<h1 align="center"> LittlevGL - Open-source Embedded GUI Library</h1>
<p align="center">
<a href="https://github.com/littlevgl/lvgl/blob/master/LICENCE.txt"><img src="https://img.shields.io/badge/licence-MIT-blue.svg"></a>
<a href="https://github.com/littlevgl/lvgl/releases/tag/v6.1.2"><img src="https://img.shields.io/badge/version-6.1.2-blue.svg"></a>
</p>
<p align="center">
<img src="https://littlevgl.com/github/cover_ori_reduced_2.gif">
</p>
<p align="center">
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
</p>
<h4 align="center">
<a href="https://littlevgl.com">Website </a> ·
<a href="https://littlevgl.com/live-demo">Live demo</a> ·
<a href="https://docs.littlevgl.com/en/html/get-started/pc-simulator.html">Simulator</a> ·
<a href="https://forum.littlevgl.com">Forum</a> ·
<a href="https://docs.littlevgl.com/">Docs</a> ·
<a href="https://blog.littlevgl.com/">Blog</a>
</h4>
---
- [Features](#features)
- [Supported devices](#supported-devices)
- [Quick start in a simulator](#quick-start-in-a-simulator)
- [Add LittlevGL to your project](#add-littlevgl-to-your-project)
- [Learn the basics](#learn-the-basics)
- [Examples](#examples)
- [Contributing](#contributing)
- [Donate](#donate)
## Features
* **Powerful building blocks** buttons, charts, lists, sliders, images, etc.
* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling
* **Simultaneously use various input devices** touchscreen, mouse, keyboard, encoder, buttons, etc.
* **Simultaneously use multiple displays** i.e. monochrome and color display
* **Multi-language support** with UTF-8 encoding
* **Fully customizable** graphical elements
* **Hardware independent** to use with any microcontroller or display
* **Scalable** to operate with little memory (64 kB Flash, 10 kB RAM)
* **OS, External memory and GPU** supported but not required
* **Single frame buffer** operation even with advances graphical effects
* **Written in C** for maximal compatibility
* **Micropython Binding** exposes [LittlevGL API in Micropython](https://blog.littlevgl.com/2019-02-20/micropython-bindings)
* **Simulator** to develop on PC without embedded hardware
* **Tutorials, examples, themes** for rapid development
* **Documentation** and API references
## Supported devices
Basically, every modern controller - which is able to drive a display - is suitable to run LittlevGL. The minimal requirements:
- 16, 32 or 64 bit microcontroller or processor
- > 16 MHz clock speed is recommended
- Flash/ROM: > 64 kB for the very essential components (> 180 kB is recommended)
- RAM:
- Static RAM usage: ~8..16 kB depending on the used features and objects types
- Stack: > 2kB (> 4 kB is recommended)
- Dynamic data (heap): > 4 KB (> 16 kB is recommended if using several objects).
Set by `LV_MEM_SIZE` in *lv_conf.h*.
- Display buffer: > *"Horizontal resolution"* pixels (> 10 × *"Horizontal resolution"* is recommended)
- C99 or newer compiler
*Note that the memory usage might vary depending on the architecture, compiler and build options.*
Just to mention some **platforms**:
- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP Kinetis, LPC, iMX
- [Linux frame buffer](https://blog.littlevgl.com/2018-01-03/linux_fb) (/dev/fb)
- [Raspberry PI](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
- [Espressif ESP32](https://github.com/littlevgl/lv_port_esp32)
- Nordic nrf52
- Quectell M66
## Quick start in a simulator
The easiest way to get started with LittlevGL is to run it in a simulator on your PC without any embedded hardware.
Choose a project with your favourite IDE:
| Eclipse | CodeBlocks | Visual Studio | PlatformIO | Qt Creator |
|-------------|-------------|---------------|-----------|------------|
| [![Eclipse](https://littlevgl.com/logo/ide/eclipse.jpg)](https://github.com/littlevgl/pc_simulator_sdl_eclipse) | [![CodeBlocks](https://littlevgl.com/logo/ide/codeblocks.jpg)](https://github.com/littlevgl/pc_simulator_win_codeblocks) | [![VisualStudio](https://littlevgl.com/logo/ide/visualstudio.jpg)](https://github.com/littlevgl/visual_studio_2017_sdl_x64) | [![PlatformIO](https://littlevgl.com/logo/ide/platformio.jpg)](https://github.com/littlevgl/pc_simulator_sdl_platformio) | [![QtCreator](https://littlevgl.com/logo/ide/qtcreator.jpg)](https://blog.littlevgl.com/2019-01-03/qt-creator) |
| Cross-platform<br>with SDL<br>(Recommended on<br>Linux and Mac) | Native Windows | Windows<br>with SDL | Cross-platform<br>with SDL | Cross-platform<br>with SDL |
## Add LittlevGL to your project
The steps below show how to setup LittlevGL on an embedded system with a display and a touchpad.
You can use the [Simulators](https://docs.littlevgl.com/en/html/get-started/pc-simulator) to get ready to use projects which can be run on your PC.
1. [Download](https://littlevgl.com/download) or [Clone](https://github.com/littlevgl/lvgl) the library
2. Copy the `lvgl` folder into your project
3. Copy `lvgl/lv_conf_template.h` as `lv_conf.h` next to the `lvgl` folder and set at least `LV_HOR_RES_MAX`, `LV_VER_RES_MAX` and `LV_COLOR_DEPTH`.
4. Include `lvgl/lvgl.h` where you need to use LittlevGL related functions.
5. Call `lv_tick_inc(x)` every `x` milliseconds **in a Timer or Task** (`x` should be between 1 and 10). It is required for the internal timing of LittlevGL.
6. Call `lv_init()`
7. Create a display buffer for LittlevGL
```c
static lv_disp_buf_t disp_buf;
static lv_color_t buf[LV_HOR_RES_MAX * 10]; /*Declare a buffer for 10 lines*/
lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
```
8. Implement and register a function which can **copy a pixel array** to an area of your display:
```c
lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.flush_cb = my_disp_flush; /*Set your driver function*/
disp_drv.buffer = &disp_buf; /*Assign the buffer to the display*/
lv_disp_drv_register(&disp_drv); /*Finally register the driver*/
void my_disp_flush(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p)
{
int32_t x, y;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
set_pixel(x, y, *color_p); /* Put a pixel to the display.*/
color_p++;
}
}
lv_disp_flush_ready(disp); /* Indicate you are ready with the flushing*/
}
```
9. Implement and register a function which can **read an input device**. E.g. for a touch pad:
```c
lv_indev_drv_init(&indev_drv); /*Descriptor of a input device driver*/
indev_drv.type = LV_INDEV_TYPE_POINTER; /*Touch pad is a pointer-like device*/
indev_drv.read_cb = my_touchpad_read; /*Set your driver function*/
lv_indev_drv_register(&indev_drv); /*Finally register the driver*/
bool my_touchpad_read(lv_indev_drv_t * indev_driver, lv_indev_data_t * data)
{
static lv_coord_t last_x = 0;
static lv_coord_t last_y = 0;
/*Save the state and save the pressed coordinate*/
data->state = touchpad_is_pressed() ? LV_INDEV_STATE_PR : LV_INDEV_STATE_REL;
if(data->state == LV_INDEV_STATE_PR) touchpad_get_xy(&last_x, &last_y);
/*Set the coordinates (if released use the last pressed coordinates)*/
data->point.x = last_x;
data->point.y = last_y;
return false; /*Return `false` becaus
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SWM320移植LVGL8.2工程
共1821个文件
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内容概要:SWM320移植LVGL8.2工程,实现了显示与触摸,完成了label、btn、chart、table、slider、line常用控件的测试,实现了界面按键控制界面跳转的逻辑。 适合人群:使用华芯微特系列单片机开发LVGL8.2界面的开发人员 能学到什么:1.:LVGL8.2向SWM320平台的移植。 2.常用控件的使用。 3.简单的界面跳转逻辑 阅读建议:重点查看lv_port_disp_template.c和lv_port_indev_template.c文件。这两个文件实现了LCD显示和LCD触摸向LVGL的接入。
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SWM320移植LVGL8.2工程 (1821个子文件)
1 10KB
SWM320_StdPeriph_Driver.uvguix.admin 203KB
astyle_c 170B
astyle_h 34B
SWM320_stdperiph_lib.axf 3.95MB
keilkill.bat 547B
yahei11.bin 879KB
wp1.bin 405KB
app_wp1.bin 405KB
weather_bg.bin 383KB
picture_2.bin 383KB
picture_2.bin 383KB
picture_1.bin 257KB
picture_1.bin 257KB
wp2.bin 255KB
music_bg.bin 255KB
SWM320_stdperiph_lib.bin 195KB
music1.bin 117KB
music2.bin 117KB
logo.bin 41KB
qrcode.bin 35KB
beepoff.bin 29KB
beepon.bin 29KB
second.bin 29KB
blue_flower_32.bin 29KB
clock.bin 28KB
minute.bin 19KB
app_setting.bin 19KB
app_weather.bin 19KB
app_document.bin 19KB
app_weibo.bin 19KB
app_clock.bin 19KB
app_calendar.bin 19KB
app_wechat.bin 19KB
app_chip.bin 19KB
app_tiktok.bin 19KB
app_switch.bin 19KB
app_music.bin 19KB
app_about.bin 19KB
app_calculator.bin 19KB
app_picture.bin 19KB
app_qq.bin 19KB
app_calendar.bin 19KB
app_document.bin 19KB
app_weather.bin 19KB
app_weibo.bin 19KB
app_clock.bin 19KB
app_setting.bin 19KB
app_wechat.bin 19KB
app_chip.bin 19KB
app_tiktok.bin 19KB
app_switch.bin 19KB
app_calculator.bin 19KB
app_music.bin 19KB
app_about.bin 19KB
app_qq.bin 19KB
app_picture.bin 19KB
blue_flower_16_swap.bin 15KB
blue_flower_16.bin 15KB
hour.bin 11KB
wumai.bin 8KB
duoyun.bin 8KB
blue_flower_8.bin 7KB
chip_ram.bin 7KB
yujiaxue.bin 7KB
chip_mcu.bin 7KB
leizhenyu.bin 7KB
baoyu.bin 7KB
qingtian.bin 7KB
chip_memory.bin 7KB
chip_lcd.bin 7KB
daxue.bin 7KB
app_left.bin 5KB
app_right.bin 5KB
app_left.bin 5KB
app_right.bin 5KB
blue_rose_16.bin 3KB
flower_icon_alpha.bin 1KB
img_bubble_pattern.c 5.79MB
ffunicode.c 1.88MB
lv_font_simsun_16_cjk.c 1.03MB
arm_common_tables.c 868KB
arm_dct4_init_f32.c 786KB
lv_font_montserrat_48.c 578KB
lv_font_montserrat_46.c 545KB
lv_font_montserrat_44.c 499KB
lv_font_montserrat_42.c 461KB
lv_font_montserrat_40.c 422KB
arm_dct4_init_q31.c 417KB
red_flower.c 398KB
lv_font_montserrat_38.c 381KB
arm_rfft_init_f32.c 362KB
lv_font_montserrat_36.c 346KB
imgbtn_img_3.c 339KB
imgbtn_img_4.c 339KB
lv_font_montserrat_34.c 316KB
lv_font_dejavu_16_persian_hebrew.c 281KB
lv_font_montserrat_32.c 278KB
arm_dct4_init_q15.c 272KB
lodepng.c 258KB
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