================================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : GameToolKit Project Overview
===============================================================================
The application wizard has created this GameToolKit application for
you. This application not only demonstrates the basics of using the Microsoft
Foundation Classes but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your GameToolKit application.
GameToolKit.vcproj
This is the main project file for VC++ projects generated using an application wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
application wizard.
GameToolKit.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CGameToolKitApp application class.
GameToolKit.cpp
This is the main application source file that contains the application
class CGameToolKitApp.
GameToolKit.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++. Your project resources are in 1033.
res\GameToolKit.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file GameToolKit.rc.
res\GameToolKit.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
GameToolKit.reg
This is an example .reg file that shows you the kind of registration
settings the framework will set for you. You can use this as a .reg
file to go along with your application.
GameToolKit.idl
This file contains the Interface Description Language source code for the
type library of your application.
/////////////////////////////////////////////////////////////////////////////
The application wizard creates one dialog class and automation proxy class:
GameToolKitDlg.h, GameToolKitDlg.cpp - the dialog
These files contain your CGameToolKitDlg class. This class defines
the behavior of your application's main dialog. The dialog's template is
in GameToolKit.rc, which can be edited in Microsoft Visual C++.
DlgProxy.h, DlgProxy.cpp - the automation object
These files contain your CGameToolKitDlgAutoProxy class. This class
is called the Automation proxy class for your dialog, because it
takes care of exposing the Automation methods and properties that
Automation controllers can use to access your dialog. These methods
and properties are not exposed from the dialog class directly, because
in the case of a modal dialog-based MFC application it is cleaner and
easier to keep the Automation object separate from the user interface.
/////////////////////////////////////////////////////////////////////////////
Help Support:
hlp\GameToolKit.hhp
This file is a help project file. It contains the data needed to
compile the help files into a .chm file.
hlp\GameToolKit.hhc
This file lists the contents of the help project.
hlp\GameToolKit.hhk
This file contains an index of the help topics.
hlp\afxcore.htm
This file contains the standard help topics for standard MFC
commands and screen objects. Add your own help topics to this file.
makehtmlhelp.bat
This file is used by the build system to compile the help files.
hlp\Images\*.gif
These are bitmap files required by the standard help file topics for
Microsoft Foundation Class Library standard commands.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named GameToolKit.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
GameToolKit.manifest
Application manifest files are used by Windows XP to describe an applications
dependency on specific versions of Side-by-Side assemblies. The loader uses this
information to load the appropriate assembly from the assembly cache or private
from the application. The Application manifest maybe included for redistribution
as an external .manifest file that is installed in the same folder as the application
executable or it may be included in the executable in the form of a resource.
/////////////////////////////////////////////////////////////////////////////
Other notes:
The application wizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, you will need
to redistribute the MFC DLLs. If your application is in a language
other than the operating system's locale, you will also have to
redistribute the corresponding localized resources MFC80XXX.DLL.
For more information on both of these topics, please see the section on
redistributing Visual C++ applications in MSDN documentation.
/////////////////////////////////////////////////////////////////////////////
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Memory Search源码
共164个文件
h:40个
cpp:38个
txt:9个
1星 需积分: 10 114 下载量 175 浏览量
2008-03-04
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一个内存搜索工具, 主要代码大约完成于2005-2006年, 用来注入指定进程中并搜索进程中指定值的地址, 可以用于游戏修改, 比如<<红色警戒>>中搜索金钱数, 更改到自己所需要的值(但<<魔兽争霸>>每次都搜索失败,原因尚不清楚). 源代码有C++版和混合masm版两种. 其中masm版的函数比C++版的快近一倍.具体使用请看打包的源代码.
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Memory Search源码 (164个子文件)
FindFirst.asm 10KB
FindFirst.asm 10KB
FindNext.asm 9KB
GetAsm.bat 129B
Asm.bat 67B
GameToolKit_i.c 2KB
GameToolKit_i.c 2KB
GameToolKit.chm 11KB
Injector.chm 11KB
GameToolKit.chm 11KB
GameToolKitDlg.cpp 21KB
InjectorDlg.cpp 20KB
DlgSearch.cpp 18KB
DlgSearch.cpp 18KB
MemSearch.cpp 18KB
UserInterface.cpp 16KB
DlgGTK.cpp 8KB
DlgGTK.cpp 8KB
TextToNum.cpp 4KB
GameToolKit.cpp 3KB
Injector.cpp 3KB
FindNext.cpp 3KB
DlgProxy.cpp 3KB
DlgProxy.cpp 3KB
ConfigDlg.cpp 3KB
ConfigDlg.cpp 3KB
GameToolKit.cpp 3KB
GameToolKit.cpp 2KB
TabMenu.cpp 2KB
TabMenu.cpp 2KB
TestCMemSearch.cpp 2KB
DlgNewName.cpp 2KB
DlgNewName.cpp 2KB
KeepValueProc.cpp 1KB
ErrorLog.cpp 1KB
TestFind.cpp 1KB
GamerHelper.cpp 1019B
testNum.cpp 830B
AjustProvide.cpp 638B
AjustProvide.cpp 638B
StdAfx.cpp 298B
StdAfx.cpp 294B
stdafx.cpp 219B
stdafx.cpp 213B
stdafx.cpp 211B
stdafx.cpp 208B
stdafx.cpp 142B
stdafx.cpp 142B
GameToolKit.def 110B
GameToolKit.def 110B
GameToolKit.dll 260KB
内存搜索的类.doc 25KB
GamerHelper.dsp 6KB
CTestMemSearch.dsp 5KB
testNum.dsp 5KB
TestFind.dsp 4KB
CTestMemSearch.dsw 551B
GamerHelper.dsw 545B
TestFind.dsw 539B
testNum.dsw 537B
Loader.exe 256KB
Loader.exe 212KB
Injector.exe 212KB
PeLoaderR.exe 5KB
HTMLDefines.h 16KB
HTMLDefines.h 16KB
GameToolKit_h.h 5KB
GameToolKit_h.h 5KB
stdafx.h 3KB
stdafx.h 3KB
MemSearch.h 3KB
InjectorDlg.h 2KB
GameToolKitDlg.h 2KB
stdafx.h 2KB
stdafx.h 2KB
DlgSearch.h 2KB
DlgSearch.h 2KB
resource.h 2KB
resource.h 2KB
resource.h 2KB
DlgGTK.h 1KB
DlgGTK.h 1KB
resource.h 1KB
resource.h 1KB
StdAfx.h 869B
DlgProxy.h 825B
DlgProxy.h 825B
ConfigDlg.h 749B
ConfigDlg.h 749B
TabMenu.h 708B
TabMenu.h 708B
StdAfx.h 687B
DlgNewName.h 678B
DlgNewName.h 678B
ErrorLog.h 650B
UserInterface.h 630B
GameToolKit.h 565B
Injector.h 528B
GameToolKit.h 511B
GameToolKit.h 511B
共 164 条
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- 超速贝贝2011-12-05完全没有使用说明……我作为一个新手完全不知道要怎么使用这个东西
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