Boss -> h:
KingCanvas KC -> a
short[] BULLET_BOSS_OFFSET -> b
LeadingPlaneBullets[] BatteryBullets -> c
java.util.Random random -> d
boolean[] bFlagBattery_HP -> e
boolean[] bFlagBatteryInScreen -> f
boolean bFlagBossHP -> g
boolean bFlagBossState -> h
boolean bFlagBossDie -> i
javax.microedition.lcdui.Image Boss -> j
javax.microedition.lcdui.Image BigBattery -> k
javax.microedition.lcdui.Image SmallBattery -> l
javax.microedition.lcdui.Image BatteryExplosion -> m
javax.microedition.lcdui.Image BigExplosion -> n
short[] Battery_X -> o
short[] Battery_Y -> p
short[] BatteryHP -> q
byte[] BatteryNumber -> r
int BossX -> s
int BossY -> t
int ImgPlace -> u
int Temp -> v
int BossState -> w
int BossDisplacementCounter -> x
int BossMoveCounter -> y
int TimeCounter -> z
int BatteryExplosionNumber -> A
int BigExplosionNumber -> B
void InitBoss() -> b
void MoveBoss() -> c
void BatteryPlace() -> d
void BatteryBulletsPlace() -> e
void InitBatteryHP() -> f
void bFlagBatteryBulletsDisplay() -> g
int BatteryDirection(int,int,int,int) -> a
void Fixedplace() -> h
void BulletsCollide() -> i
void AllBatteryState() -> j
void MoveBossState() -> k
int getRandom(int,int) -> a
void drawBoss(javax.microedition.lcdui.Graphics) -> b
void drawBattery(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int) -> a
void drawExplosion(javax.microedition.lcdui.Graphics,int,int) -> a
void drawBigExplosion(javax.microedition.lcdui.Graphics,int,int) -> b
void drawExplosionAction(javax.microedition.lcdui.Graphics,int,int) -> c
void drawBigExplosionAction(javax.microedition.lcdui.Graphics) -> c
void drawBatteryAndExplosion(javax.microedition.lcdui.Graphics) -> d
void BossPacket() -> a
void drawMoveBoss(javax.microedition.lcdui.Graphics) -> a
Help -> d:
java.lang.String helpStr -> a
int sw -> b
int sh -> c
int nh -> d
int ColorCounter -> e
int totalLine -> f
int showLine -> g
int cw -> h
int lineWidth -> i
java.lang.String[] arrStr -> j
int rh -> k
int inr -> l
int ry -> m
void draw(javax.microedition.lcdui.Graphics) -> a
void up() -> a
void down() -> b
KingCanvas -> e:
KingMidlet midlet -> a
int gameState -> b
boolean isRunning -> c
boolean isCurrentDisplay -> d
boolean isKeyPressed -> e
boolean isThreadStarting -> f
java.lang.Thread thread -> g
SmallPlane[] SP -> h
OtherPlane[] OP -> i
PlaneSbomb[] PS -> j
LeadingPlaneBullets[] bulletsUP -> k
LeadingPlaneBullets[] bulletsLEFTUP -> l
LeadingPlaneBullets[] bulletsRIGHTUP -> m
LeadingPlaneMenu LP -> n
Help AT -> o
Boss BS -> p
java.util.Random random -> aW
java.lang.String Txt -> q
boolean bFlagLeadingPlaneBulletsDisplay -> r
boolean bFlagKeyManyStroke -> s
boolean bFlagLeadingPlaneExplosionDisplay -> t
boolean bFlagLeadingPlaneDisplay -> u
boolean bFlagLeadingPlaneHPchangeDisplay -> v
boolean bFlagLeadingPlaneHPfill -> w
boolean bFlagLeadingPlaneDieMove -> x
boolean bFlagSbombDouble -> y
boolean bFlagIslandAndWarshipDisplay -> z
boolean bFlagPauseMenuDisplay -> A
boolean bFlagLeadingPlaneCollide -> B
javax.microedition.lcdui.Image imageWarship -> C
javax.microedition.lcdui.Image imageIsland -> D
javax.microedition.lcdui.Image imageCloud -> E
javax.microedition.lcdui.Image imageLeadingPlaneIcon -> F
javax.microedition.lcdui.Image imageLeadingPlane -> G
javax.microedition.lcdui.Image imageSea -> H
javax.microedition.lcdui.Image imageLeadingPlaneExplosion -> I
javax.microedition.lcdui.Image imagelogo1 -> J
javax.microedition.lcdui.Image imagelogo2 -> K
byte OptionMenu1 -> L
byte OptionMenu2 -> M
byte OptionMenu3 -> N
int LeadingPlaneType -> O
int keyCode -> P
int ktemp -> Q
int bFlagArticle -> R
int SmallPlaneSpeed -> S
int BulletsPlantState -> T
int LeadingPlaneHP -> U
int initBulletType -> V
int Stem -> W
int PlanedefaultStem -> X
int PlaneSbombStem -> Y
int p24width -> Z
int p24height -> aa
int p16width -> ab
int p16height -> ac
int MainOptionCounter -> ad
int TimeOrderCounter -> ae
int StateCounter -> af
int SeaMoveCounter -> ag
int ScoreCounter -> ah
int leadingPlaneIconCounter -> ai
int BombCounter -> aj
int SbombtimeCounter -> ak
int LeadingPlaneHPcounter -> al
int BulletsCounter -> am
int BulletsPowerCounter -> an
int ColorCounter -> ao
int timeCounter -> ap
int LeadingPlaneNumber -> aq
int SeaNumber -> ar
int IslandNumber1 -> as
int IslandNumber2 -> at
int LeadingPlaneExplosionNumber -> au
int SmallPlaneNumber -> av
int OtherPlaneNumber -> aw
int PlaneSbombNumber -> ax
int LeadingPlane_X -> ay
int LeadingPlane_Y -> az
int LeadingPlaneIcon_X -> aA
int LeadingPlaneIcon_Y -> aB
int Sea_X -> aC
int Sea_Y -> aD
int Island1_X -> aE
int Island1_Y -> aF
int Island2_X -> aG
int Island2_Y -> aH
int Warship_X -> aI
int Warship_Y -> aJ
int Cloud1_X -> aK
int Cloud1_Y -> aL
int Cloud2_X -> aM
int Cloud2_Y -> aN
int LeadingPlaneExplosion_X -> aO
int LeadingPlaneExplosion_Y -> aP
int Bomb_X -> aQ
int Bomb_Y -> aR
int tempX -> aS
int temp2 -> aT
int temp6 -> aU
long startTime -> aX
long endTime -> aY
javax.microedition.lcdui.Font font -> aZ
int gaugeCnt -> aV
int MainCanvasInterval -> ba
void startThread() -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void run() -> run
void keyPressed(int) -> keyPressed
void keyReleased(int) -> keyReleased
int getKeyCode(int) -> getKeyCode
void sleep(int) -> b
void procGameOver() -> f
void procExit() -> g
void procPause() -> h
void procOption() -> i
void procAbout() -> j
void procHelp() -> k
void procPlay() -> l
void procMain() -> m
void procInit() -> n
void procLogo() -> o
void drawGameOver(javax.microedition.lcdui.Graphics) -> a
void drawPause(javax.microedition.lcdui.Graphics) -> b
void drawOption(javax.microedition.lcdui.Graphics) -> c
void drawAbout(javax.microedition.lcdui.Graphics) -> d
void drawHelp(javax.microedition.lcdui.Graphics) -> e
void drawPlay(javax.microedition.lcdui.Graphics) -> f
void drawMain(javax.microedition.lcdui.Graphics) -> g
void drawInit(javax.microedition.lcdui.Graphics) -> h
void drawLogo(javax.microedition.lcdui.Graphics) -> i
void Brush(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int,int) -> a
void drawMoveSea(javax.microedition.lcdui.Graphics) -> j
void drawSea(javax.microedition.lcdui.Graphics) -> k
void drawIsland_1(javax.microedition.lcdui.Graphics) -> l
void drawIsland_2(javax.microedition.lcdui.Graphics) -> m
void drawWarship(javax.microedition.lcdui.Graphics) -> n
void drawCloud_1(javax.microedition.lcdui.Graphics) -> o
void drawCloud_2(javax.microedition.lcdui.Graphics) -> p
void drawleadingPlane(javax.microedition.lcdui.Graphics) -> q
void drawLeadingPlaneExplosion(javax.microedition.lcdui.Graphics) -> r
void drawLeadingPlaneBullets(javax.microedition.lcdui.Graphics) -> s
void drawBomb(javax.microedition.lcdui.Graphics) -> t
void drawleadingPlaneIcon(javax.microedition.lcdui.Graphics) -> u
void drawLeadingPlaneHP(javax.microedition.lcdui.Graphics) -> v
void drawScoreCounter(javax.microedition.lcdui.Graphics) -> w
void drawLeadingPlaneHPframe(javax.microe
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1945 j2me开源程序 (175个子文件)
proguard.cfg 429B
e.class 26KB
KingCanvas.class 13KB
KingCanvas.class 13KB
Boss.class 11KB
Boss.class 9KB
LeadingPlaneMenu.class 7KB
LeadingPlaneMenu.class 7KB
h.class 7KB
OtherPlane.class 6KB
OtherPlane.class 6KB
LeadingPlaneBullets.class 5KB
SmallPlane.class 5KB
b.class 5KB
LeadingPlaneBullets.class 5KB
Help.class 5KB
SmallPlane.class 5KB
Help.class 4KB
g.class 4KB
d.class 3KB
f.class 3KB
PlaneSbomb.class 3KB
PlaneSbomb.class 3KB
a.class 3KB
c.class 2KB
KingMidlet.class 2KB
KingMidlet.class 2KB
KingMidlet.class 1KB
GameMidlet.class 568B
.classpath 226B
.eclipseme 205B
King.exe 201KB
King.jad 252B
King.jad 227B
King_base.jar 134KB
King.jar 117KB
King_base_obf.jar 114KB
KingCanvas.java 59KB
Boss.java 14KB
LeadingPlaneMenu.java 11KB
OtherPlane.java 8KB
LeadingPlaneBullets.java 7KB
SmallPlane.java 6KB
PlaneSbomb.java 4KB
Help.java 3KB
KingMidlet.java 1KB
1945.jpg 73KB
1945.jpg 73KB
MANIFEST.MF 272B
logo.png 9KB
logo.png 9KB
logo.png 9KB
Menu1.png 7KB
Menu1.png 7KB
Menu1.png 7KB
Menu3.png 5KB
Menu3.png 5KB
Menu3.png 5KB
boss.png 3KB
boss.png 3KB
boss.png 3KB
icon.png 3KB
icon.png 3KB
icon.png 3KB
hn.png 3KB
hn.png 3KB
hn.png 3KB
BigBattery.png 1KB
BigBattery.png 1KB
BigBattery.png 1KB
leadingbom_.png 943B
leadingbom_.png 943B
leadingbom_.png 943B
smallplanebom_.png 839B
smallplanebom_.png 839B
smallplanebom_.png 839B
Plane_1.png 803B
Plane_1.png 803B
Plane_1.png 803B
Plane_3.png 725B
Plane_3.png 725B
Plane_3.png 725B
smallplane_.png 669B
smallplane_.png 669B
smallplane_.png 669B
island_.png 665B
island_.png 665B
island_.png 665B
Plane_2.png 630B
Plane_2.png 630B
Plane_2.png 630B
Warship_.png 531B
Warship_.png 531B
Warship_.png 531B
SmallBattery.png 487B
SmallBattery.png 487B
SmallBattery.png 487B
BigBatterybullets.png 429B
BigBatterybullets.png 429B
BigBatterybullets.png 429B
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