xeBuild 1.15
============
Introduction:
=============
xeBuild is a command line system image builder for JTAG, glitch, and clean images.
Run the xeBuild program with no (or incorrect) arguments to see it's usage info.
What's New:
===========
- minor bug fixes
- add 17349
- !experimental! g2 and g2m patches based on 13182 CBB for coronas using winbond memory
patch set for corona hardware issues that require 13182, use -r WB or -r WB4G on command line to select when building corona images
thanks to 15432 and DrSchottky for doing the heavy lifting for corona winbond patches
original release can be found http://www.hackfaq.net/main/xell_wb2k/
Mileage may vary, though it's possible these can also improve boot times of older corona models and possibly even some trinity machines (use trinity smc).
Also, it's unlikely vfuses will work fully on machines that have vfuse errors as mfg CBB patches never load them from NAND (CD onwards do still.)
Big thanks also to Team Xecuter for first bringing this problem to our attention, and working out and testing the solution that proved it by successfully booting xell
Current Limitations:
====================
- STAY THE HELL OFF LIVE! Nuff said, we're not you're mum.
How To Use:
===========
- See individual folders for lists of files to provide
- if desired provide replacement cpu and 1bl keys in text files
- open a command window in the xeBuild directory
- on the command line type, for example:
example - if you provided keys in appropriate text files
xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin
-t glitch = build a glitch type image
-c falcon = use falcon bl and patch set
-d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it
myfalconout.bin = the file that will be produced
- type 'xeBuild.exe -?', 'xebuild client -?' or 'xebuild update -?' for command line info
Update and Client modes:
========================
Both modes require the supported updsvr running on the xbox, full functionality may require
updating console patches with the included hv patches. Both the PC and the xbox need to be on
the same subnet/LAN router.
Client mode is a simple way to read, write and patch flash as well as few other simple commands
such as the patch updater. The patch updater will look in the folders beside the exe for
{version#}\bin\patches_{type}.bin
which are full patches for whichever console and hack type, it will load and strip the patches
if needed and send them to the console. Note that only xebuild images are truly supported for this.
Most of the client mode commands should be available on any console, even unhacked devkits. See output
from 'xebuild client -?' for more information on the options available.
Update mode attempts to retain as much data about the console as possible, without having to
provide any info on the command line aside from optional/addon patches if required. After you
copy the $SystemUpdate folder into (in this example) the folder 16203 it is capable of taking
a simple command line like:
xebuild update -f 16203 -a nohdmiwait
It will fetch all the info from the console, and use the updater to update both the system flash
and avatar data on the console (provided you have an 360 formatted HDD internally in the console.)
It has some more advanced options to allow one to build the update image as well as dump the data
from the console as it's acquired, while even leaving the console data untouched. See output
from 'xebuild update -?' for more information on the options available.
Neither update or client image writes are able to affect bad blocks, but are able to write new ones.
If this happens mistakenly, an erase block command has been provided in client that will attempt to
clear the bad block - use with caution though, blocks get marked as bad for good reasons and is a normal
occurrence on NAND when a block becomes unreliable.
With big block machines, the server will attempt to retain any NAND mu data in the system area, provided
there is no system data to write in the image being sent. It's not foolproof, but update mode should not
corrupt NAND mu.
Example:
========
-take original console dump, put it in mytrinity folder as NANDdump.bin
-set CPU key and 1BL key in ini file, verify LDV from NANDdump.bin matches console fuses
if not set cfldv in ini file
-build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good
.ini files:
===========
Just a word on the format... the ini parser is not very robust, the files need
to be plain ASCII, everything after a ; on a line is ignored, and spaces are
not acceptable (they get removed).
Things like CPU key and 1BL key, if present in the per box ini file need not be
placed anywhere else.
Optional Patches:
=================
Various optional patches are included for use with the -a option, they are:
nofcrt - removes fcrt.bin requirement on some drives
nohdd - disables detection of internal SATA HDD
noSShdd - disables internal SATA HDD with valid retail security sector
nohdmiwait - HDMI consoles will no longer wait or EXX screen when video is not ready
nolan - disables wired LAN to prevent E75/76/77 on machines with a damaged PHY
nointmu - disables jasper NANDmu, trinity 4G internal USB and corona 4G MMC memory units
blmod.bin:
==========
Changing the patches to the BL that follows the BL that is executing during glitch attempts
has a direct effect on whether a machine will glitch. The provided patches are generic
and work well on most machines, but this per machine build addon can now be supplied without
modifying the base patches to CBB or CD via a file in the perbuild folder, they will simply be
tacked onto the end of CBB or CD, and the BL size adjusted to include this new data in the hash.
Keep in mind, it can take multiple attempts and re-flashing with different binary data to find
something that will boot at all, let alone be more effective for your console.
blmod is currently not supported by update mode.
Note:
=====
- DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect
controller config can result in problems remapping bad blocks (even manually.)
If you have a 16M jasper, an additional build type has been added
'jaspersb', by default the image will be built for jasper with big block
controller (config 00023010), use this alternate switch to build for small
block controller (config 01198010.)
Multi build/options example:
============================
when you specify -f 13599 on the command line:
13599\filelist.ini
is parsed instead of data\filelist.ini
Also the bin directory is used from
13599\bin\
instead of
bin\
allowing anyone to create multiple builds without multiple instances or
rebuilds/hex edits/hacks of the main app.
The example provided is the last version of 13599 patch set from dash launch and
other files to build freeboot 13599
example use:
------------
xeBuild -f 13599 -d myfalcon x13599out.bin
-f 13599 : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches
-d myfalcon : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.)
x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image
note, if -d ***** is not specified it will still use the original /data and /bin dirs
Devkit image building:
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