• CityEngine 城市三维建模

    以构建一个三维场景为主线,对CityEngine软件的原理与操作方法展开讲解,详细介绍了CityEngine软件的操作和使用技巧,主要内容包括:CityEngine软件简介,CityEngine建模思想,三维场景创建,规则建模的原理、方法与应用,纹理建模流程,大范围场景建模流程,以及模型数据的导入导出等。

    5
    2496
    87.47MB
    2018-05-30
    50
  • Mastering.Geospatial.Analysis.with.Python

    What this book covers Chapter 1, Package Installation and Management, explains how to install and manage the code libraries used in the book. Chapter 2, Introduction to Geospatial Code Libraries, covers the major code libraries used to process and analyze geospatial data. Chapter 3, Introduction to Geospatial Databases, introduces the geospatial databases used for data storage and analysis. Chapter 4, Data Types, Storage, and Conversion, focuses on the many different data types (both vector and raster) that exist within GIS. Chapter 5, Vector Data Analysis, covers Python libraries such as Shapely, OGR, and GeoPandas. which are used for analyzing and processing vector data. Chapter 6, Raster Data Processing, explores using GDAL and Rasterio to process raster datasets in order to perform geospatial analysis. Chapter 7, Geoprocessing with Geodatabases, shows the readers how to use Spatial SQL to perform geoprocessing with database tables containing a spatial column. Chapter 8, Automating QGIS Analysis, teaches the readers how to use PyQGIS to automate analysis within the QGIS mapping suite. Chapter 9, ArcGIS API for Python and ArcGIS Online, introduces the ArcGIS API for Python, which enables users to interact with Esri's cloud platform, ArcGIS Online, using Python 3. Chapter 10, Geoprocessing with a GPU Database, covers using Python tools to interact with cloud-based data to search and process data. Chapter 11, Flask and GeoAlchemy2, describes how to use the Flask Python web framework and the GeoAlchemy ORM to perform spatial data queries. Chapter 12, GeoDjango, covers using the Django Python web framework and the GeoDjango ORM to perform spatial data queries. Chapter 13, Geospatial REST API, teaches the readers how to create a REST API for geospatial data. Chapter 14, Cloud Geodatabase Analysis and Visualization, introduces the readers to the CARTOframes Python package, enabling the integration of Carto maps, analysis, and data services into data science workflows. Chapter 15, Automating Cloud Cartography, covers a new location data visualization library for Jupyter Notebooks. Chapter 16, Python Geoprocessing with Hadoop, explains how to perform geospatial analysis using distributed servers.

    0
    257
    33.74MB
    2018-05-10
    10
  • 基于Unity平台的漫游交互系统的设计

    随着网络及计算机技术的发展,3D实景虚拟漫游已经作为一种全新的展示在房产销售中普遍运用。本系统运用了3Dmax、Photoshop、Unity3D软件,参考现实广场小区,创建虚拟场景。为达到预期效果,通过骨骼动画及JavaScript语言实现控制角色移动转向等动作,用户可以对场景自主漫游、浏览,让用户真正沉浸在虚拟交互环境当中, 实现用户与虚拟环境直接交互。

    2
    1751
    1.3MB
    2015-05-17
    47
  • 基于Vega_Prime开发软件发布方法研究与实现

    讨论了基 于 Vega Prime开发软件发布方法的步骤 、原理 ,分析了生成系统数据、运行 hcense、创建MPI文件的过程 ,提出了发布软件 需要的 系统数据 、运行 hcense自动化方法,和具体实现代码。

    0
    77
    244KB
    2015-05-17
    10
  • 基于Cryengine的地质地貌交互式展示研究

    三维虚拟展示是虚拟现实及多媒体技术的重要内容,而游戏引擎技术的飞速发展为三维虚拟展示技术注入了新的活力,并提供了很好地研发平台。本文对CryENGINE 3引擎应用于三维交互展示的优势进行分析,以使用CryENGINE 3进行地质地貌交互展示开发的实践过程为依据,进一步验证使用CryENGINE 3进行三维虚拟展示开发的可行性及实用价值。 本文的研究重点及主要成果有: 1.以三维虚拟展示的发展现状及发展方向出发,分析当前三维虚拟展示设计的功能需求;分析CryENGINE 3的技术特性,并研究其应用于三维虚拟展示开发的可行性。 2.分析地质地貌在三维场景制作中的重要性。并以地质地貌的虚拟展示为实验对象, 以具体项目实践来验证CryENGINE 3的技术优势。深入研究了并实践了使用高程数据进行地形创建的具体方法。 3.比照现阶段三维虚拟展示项目的交互功能,对以CryENGINE 3做为开发平台的三维地质地貌展示项目进行交互功能设定分析,并研究其实现方法。 4.对UI设计的理念及其发展趋势进行分析,并将理论应用于实践,完成地质地貌展示系统的UI设计。 5.研究CryENGINE 3的开发流程,使用CryENGINE 3完成地质地貌交互式展示系统 的开发;并针对其技术特性,对地质地貌场景进行进一步优化,以达到更好的三维虚拟展示效果。实践证明三维游戏引擎作为三维虚拟展示的新的开发平台,带来了比现有平台更好地画面质量及更好的交互体验。

    0
    67
    22.17MB
    2015-05-17
    10
  • Manning.Hello.Python.2012.eBook

    python开发的一本新书。 Hello! Python is written for people who’d like to learn more about Python and how to program. You might be completely new to programming, or you might have some prior experience; either way, Hello! Python will take you from your first steps through writing networked games and web applications. The style of this book is different from most programming books. Rather than present a laundry list of every possible feature, I’ve chosen to show you a more real-world picture. Starting with chapter 2, you’ll be follow- ing along as we write real, useful programs—warts and all. All program- ming language features have a purpose, and it’s hard to recognize that purpose if you don’t see all the bugs, broken code, and badly written pro- grams that the feature is supposed to help with.

    5
    63
    32.08MB
    2012-04-06
    0
  • ArcObjects开发基础与技巧 基于VisalBasic.NET.part2.rar

    PNG格式电子书,高清。因为上传大小限制,分了两个包,全部下载后,执行PART1自解压。第二个包。 《ArcObjects开发基础与技巧:基于VisalBasic.NET》共分为11章,分别介绍了ArcObjects的预备内容、ArcMap结构、地图组成、地图图形显示、ArcObjects控件、GeoDatabase和Geometry等方面的知识,这些内容涵盖了ArcObjects的基本范围。《ArcObjects开发基础与技巧:基于VisalBasic.NET》使用VisualBasic.NET语言作为ArcObjects的开发语言。

    5
    67
    15.5MB
    2010-04-17
    3
  • ArcObjects开发基础与技巧 基于VisalBasic.NET.part1.exe

    PNG格式电子书,高清。因为上传大小限制,分了两个包,全部下载后,执行PART1自解压。 《ArcObjects开发基础与技巧:基于VisalBasic.NET》共分为11章,分别介绍了ArcObjects的预备内容、ArcMap结构、地图组成、地图图形显示、ArcObjects控件、GeoDatabase和Geometry等方面的知识,这些内容涵盖了ArcObjects的基本范围。《ArcObjects开发基础与技巧:基于VisalBasic.NET》使用VisualBasic.NET语言作为ArcObjects的开发语言。

    5
    105
    16MB
    2010-04-17
    10
  • OpenGL Graphics Through Applications(200801)

    This book is the result of teaching computer graphics for one and two semester,<br>year two/three undergraduate and postgraduate lecture courses in Computer Graphics.<br>Throughout the book, theory is followed by implementation using C/C++ and<br>complete programs are provided with suggestions for change to enhance student<br>understanding. During 30 years of university teaching the author has become aware<br>of the frustration that many students suffer, of code fragments that ‘never quite<br>work’ and programs that on a different system require system dependent additions!

    5
    53
    9.77MB
    2008-06-01
    0
  • Introduction to Game Programming with C++

    Exploring the world of game development with a focus on C++, this book explans the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games

    0
    26
    6.33MB
    2008-06-01
    4
  • 签到新秀

    累计签到获取,不积跬步,无以至千里,继续坚持!
关注 私信
上传资源赚积分or赚钱