package com.ye.model;
public class Map {
private int[][] gameMap = nullMap;
public static int[][] nullMap = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public static int[][] firstLevel = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1 },
{ 2, 2, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 2, 2 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 91, 92, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 93, 94, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } };
public static int[][] secondLevel = {
{ 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0 },
{ 3, 3, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1, 1, 3, 3, 3, 1, 1, 2, 2 },
{ 3, 3, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 1, 1, 3, 3, 3, 1, 1, 2, 2 },
{ 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 3, 3, 3, 0, 0, 0, 0 },
{ 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2, 2, 0, 0, 3, 3, 3, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 2, 2, 0, 0, 0, 0, 3, 3, 3, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 2, 2, 0, 0, 0, 0, 3, 3, 3, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 2, 2, 3, 3, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 2, 2, 3, 3, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 2, 2, 1, 1, 0, 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 },
{ 2, 2, 1, 1, 0, 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 2, 2, 2, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 2, 2, 2, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 91, 92, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
{ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 93, 94, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 } };
public static int[][] thirdLevel = {
{ 0, 0
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Java编写的坦克大战可执行及源码(超详细) (181个子文件)
LoginFrame.class 9KB
GameFrame.class 8KB
Map.class 7KB
GameKeyListener.class 6KB
GameFacePanel.class 5KB
GameActionListener.class 5KB
EnemyMoveThread.class 4KB
UserDwfinedPanel.class 4KB
Util.class 4KB
Player.class 4KB
PlayerHitEnemyThread.class 3KB
Img.class 3KB
UserDwfinedActionListener.class 3KB
PlayerHitMap.class 3KB
EnemyBulletThread.class 3KB
EnemyHitMap.class 3KB
Barrier.class 3KB
EnemyHitPlayerThread.class 3KB
PickEnemy.class 2KB
Enemy.class 2KB
GreenEnemy.class 2KB
WhiteEnemy.class 2KB
NamedActionListener.class 2KB
GameCountPanel.class 2KB
PlayerBullet.class 2KB
EnemyBullet.class 2KB
BulletOffsetThread.class 2KB
PlayerBulletThread.class 2KB
NamedPanel.class 2KB
LoginPanel.class 2KB
EnemyAppearThread.class 2KB
LoginActionListener.class 1KB
ExplodeThread.class 1KB
UserDwfinedFrameListener.class 1KB
GameFrameListener.class 1KB
UserDwfinedFrame.class 1KB
WelcomePanel.class 1015B
NamedFrame.class 965B
LoginFrameListener.class 915B
Test.class 563B
.classpath 301B
用户操作手册.doc 64KB
explode.gif 8KB
explode.gif 8KB
BattleCity.jar 62KB
Map.java 10KB
LoginFrame.java 9KB
GameKeyListener.java 9KB
EnemyMoveThread.java 8KB
GameFrame.java 8KB
Util.java 6KB
GameFacePanel.java 5KB
GameActionListener.java 5KB
UserDwfinedPanel.java 4KB
Img.java 4KB
EnemyBulletThread.java 4KB
Player.java 4KB
PlayerHitEnemyThread.java 3KB
UserDwfinedActionListener.java 3KB
PlayerHitMap.java 3KB
Barrier.java 3KB
EnemyHitMap.java 3KB
PickEnemy.java 2KB
EnemyHitPlayerThread.java 2KB
GreenEnemy.java 2KB
Enemy.java 2KB
GameCountPanel.java 2KB
WhiteEnemy.java 2KB
PlayerBulletThread.java 2KB
BulletOffsetThread.java 2KB
NamedActionListener.java 2KB
LoginPanel.java 2KB
PlayerBullet.java 1KB
EnemyBullet.java 1KB
NamedPanel.java 1KB
EnemyAppearThread.java 1KB
LoginActionListener.java 988B
ExplodeThread.java 915B
UserDwfinedFrameListener.java 820B
WelcomePanel.java 819B
GameFrameListener.java 797B
UserDwfinedFrame.java 794B
LoginFrameListener.java 706B
NamedFrame.java 677B
Test.java 324B
20.jpg 13KB
20.jpg 13KB
23.jpg 9KB
23.jpg 9KB
17.jpg 575B
17.jpg 575B
18.jpg 571B
18.jpg 571B
19.jpg 556B
19.jpg 556B
21.jpg 468B
21.jpg 468B
WelcomePanel.png 901KB
WelcomePanel.png 901KB
BattleCity.png 794KB
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