Initialize engine version: 4.1.2f1 (911c7369eeac)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0 TODO.dll]
Renderer: NVIDIA GeForce GTX 550 Ti
Vendor: NVIDIA
VRAM: 977 MB
Begin MonoManager ReloadAssembly
Platform assembly: L:\Work\UnityStructure_4\UnityStructure_4\Build\Main_Data\Managed\UnityEngine.dll (this message is harmless)
Loading L:\Work\UnityStructure_4\UnityStructure_4\Build\Main_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading L:\Work\UnityStructure_4\UnityStructure_4\Build\Main_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Loading L:\Work\UnityStructure_4\UnityStructure_4\Build\Main_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
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Loading L:\Work\UnityStructure_4\UnityStructure_4\Build\Main_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
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Loading L:\Work\UnityStructure_4\UnityStructure_4\Build\Main_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
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Loading L:\Work\UnityStructure_4\UnityStructure_4\Build\Main_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain
- Completed reload, in 0.237 seconds
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.
<RI> Input initialized.
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虚拟现实,房产精装间,使用MentalRay烘培,实现Unity3d·HDR版LightMap-附件.rar (191个子文件)
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