SteamVR plugin for Unity - v1.2.3
Copyright (c) Valve Corporation, All rights reserved.
Requirements:
The SteamVR runtime must be installed. This can be found in Steam under Tools.
Changes for v1.2.3:
* Updated to SteamVR runtime v1515522829 and SDK version 1.0.12.
* Updated quickstart guide.
* [General] Fixed deprecation warnings for GUILayer in Unity version 2017.2 and newer (removed associated functionality).
* [LoadLevel] Fixed a crash when using SteamVR_LoadLevel to load a scene which has no cameras in it.
* [RenderModels] Switched from using TextureFormat.ARGB32 to RGBA32 to fix pink texture issue on Vulkan.
* [RenderModels] Fix for not initializing propery if game is paused on startup.
https://github.com/ValveSoftware/steamvr_unity_plugin/issues/62
* [InteractionSystem] Added implemention for ItemPackageSpawner requireTriggerPressToReturn.
https://github.com/ValveSoftware/steamvr_unity_plugin/pull/17/files
Changes for v1.2.2:
* Updated to SteamVR runtime v1497390325 and SDK version 1.0.8.
* [General] Switched caching SteamVR_Events.Actions from Awake to constructors to fix hot-loading of scripts in the Editor.
* [General] Switched remaining coroutines away from using strings (to avoid issues with obfuscators).
* [General] Switched from using deprecated Transform.FindChild to Transform.Find.
* [General] Added #if !UNITY_METRO where required to allow compiling for UWP.
* [UpdatePoses] Switched to using static delegates (Camera.onPreCull or Application.onBeforeRender depending on version) for updating poses.
* [UpdatePoses] Deprecated SteamVR_UpdatePoses component.
* [MixedReality] Added rgba settings to externalcamera.cfg for overriding foreground chroma key (default 0,0,0,0).
* [MixedReality] Exposed SteamVR_ExternalCamera.Config settings in Unity Editor inspector for easy tweaking.
* [MixedReality] Added file watcher to externalcamera.cfg to allow real-time editing.
* [MixedReality] Fixed antialiasing complaint in Unity 5.6+.
* [MixedReality] Added second pass to foreground camera when using PostProcessingBehaviour since those fx screw up the alpha channel.
* [ControllerManager] Added code to protect against double-hiding of controllers.
* [InteractionSystem] Sub-objects now inherit layer and tag of spawning object (ControllerButtonHints, ControllerHoverHighlight, Hand, SpawnRenderModel).
Changes for v1.2.1:
* Updated to SteamVR runtime v1485823399 and SDK version 1.0.6.
* Switched SteamVR_Events.SystemAction from using strings to specify event type over to their associated enum values.
* Fixed an issue with using WWW in static constructors.
* Added Unity Preferences for SteamVR to allow disabling automatic enabling of native OpenVR support in Unity 5.4 or newer.
https://github.com/ValveSoftware/steamvr_unity_plugin/issues/8
https://github.com/ValveSoftware/steamvr_unity_plugin/pull/9
* Added UNITY_SHADER_NO_UPGRADE to all shaders to avoid log spam in later versions of Unity for issues that have already been fixed but the compiler isn't able to detect.
* Specified Vulkan support for Interaction System shaders.
* Fix for crash in Interaction_Example selecting BowPickup:
https://github.com/ValveSoftware/steamvr_unity_plugin/issues/4
* Cleaned up unused fields:
https://github.com/ValveSoftware/steamvr_unity_plugin/issues/2
* Updated Interaction System's LinearDrive to initialize using linearMapping.value.
https://github.com/ValveSoftware/steamvr_unity_plugin/pull/5
* Updated Interaction System documetation to fix a few errors.
* Added an icon for all Interaction System scripts.
* Fixes for SteamVR on Linux.
Changes for v1.2.0:
* Updated to SteamVR runtime v1481926580 and SDK version 1.0.5.
* Replaced SteamVR_Utils.Event with SteamVR_Events.<EventName> to avoid runtime memory allocation associated with use of params object[] args.
* Added SteamVR_Events.<EventName>Action to make it easy to wrap callbacks to avoid memory allocation when components are frequently enabled/disabled at runtime.
* Fixed other miscellaneous runtime memory allocation in SteamVR_Render and SteamVR_RenderModels. (Suggestions by unity3d user @8bitgoose.)
* Integrated fix for SteamVR_LaserPointer direction (from github user @fredsa).
* Integrated fixes and comments for SteamVR_Teleporter (from github user @natewinck).
* Removed SteamVR_Status and SteamVR_StatusText as they were using SteamVR_Utils.Event with generic strings which is no longer allowed.
* Added SteamVR_Controller.assignAllBeforeIdentified (to allow controller to be assigned before identified as left vs right). Suggested by github user @chrwoizi.
* Added SteamVR_Controller.UpdateTargets public interface. This allows spawning the component at runtime. Suggested by github user @demonixis.
* Fixed bug with SteamVR_TrackedObject when specifying origin. Suggested by github user @fredsa.
* Fixed issue with head camera reference in SteamVR_Camera. Suggested by github user @pedrofe.
Known issues:
* The current beta version of Unity 5.6 breaks the normal operation of the SteamVR_UpdatePoses component (required for tracked controllers).
To work around this in the meantime, you will need to manually add the SteamVR_UpdatePoses component to your main camera.
Changes for v1.1.1:
* Updated to SteamVR runtime v1467410709 and SDK version 1.0.2.
* Updated Copyright notice.
* Added SteamVR_TrackedCamera for accessing tracked camera video stream and poses.
* Added SteamVR_TestTrackedCamera scene and associated script to demonstrate how to use SteamVR_TrackedCamera.
* Fix for SteamVR_Fade shader to account for changes in Unity 5.4.
* SteamVR_GameView will now use the compositor's mirror texture to render the companion window (pre-Unity 5.4 only).
* Renamed SteamVR_LoadLevel 'externalApp' to 'internalProcess' to reflect actual functionality.
* Fixed issue with SteamVR_PlayArea material loading due to changes in Unity 5.4.
* Added Screenshot support handling for stereo panoramas generation.
* Removed code that was setting Time.maximumDeltaTime as this was causing issues.
Changes for v1.1.0:
* Fix for error building standalone in SteamVR_LoadLevel.
* Set SteamVR_TrackedObject.isValid to false when disabled.
Changes for v1.0.9:
* Updated to SteamVR runtime v1461626459 and SDK version 0.9.20.
* Updated workshop texture used in sea of cubes example level to use web page from SteamVR (was previously from Portal).
* Updated various SDK changes to Unity in 5.4 betas.
* Added controllerModeState to RenderModel component to control additional features like scrollwheel visibility.
* RenderModels now respond to model skin changes.
* Removed OnGUI and associated help text (i.e. "You may now put on your headset." notification) as this was causing unnecessary overhead.
* Fix to SteamVR_Render not turning back on if all cameras were disabled and then re-enabled.
* Hooked up SteamVR_Render.pauseRendering in Unity 5.4 native OpenVR integration.
* Fix for input_focus event sometimes getting sent inappropriately.
* Fix for timeScale handling.
* Fix for SteamVR_PlayArea not finding its material in editor in Unity 5.4 due to changes in how Unity handles asset loading.
* Miscellaneous fixes to reduce hitching when using SteamVR_LoadLevel to handle scene transitions.
* Hooked up SteamVR_Camera.sceneResolutionScale to Unity 5.4's native vr integration render target scaling.
* Forced SteamVR initialization check in SteamVR_Camera.enable (and bail upon failure) in Unity 5.4 (was already doing this in older builds).
* Better handling of SteamVR_Ears component with old content.
* Keep legacy head object around in case external components were referencing it (was previously getting deleted in Unity 5.4 as the head motion is now applied to the "eyes" object).
* Miscellaneous fixes for SteamVR_TrackedController and SteamVR_Teleporter.
* Fixed up Extra scenes SteamVR_TestThrow and SteamVR_TestIK.
* Added stereo panorama screenshot support to SteamVR_Skybox.
* Remo
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SteamVR1.1.0-1.2.1.rar
共742个文件
meta:394个
wav:114个
cs:108个
需积分: 41 18 下载量 119 浏览量
2020-06-29
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SteamVR旧版本1.1.0-1.2.1,内含三个版本的SteamVR插件,在新版本SteamVR2.02并不支持VRTK
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SteamVR1.1.0-1.2.1.rar (742个子文件)
BallAnimation.anim 10KB
BallAnimationController.controller 2KB
LongbowAnimationController.controller 2KB
openvr_api.cs 208KB
Teleport.cs 33KB
Hand.cs 28KB
SteamVR_RenderModel.cs 23KB
ControllerButtonHints.cs 22KB
SteamVR_Settings.cs 22KB
Util.cs 18KB
CircularDrive.cs 16KB
SteamVR_LoadLevel.cs 16KB
SteamVR_Utils.cs 15KB
Longbow.cs 13KB
SteamVR_SkyboxEditor.cs 13KB
SteamVR.cs 11KB
SteamVR_Render.cs 11KB
ItemPackageSpawner.cs 10KB
Player.cs 10KB
SteamVR_ExternalCamera.cs 9KB
SteamVR_Controller.cs 9KB
TeleportPoint.cs 9KB
TeleportArc.cs 8KB
ArrowHand.cs 8KB
Throwable.cs 8KB
SteamVR_Menu.cs 8KB
Arrow.cs 8KB
SteamVR_ControllerManager.cs 8KB
SteamVR_TrackedCamera.cs 7KB
SteamVR_Events.cs 7KB
SteamVR_Camera.cs 7KB
SteamVR_TrackedController.cs 7KB
PlaySound.cs 6KB
SteamVR_PlayArea.cs 6KB
Balloon.cs 6KB
SteamVR_Overlay.cs 5KB
ComplexThrowable.cs 5KB
SteamVR_Frustum.cs 5KB
SteamVR_IK.cs 5KB
ControllerHoverHighlight.cs 4KB
TeleportArea.cs 4KB
VelocityEstimator.cs 4KB
SeeThru.cs 4KB
SteamVR_Update.cs 4KB
SpawnRenderModel.cs 4KB
SteamVR_LaserPointer.cs 4KB
InteractableExample.cs 4KB
LinearDrive.cs 4KB
SteamVR_TestController.cs 4KB
ControllerHintsExample.cs 4KB
SteamVR_Fade.cs 3KB
SteamVR_Teleporter.cs 3KB
SteamVR_Editor.cs 3KB
SteamVR_RenderModelEditor.cs 3KB
BalloonSpawner.cs 3KB
FallbackCameraController.cs 3KB
SteamVR_GazeTracker.cs 2KB
ChaperoneInfo.cs 2KB
SteamVR_TestTrackedCamera.cs 2KB
SteamVR_Skybox.cs 2KB
UIElement.cs 2KB
FireSource.cs 2KB
BalloonColliders.cs 2KB
HapticRack.cs 2KB
InteractableButtonEvents.cs 2KB
InputModule.cs 2KB
SteamVR_TrackedObject.cs 2KB
SteamVR_TestThrow.cs 2KB
ArcheryTarget.cs 2KB
SteamVR_Stats.cs 2KB
SoundPlayOneshot.cs 2KB
LinearAnimation.cs 2KB
TeleportMarkerBase.cs 1KB
SpawnAndAttachAfterControllerIsTracking.cs 1KB
DistanceHaptics.cs 1KB
SteamVR_Preferences.cs 1KB
SteamVR_Ears.cs 1KB
SteamVR_SphericalProjection.cs 1KB
LinearAnimator.cs 1KB
LinearAudioPitch.cs 1KB
InteractableHoverEvents.cs 1KB
LinearBlendshape.cs 1KB
Interactable.cs 1KB
SoundBowClick.cs 1KB
BodyCollider.cs 1020B
DebugUI.cs 982B
LinearDisplacement.cs 981B
SoundDeparent.cs 950B
Unparent.cs 940B
ItemPackage.cs 935B
DestroyOnTriggerEnter.cs 904B
EnumFlags.cs 903B
DestroyOnParticleSystemDeath.cs 900B
SpawnAndAttachToHand.cs 869B
BalloonHapticBump.cs 850B
CustomEvents.cs 716B
ExplosionWobble.cs 654B
DestroyOnDetachedFromHand.cs 644B
SleepOnAwake.cs 628B
ArrowheadRotation.cs 627B
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