========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : ScapeMan
========================================================================
AppWizard has created this ScapeMan application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your ScapeMan application.
ScapeMan.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
ScapeMan.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CScapeManApp application class.
ScapeMan.cpp
This is the main application source file that contains the application
class CScapeManApp.
ScapeMan.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
ScapeMan.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\ScapeMan.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file ScapeMan.rc.
res\ScapeMan.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
ScapeManDlg.h, ScapeManDlg.cpp - the dialog
These files contain your CScapeManDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in ScapeMan.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named ScapeMan.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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ScapeMan.rar (99个子文件)
ScapeMan
ReadMe.txt 4KB
StdAfx.h 1KB
Start.WAV 45KB
N6.bmp 302B
Food.bmp 822B
Pause.ico 5KB
ScapeMan.dsw 541B
N1.bmp 302B
res
N6.bmp 302B
Food.bmp 822B
Pause.ico 5KB
N1.bmp 302B
Level_2.mid 59KB
NBlack.bmp 302B
N4.bmp 302B
N0.bmp 302B
N9.bmp 302B
LEVUP.bmp 15KB
ScapeMan.ico 1KB
no energe.WAV 44KB
N2.bmp 302B
N8.bmp 302B
Stop.ICO 1KB
BlackNum.bmp 302B
DIEWAIT.bmp 15KB
Man Died.WAV 371KB
FINALMISSION.bmp 15KB
N7.bmp 302B
N3.bmp 302B
ScapeMan.rc2 400B
Man.bmp 822B
Level_3.mid 29KB
Level_1.mid 6KB
N5.bmp 302B
quit.ico 766B
Man_Eat.WAV 65KB
Thumbs.db 32KB
Level_2.mid 59KB
Stone.bmp 822B
ScapeMan.cpp 2KB
N4.bmp 302B
N0.bmp 302B
ScapeManDlg.h 3KB
N9.bmp 302B
ScapeMan.clw 1KB
LEVUP.bmp 15KB
ScapeMan.ico 1KB
no energe.WAV 21KB
ScapeMan.h 1KB
N2.bmp 302B
ScapeMan.opt 53KB
N8.bmp 302B
ScapeMan.plg 710B
Debug
vc60.pdb 380KB
Level_2.mid 59KB
ScapeManDlg.obj 73KB
vc60.idb 33KB
ScapeMan.obj 14KB
ScapeManDlg.sbr 14KB
StdAfx.sbr 1.31MB
ScapeMan.pdb 409KB
Win.mid 529B
ScapeMan.ilk 1.07MB
ScapeMan.sbr 0B
ScapeMan.res 1.6MB
StdAfx.obj 115KB
Level_3.mid 29KB
ScapeMan.pch 5.54MB
Level_1.mid 6KB
ScapeMan.exe 1.73MB
toolbar1.bmp 2KB
Stop.ICO 1KB
BlackNum.bmp 302B
resource.h 2KB
ScapeMan.rc 8KB
DIEWAIT.bmp 15KB
SMType.h 470B
ScapeMan.ncb 97KB
Win.mid 529B
Pause_2.WAV 139KB
FinalWin.WAV 576KB
ScapeManDlg.cpp 23KB
Pause_1.WAV 103KB
Man Died.WAV 371KB
FINALMISSION.bmp 15KB
N7.bmp 302B
ScapeMan.dsp 6KB
N3.bmp 302B
Man.bmp 822B
Level_3.mid 29KB
Level_1.mid 6KB
StdAfx.cpp 210B
N5.bmp 302B
quit.ico 766B
SMType.cpp 977B
ScapeMan.aps 1.64MB
Stop.WAV 258KB
Stop.bmp 1KB
Man_Eat.WAV 65KB
共 99 条
- 1
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