========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : EditAVi
========================================================================
AppWizard has created this EditAVi application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your EditAVi application.
EditAVi.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
EditAVi.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CEditAViApp application class.
EditAVi.cpp
This is the main application source file that contains the application
class CEditAViApp.
EditAVi.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
EditAVi.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\EditAVi.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file EditAVi.rc.
res\EditAVi.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CMDIFrameWnd and controls all MDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in EditAVi.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
For the child frame window:
ChildFrm.h, ChildFrm.cpp
These files define and implement the CChildFrame class, which
supports the child windows in an MDI application.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
EditAViDoc.h, EditAViDoc.cpp - the document
These files contain your CEditAViDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CEditAViDoc::Serialize).
EditAViView.h, EditAViView.cpp - the view of the document
These files contain your CEditAViView class.
CEditAViView objects are used to view CEditAViDoc objects.
res\EditAViDoc.ico
This is an icon file, which is used as the icon for MDI child windows
for the CEditAViDoc class. This icon is included by the main
resource file EditAVi.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named EditAVi.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
没有合适的资源?快使用搜索试试~ 我知道了~
从AVI中提取图像中的某一帧
共48个文件
h:10个
cpp:9个
obj:9个
3星 · 超过75%的资源 需积分: 9 7 下载量 62 浏览量
2012-04-22
07:17:31
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从AVI中提取图像中的某一帧(有错误),求各位给个解决办法,能解决的发我邮箱里444157405@QQ.COM
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EditAVi.rar (48个子文件)
EditAVi
EditAVi.cpp 4KB
EditAVi.dsw 537B
EditAVi.clw 3KB
res
EditAViDoc.ico 1KB
EditAVi.rc2 399B
EditAVi.ico 1KB
Toolbar.bmp 1KB
EditAViDoc.cpp 2KB
AVI.cpp 2KB
NFrameNum.h 1KB
EditAVi.plg 819B
EditAViView.h 2KB
EditAViDoc.h 2KB
EditAVi.aps 45KB
EditAVi.h 1KB
ChildFrm.cpp 1KB
EditAVi.rc 14KB
StdAfx.cpp 209B
MainFrm.cpp 2KB
ImgDib.cpp 5KB
resource.h 779B
EditAVi.ncb 81KB
ImgDib.h 1KB
MainFrm.h 2KB
AVI.h 833B
ChildFrm.h 1KB
StdAfx.h 1KB
NFrameNum.cpp 955B
Debug
StdAfx.obj 103KB
AVI.obj 15KB
EditAVi.exe 128KB
EditAVi.obj 32KB
EditAVi.pdb 513KB
EditAViView.obj 36KB
EditAVi.pch 5.25MB
vc60.idb 241KB
EditAViDoc.obj 27KB
ImgDib.obj 7KB
NFrameNum.obj 10KB
EditAVi.res 8KB
vc60.pdb 396KB
EditAVi.ilk 432KB
MainFrm.obj 18KB
ChildFrm.obj 16KB
EditAVi.dsp 5KB
EditAViView.cpp 5KB
ReadMe.txt 5KB
EditAVi.opt 51KB
共 48 条
- 1
资源评论
- aimin_djfkafj2013-01-06我是在百度上找道从AVI中解析一帧图像,可以实现,但是AVI视频必须是没被解压的。
KG_Werewolf
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