没有合适的资源?快使用搜索试试~ 我知道了~
Collision Detection In Interactive 3D Environments
4星 · 超过85%的资源 需积分: 9 165 下载量 150 浏览量
2009-05-21
14:23:00
上传
评论 1
收藏 9.57MB PDF 举报
温馨提示
试读
709页
Collision Detection In Interactive 3D Environments Gino van den Bergen ISBN:1-55860-801-X
资源推荐
资源详情
资源评论
Essential Mathematics
for Games and
Interactive Applications
A Programmer’s Guide
The Morgan Kaufmann Series in
Interactive 3D Technology
Series Editor: David H. Eberly, Magic Software, Inc.
The game industry is a powerful and driving force in the evolution of computer
technology. As the capabilities of personal computers, peripheral hardware,
and game consoles have grown, so has the demand for quality information
about the algorithms, tools, and descriptions needed to take advantage of this
new technology. We plan to satisfy this demand and establish a new level
of professional reference for the game developer with the Morgan Kaufmann
Series in Interactive 3D Technology. Books in the series are written for devel-
opers by leading industry professionals and academic researchers, and cover
the state of the art in real-time 3D. The series emphasizes practical, work-
ing solutions and solid software-engineering principles. The goal is for the
developer to be able to implement real systems from the fundamental ideas,
whether it be for games or for other applications.
Essential Mathematics for Games and Interactive Applications:
A Programmer’s Guide
James M. Van Verth and Lars M. Bishop
Game Physics
David H. Eberly
Collision Detection in Interactive 3D Environments
Gino van den Bergen
3D Game Engine Design:
A Practical Approach to Real-Time Computer Graphics
David H. Eberly
Forthcoming
Physically Based Rendering
Matt Pharr and Greg Humphreys
Real-Time Collision Detection
Christer Ericson
Essential Mathematics
for Games and
Interactive Applications
A Programmer’s Guide
James M. Van Verth
Red Storm Entertainment
Lars M. Bishop
Numerical Design Limited
Amsterdam Boston Heidelberg
London New York Oxford
Paris San Diego San Francisco
Singapore Sydney Tokyo
Morgan Kaufmann Publishers is an imprint of Elsevier
Senior Editor Tim Cox
Publishing Services Manager Simon Crump
Production Editor Troy Lilly
Editorial Assistant Richard Camp
Cover Design Chen Design Associates
Text Design Julio Esperas
Composition Cepha Imaging Pvt. Ltd.
Technical Illustration Dartmouth Publishing, Inc.
Copyeditor Yonie Overton
Proofreader John Bregoli
Indexer Northwind Editorial Services
Interior printer The Maple-Vail Book Manufacturing Group
Cover printer Phoenix Color Corp.
Morgan Kaufmann Publishers is an imprint of Elsevier.
500 Sansome Street, Suite 400, San Francisco, CA 94111
This book is printed on acid-free paper.
© 2004 by Elsevier Inc. All rights reserved.
Designations used by companies to distinguish their products are often claimed as trade-
marks or registered trademarks. In all instances in which Morgan Kaufmann Publishers is
aware of a claim, the product names appear in initial capital or all capital letters. Readers,
however, should contact the appropriate companies for more complete information regard-
ing trademarks and registration.
No part of this publication may be reproduced, stored in a retrieval system, or transmit-
ted in any form or by any means—electronic, mechanical, photocopying, scanning, or
otherwise—without prior written permission of the publisher.
Permissions may be sought directly from Elsevier’s Science & Technology Rights
Department in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333,
e-mail: permissions@elsevier.com.uk. You may also complete your request on-line via the
Elsevier homepage (http://elsevier.com) by selecting “Customer Support” and then “Obtain-
ing Permissions.”
Library of Congress Cataloging-in-Publication Data
Van Verth, James M.
Essential mathematics for games and interactive applications : a programmer’s guide /
James M. Van Verth and Lars M. Bishop.
p. cm. – (The Morgan Kaufmann series in interactive 3D technology)
Includes bibliographical references and index.
ISBN-13: 978-1-55860-863-4 ISBN-10: 1-55860-863-X (hardcover : alk. paper)
1. Computer games–Programming. 2. Three-dimensional display systems–Mathematics.
I. Bishop, Lars M. II. Title. III. Series.
QA76.76.C672V47 2004
794.8
1711–dc22
2003028267
ISBN-13: 978-1-55860-863-4
ISBN-10: 1-55860-863-X
For information on all Morgan Kaufmann publications,
visit our Web site at www.mkp.com.
Printed in the United States of America
05060708 5432
剩余708页未读,继续阅读
magang0215
- 粉丝: 1
- 资源: 4
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功
- 1
- 2
前往页