# Definition for a binary tree node.
# class TreeNode(object):
# def __init__(self, x):
# self.val = x
# self.left = None
# self.right = None
class Solution(object):
def isBalanced(self, root):
"""
:type root: TreeNode
:rtype: bool
"""
# Bottom-up recursion with sentinel -1
if root is None:
return True
if self.getDepth(root) < 0:
return False
return True
def getDepth(self, node):
if node is None:
return 1
ld = self.getDepth(node.left)
if ld < 0:
return -1
rd = self.getDepth(node.right)
if rd < 0:
return -1
elif abs(ld - rd) > 1:
return -1
else:
return max(ld, rd) + 1
# https://discuss.leetcode.com/topic/7798/the-bottom-up-o-n-solution-would-be-better
# def isBalanced(self, root):
# # Top-down recursion
# if root is None:
# return True
# left = self.depth(root.left)
# right = self.depth(root.right)
# return abs(left - right) <= 1 and self.isBalanced(root.left) and self.isBalanced(root.right)
# def depth(self, root):
# if root is None:
# return 0
# return max(self.depth(root.left), self.depth(root.right)) + 1