========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : WaterBottle
========================================================================
AppWizard has created this WaterBottle application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your WaterBottle application.
WaterBottle.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
WaterBottle.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CWaterBottleApp application class.
WaterBottle.cpp
This is the main application source file that contains the application
class CWaterBottleApp.
WaterBottle.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
WaterBottle.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\WaterBottle.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file WaterBottle.rc.
res\WaterBottle.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in WaterBottle.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
WaterBottleDoc.h, WaterBottleDoc.cpp - the document
These files contain your CWaterBottleDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CWaterBottleDoc::Serialize).
WaterBottleView.h, WaterBottleView.cpp - the view of the document
These files contain your CWaterBottleView class.
CWaterBottleView objects are used to view CWaterBottleDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named WaterBottle.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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MFC+OpenGL三维建模与动画显示
共54个文件
h:8个
sbr:7个
cpp:7个
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2011-05-13
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A OpenGL program developed in MFC IDE,which realized the 3D modeling and animation display of complex objects and also achieved a wonderful management of the objects' motion state using menu ,mouse and keyboard.The program is of great synthese as the technology of it refers to comtemporary c++ programing,MFC programing and OpenGL programing. MFC环境下的OpenGL编程,用于实现复杂物体的三维建模和动画显示,并实现了非常全面的菜单、鼠标、键盘功能控制,管理物体的运动状态,涉及现代C++编程技术、MFC编程技术和OpenGL编程,综合性很强
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AOpenGLProgram.rar (54个子文件)
MFC版本 - 副本
WaterBottle.clw 3KB
WaterBottle.h 1KB
StdAfx.cpp 213B
bow.txt 49B
WaterBottle.dsp 5KB
resource.h 927B
WaterBottleDoc.cpp 2KB
WaterBottle.cpp 4KB
WaterBottle.opt 52KB
WaterBottleView.cpp 17KB
Bottle.h 917B
WaterBottle.rc 12KB
WaterBottleView.h 4KB
MainFrm.h 1KB
Bottle.cpp 2KB
Debug
vc60.pdb 452KB
Circle.sbr 0B
MainFrm.sbr 0B
WaterBottleDoc.sbr 0B
WaterBottleView.sbr 0B
vc60.idb 265KB
Bottle.sbr 0B
WaterBottleView.obj 96KB
Circle.obj 33KB
WaterBottle.bsc 3.36MB
WaterBottle.obj 36KB
WaterBottle.pdb 417KB
WaterBottleDoc.obj 15KB
WaterBottle.res 8KB
WaterBottle.pch 6.55MB
MainFrm.obj 19KB
WaterBottle.exe 148KB
Bottle.obj 41KB
StdAfx.obj 103KB
WaterBottle.sbr 0B
StdAfx.sbr 1.31MB
WaterBottle.ilk 404KB
ReadMe.txt 4KB
StdAfx.h 1KB
WaterBottle.plg 2KB
Circle.h 1KB
命令说明.doc 22KB
MainFrm.cpp 2KB
WaterBottle.ncb 153KB
WaterBottleDoc.h 1KB
WaterBottle.dsw 528B
res
WaterBottle.rc2 403B
WaterBottle.ico 1KB
WaterBottleDoc.ico 1KB
Toolbar.bmp 1KB
Important_How to use the Program.doc 58KB
WaterBottle.aps 29KB
Circle.cpp 2KB
bottle.txt 550B
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