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Beginning C++ Through Game Programming(3rd) 无水印pdf
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Beginning C++
Through Game
Programming,
Third Edition
Michael Dawson
Course Technology PTR
A part of Cengage Learning
Australia
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United States
Beginnin
g C++ Through Game Programming,
Third Edition
Michael Dawson
Publisher and General Manager,
Course Technology PTR: Stacy L. Hiquet
Associate Director of Marketing:
Sarah Panella
Manager of Editorial Services:
Heather Talbot
Marketing Manager: Jordan Castellani
Senior Acquisitions Editor: Emi Smith
Project Editor: Jenny Davidson
Technical Reviewer: Maneesh Sethi
Interior Layout Tech: MPS Limited, a Macmillan
Company
Cover Designer: Mike Tanamachi
Indexer: Kevin Broccoli
Proofreader: Michael Beady
© 2011 Course Technology, a part of Cengage Learning.
ALL RIGHTS RESERVED. No part of this work covered by the copyright
herein may be reproduced, transmitted, stored, or used in any form or
by any means graphic, electronic, or mechanical, including but not
limited to photocopying, recording, scanning, digitizing, taping, Web
distribution, information networks, or information storage and retrieval
systems, except as permitted under Section 107 or 108 of the 1976
United States Copyright Act, without the prior written permission of the
publisher.
For product information and technology assistance, contact us at
Cengage Learning Customer & Sales Support, 1-800-354-9706
For permission to use material from this text or product,
submit all requests online at www.cengage.com/permissions
Further pe rmissions questions can be emailed to
permissionrequest@cengage.com
All trademarks are the property of their respective owners.
All images
C
Ceng
age Learning unless otherwise noted.
Library of Congress Control Number: 2010928011
ISBN-13: 978-1-4354-5742-3
ISBN-10: 1-4354-5742-0
Course Tec hnology, a part of Cengage Learning
20 Channel Center Street
Boston, MA 02210
USA
Cengage Learning is a leading provider of customized learning solutions
with office locations around the globe, including Singapore, the United
Kingdom, Australia, Mexico, Brazil, and Japan. Locate your local office at:
international.cengage.com/region
Cengage Learning products are represented in Canada by Nelson
Education, Ltd.
For your lifelong learning solutions, visit courseptr.com
Visit our corporate website at cengage.com
Printed
in the United States of America
1234567121110
eISBN
-10:1-4354-5743-9
To my sweet, tough cookie—for all of the help, support, understanding
(and distractions) you offered.
And to Ariella Saraswati Dawson, a girl who’s even more impressive than her
name. I look forward to rediscovering the world with you, Monkey.
Every book you’ve ever read perpetuates a big fat lie. And I’m here to out the
publishing industry’s dirty little secret—books are not “by” only one person. Yes,
you see only one name on book covers (including this one), but it takes a team of
dedicated people to pull off the final product. Authors could not do it alone; I
certainly could not have done it alone. So I want to thank all those who helped
make this book a reality.
Thanks to Jenny Davidson for her dual role as Project Editor and Copy Editor.
Jenny kept me on schedule and my commas in place.
Thanks to Maneesh Sethi, my Technical Reviewer, who made sure my programs
worked the way I said they did.
Thanks to Michael Beady, my Proofreader. His work makes this book look
good—literally.
I also want to thank Emi Smith, my Senior Acquisitions Editor, for all of her
encouragement.
Finally, I want to thank all of the game programmers who created the games I
played while growing up. They inspired me to work in the industry and create
games of my own. I hope I can inspire a few readers to do the same.
Acknowledgments
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