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Processing
for Android
Create Mobile, Sensor-Aware, and
VR Applications Using Processing
—
Andrés Colubri
Processing for
Android
Create Mobile, Sensor-Aware, and
VR Applications Using Processing
Andrés Colubri
Processing for Android: Create Mobile, Sensor-Aware, and VR Applications
Using Processing
Andrés Colubri
Cambridge, Massachusetts, USA
ISBN-13 (pbk): 978-1-4842-2718-3 ISBN-13 (electronic): 978-1-4842-2719-0
https://doi.org/10.1007/978-1-4842-2719-0
Library of Congress Control Number: 2017958640
Copyright © 2017 by Andrés Colubri
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole
or part of the material is concerned, specifically the rights of translation, reprinting, reuse of
illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical
way, and transmission or information storage and retrieval, electronic adaptation, computer
software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark
symbol with every occurrence of a trademarked name, logo, or image we use the names, logos,
and images only in an editorial fashion and to the benefit of the trademark owner, with no
intention of infringement of the trademark.
The use in this publication of trade names, trademarks, service marks, and similar terms, even if
they are not identified as such, is not to be taken as an expression of opinion as to whether or not
they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the
date of publication, neither the authors nor the editors nor the publisher can accept any legal
responsibility for any errors or omissions that may be made. The publisher makes no warranty,
express or implied, with respect to the material contained herein.
Cover image designed by Freepik
Managing Director: Welmoed Spahr
Editorial Director: Todd Green
Acquisitions Editor: Natalie Pao
Development Editor: James Markham
Technical Reviewer: Anthony Tripoldi
Coordinating Editor: Jessica Vakili
Copy Editor: April Rondeau
Compositor: SPi Global
Indexer: SPi Global
Artist: SPi Global
Distributed to the book trade worldwide by Springer Science+Business Media New York,
233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505,
email orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a
California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc
(SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
For information on translations, please email rights@apress.com, or visit http://www.apress.
com/rights-permissions.
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versions and licenses are also available for most titles. For more information, reference our Print
and eBook Bulk Sales web page at http://www.apress.com/bulk-sales.
Any source code or other supplementary material referenced by the author in
this book is available to readers on GitHub via the book’s product page, located at
www.apress.com/978-1-4842-2718-3. For more detailed information, please visit
http://www.apress.com/source-code.
Printed on acid-free paper
To Jihyun, for her encouragement to take on new challenges.
To my family, for their support while being far away.
v
Contents at a Glance
About the Author ��������������������������������������������������������������������������� xvii
About the Technical Reviewers ������������������������������������������������������ xix
Acknowledgments �������������������������������������������������������������������������� xxi
Preface ����������������������������������������������������������������������������������������� xxiii
■Part I: First Steps with Processing for Android �������������� 1
■Chapter 1: Getting Started with Android Mode ������������������������������� 3
■Chapter 2: The Processing Language ������������������������������������������� 17
■Chapter 3: From Sketch to Play Store ������������������������������������������ 41
■Part II: Drawing and Interaction ����������������������������������� 57
■Chapter 4: Drawing Graphics and Text ����������������������������������������� 59
■Chapter 5: Touchscreen Interaction ���������������������������������������������� 89
■Chapter 6: Live Wallpapers ��������������������������������������������������������� 111
■Part III: Sensors ���������������������������������������������������������� 141
■Chapter 7: Reading Sensor Data ������������������������������������������������� 143
■Chapter 8: Driving Graphics and Sound with Sensor Data ��������� 157
■Chapter 9: Geolocation ��������������������������������������������������������������� 181
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