Broadcast() -- wake up all threads waiting on the condition
//
// All operations on a condition variable must be made while
// the current thread has acquired a lock. Indeed, all accesses
// to a given condition variable must be protected by the same lock.
// In other words, mutual exclusion must be enforced among threads calling
// the condition variable operations.
//
// In Nachos, condition variables are assumed to obey *Mesa*-style
// semantics. When a Signal or Broadcast wakes up another thread,
// it simply puts the thread on the ready list, and it is the responsibility
// of the woken thread to re-acquire the lock (this re-acquire is
// taken care of within Wait()). By contrast, some define condition
// variables according to *Hoare*-style semantics -- where the signalling
// thread gives up control over the lock and the CPU to the woken thread,
// which runs immediately and gives back control over the lock to the
// signaller when the woken thread leaves the critical section.
//
// The consequence of using Mesa-style semantics is that some other thread
// can acquire the lock, and change data structures, before the woken
// thread gets a chance to run.
class Condition {
public:
Condition(char* debugName); // initialize condition to
// "no one waiting"
~Condition(); // deallocate the condition
char* getName() { return (name); }
void Wait(Lock *conditionLock); // these are the 3 operations on
// condition variables; releasing the
// lock and going to sleep are
// *atomic* in Wait()
void Signal(Lock *conditionLock); // conditionLock must be held by
void Broadcast(Lock *conditionLock);// the currentThread for all of
// these operations
private:
char* name;
// plus some other stuff you'll need to define
Lock *lock;
List *queue;
};
#endif // SYNCH_H
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