////////////////////////////////////////////////////////////////
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#include "StdAfx.h"
#include "Picture.h"
#include <atlbase.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
////////////////////////////////////////////////////////////////
// CPicture implementation
//
CPicture::CPicture()
{
}
CPicture::~CPicture()
{
}
//////////////////
// Load from resource. Looks for "IMAGE" type.
//
BOOL CPicture::Load(UINT nIDRes)
{
// find resource in resource file
HINSTANCE hInst = AfxGetResourceHandle();
HRSRC hRsrc = ::FindResource(hInst,
MAKEINTRESOURCE(nIDRes),
"IMAGE"); // type
if (!hRsrc)
return FALSE;
// load resource into memory
DWORD len = SizeofResource(hInst, hRsrc);
BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc);
if (!lpRsrc)
return FALSE;
// create memory file and load it
CMemFile file(lpRsrc, len);
BOOL bRet = Load(file);
FreeResource(hRsrc);
GlobalFree(lpRsrc);
return bRet;
}
//////////////////
// Load from path name.
//
BOOL CPicture::Load(LPCTSTR pszPathName)
{
CFile file;
if (!file.Open(pszPathName, CFile::modeRead|CFile::shareDenyWrite))
{
return FALSE;
}
BOOL bRet = Load(file);
file.Close();
return bRet;
}
//////////////////
// Load from CFile
//
BOOL CPicture::Load(CFile& file)
{
CArchive ar(&file, CArchive::load | CArchive::bNoFlushOnDelete);
return Load(ar);
}
//////////////////
// Load from archive--create stream and load from stream.
//
BOOL CPicture::Load(CArchive& ar)
{
CArchiveStream arcstream(&ar);
return Load((IStream*)&arcstream);
}
// LOAD FROM BUFFER
BOOL CPicture::Load(char *pBuffer, int nSize)
//=============================================================================
{
BOOL bResult = FALSE;
HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, nSize);
if(hGlobal == NULL)
{
AfxMessageBox("Can not allocate enough memory\t");
return(FALSE);
}
void* pData = GlobalLock(hGlobal);
memcpy(pData, pBuffer, nSize);
GlobalUnlock(hGlobal);
IStream* pStream = NULL;
if(CreateStreamOnHGlobal(hGlobal, TRUE, &pStream) == S_OK)
{
Load(pStream);
}
FreeResource(hGlobal); // 16Bit Windows Needs This (32Bit - Automatic Release)
return(bResult);
}
//////////////////
// Load from stream (IStream). This is the one that really does it: call
// OleLoadPicture to do the work.
//
BOOL CPicture::Load(IStream* pstm)
{
Free();
HRESULT hr = OleLoadPicture(pstm, 0, FALSE,
IID_IPicture, (void**)&m_spIPicture);
ASSERT(SUCCEEDED(hr) && m_spIPicture);
return TRUE;
}
//////////////////
// Render to device context. Covert to HIMETRIC for IPicture.
//
BOOL CPicture::Render(CDC* pDC, CRect rc, LPCRECT prcMFBounds) const
{
ASSERT(pDC);
if (rc.IsRectNull())
{
CSize sz = GetImageSize(pDC);
rc.right = sz.cx;
rc.bottom = sz.cy;
}
long hmWidth,hmHeight; // HIMETRIC units
GetHIMETRICSize(hmWidth, hmHeight);
m_spIPicture->Render(*pDC, rc.left, rc.top, rc.Width(), rc.Height(),
0, hmHeight, hmWidth, -hmHeight, prcMFBounds);
return TRUE;
}
//////////////////
// Get image size in pixels. Converts from HIMETRIC to device coords.
//
CSize CPicture::GetImageSize(CDC* pDC) const
{
if (!m_spIPicture)
return CSize(0,0);
LONG hmWidth, hmHeight; // HIMETRIC units
m_spIPicture->get_Width(&hmWidth);
m_spIPicture->get_Height(&hmHeight);
CSize sz(hmWidth,hmHeight);
if (pDC==NULL)
{
CWindowDC dc(NULL);
dc.HIMETRICtoDP(&sz); // convert to pixels
} else
{
pDC->HIMETRICtoDP(&sz);
}
return sz;
}