========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Billiards
========================================================================
AppWizard has created this Billiards application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your Billiards application.
Billiards.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
Billiards.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CBilliardsApp application class.
Billiards.cpp
This is the main application source file that contains the application
class CBilliardsApp.
Billiards.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Billiards.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\Billiards.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file Billiards.rc.
res\Billiards.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in Billiards.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
BilliardsDoc.h, BilliardsDoc.cpp - the document
These files contain your CBilliardsDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CBilliardsDoc::Serialize).
BilliardsView.h, BilliardsView.cpp - the view of the document
These files contain your CBilliardsView class.
CBilliardsView objects are used to view CBilliardsDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Billiards.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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网络台球游戏的源代码(vc++) (147个子文件)
Billiards.aps 385KB
Splsh16.bmp 352KB
MOHOGANY.BMP 48KB
BILLIARDSTABLE.bmp 48KB
06.bmp 29KB
15.bmp 29KB
03.bmp 29KB
11.bmp 29KB
13.bmp 29KB
08.bmp 29KB
14.bmp 29KB
09.bmp 29KB
04.bmp 29KB
12.bmp 29KB
01.bmp 29KB
07.bmp 29KB
10.bmp 29KB
02.bmp 29KB
05.bmp 29KB
tableface.bmp 10KB
Toolbar.bmp 1KB
ToolbarView.bmp 598B
Billiards.clw 5KB
MacButtons.cpp 76KB
BilliardsPlayView.cpp 63KB
CBmpMenu.cpp 35KB
Transform.cpp 12KB
MainFrm.cpp 11KB
PropertyList.cpp 11KB
BilliardsDoc.cpp 6KB
Billiards.cpp 3KB
BilliardsFormView.cpp 3KB
Splash.cpp 3KB
InitOpenGL.cpp 3KB
BilliardsView.cpp 3KB
WizardDlg.cpp 2KB
ClientDlg.cpp 2KB
ServerDlg.cpp 2KB
ToolBarDlg.cpp 1KB
ListenSocket.cpp 1KB
ClientSocket.cpp 1KB
StdAfx.cpp 211B
glut32.dll 164KB
Billiards.dsp 6KB
Billiards.dsw 637B
MacButtons.h 9KB
CBmpMenu.h 8KB
BilliardsPlayView.h 4KB
Transform.h 3KB
PropertyList.h 3KB
MainFrm.h 2KB
BilliardsDoc.h 2KB
Resource.h 2KB
BilliardsFormView.h 2KB
BilliardsView.h 2KB
WizardDlg.h 2KB
Billiards.h 1KB
ToolBarDlg.h 1KB
ServerDlg.h 1KB
ClientDlg.h 1KB
ListenSocket.h 1KB
ClientSocket.h 1KB
Splash.h 1KB
StdAfx.h 1KB
InitOpenGL.h 152B
BuildLog.htm 5KB
Billiards.ico 2KB
BilliardsDoc.ico 1KB
vc90.idb 579KB
vc60.idb 257KB
vc60.idb 73KB
glut32.lib 28KB
Billiards.ncb 12.89MB
MacButtons.obj 113KB
MacButtons.obj 107KB
StdAfx.obj 104KB
CBmpMenu.obj 75KB
PropertyList.obj 71KB
PropertyList.obj 52KB
MainFrm.obj 49KB
MainFrm.obj 41KB
BilliardsDoc.obj 37KB
BilliardsFormView.obj 36KB
BilliardsFormView.obj 32KB
Splash.obj 32KB
BilliardsDoc.obj 29KB
Billiards.obj 28KB
Transform.obj 27KB
Billiards.obj 25KB
Splash.obj 24KB
BilliardsView.obj 20KB
ClientDlg.obj 20KB
WizardDlg.obj 20KB
BilliardsView.obj 19KB
ServerDlg.obj 19KB
ToolBarDlg.obj 18KB
WizardDlg.obj 17KB
StdAfx.obj 17KB
ClientDlg.obj 17KB
ServerDlg.obj 16KB
共 147 条
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